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Kaveat

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  1. old issue, and they are still sweeping it under the rug more stellar examples of "working as intended" and "customer service"
  2. nope. this conceptual DvL token would just add +8 immediately usable character slots. eg: existing characters/character slots + token = x/x 36/40 + token = 36/48 100/100 + token = 100/108 136/100 + token = 136/144 Restriction: One time use per account/server combination (so you could use 1 token on each server if that was your desire) Point being that any such event or system that requires you to delete characters to participate (esp with a game that is this far along and has been merged so many times) just to satisfy some arbitrary 5 year old number that no longer has any current relevant value, and runs contrary to the spirit of the event, would just be poor planning and management. note: The fact that they still have not properly accounted for all paid server character slots unlocks post merge(s) is just plain laziness on their parts. OK, and? Try quoting the whole line so it keeps its context, namely "make Pioneer's unlockable in collections". I know how it was released, I was there. I used to still have the t-shirt for it too, but the ewoks cut it up to make covid masks. I also know that the change to give it an actual armoring was long requested and much loved once it happened. So, again, making this set be in collections so I could pull out say 5 more, tweak them to my desired insert /amp levels, we'd be as comparable to where were used to be at with minimal fuss. It would also remove any reason to contact CS when you loose a piece - just grab another copy from collections and be on your merry.
  3. Player TLDR: if you do not like the idea of a DvL revival - ok, your opinion. You don't have to participate in it either. Dev TLDR: Don't frell it up like you did the last one Though, tbph, I'm not holding my breath for another DvL, let alone any accommodations for... well, anything.
  4. Even for those nowhere near the 100 character server limit, asking people to spend money to get CC's to get 8 more server character slots, in this economy, that would just be rude. Step one would be to have a special DvL 8-pack of server character slots that was limited to one per account, same cost (600 CC's) as the normal one, and had the ability to add the slots in addition to whatever the excess that account may already be in for active characters on that server.
  5. to avoid the same SNAFUBAR they created last time, this is exactly what they would have to do.
  6. There is indeed a lot about discord to not be liking, even before you get to its security issues. Fake messages on Discord are not new, and still very easy to do example: BioChris on Theory Crafting Discord - real vs edited As for Devs on Discord: So long as they stay random PrivateCitizen#9999, ok, fine. But any /all "official" identification /recognition on privately controlled server(s) should be a no-go unless it is some sort of public event, period. They want "official" status on discord, have an official BW SWTOR discord that is open for all to join, and controlled by BW, not a private non-employee individual. Anything else just maintains the perception that they are discussing business (game) decisions with non-employees and are being biased against their own "official" platforms for proper communication, which iirc is a violation of company rules (as they like to make noises at enforcing here, but only when it suits them) But, if they like and want to keep the perceptions that they are biased, petty, and hypocritical, then they'll just keep on as they are...
  7. https://www.swtor.com/info/in-game-events
  8. fixt missing the original devs that were transparent in their actions (or at least the intentions), and had no issues communicating the games mechanics in clear and concise terms instead of 'hiding behind the curtain' (RIP 2012 Community Q&A blogs) The sad truth is that 'crafting' in this game has been the baby left on the door step that no one wants to take responsibility for since the CM took over things that were once the sole providence of crafters, and every subsequent release has just end up worse off than it was before. Then you add in the forum-troll politico wars of CQ, and its just a sad state of being where their heads turn with the hot winds of whoever can squawk the loudest on where to aim their nukes next. With the time they put into 6.2.1 shinyitis emote issues alone, they could have instead been working on things that actually impacted game play (or *gasp*, even crafting).. but, you know, Space Barbie has to be able to /spit, and... Reasons™.
  9. If the comps are in the same influence bracket, then they are listed a-z in the crew skill window and the crating drop down list.
  10. this is a double edged scenario, and one that I have no intention of endorsing. Regardless of how much things may be improved, the experience of their recent antics of changes and updates is they would find some way to mess it up that only makes sense to them and leave us much worse off. it works, better than it did, so leave it be.
  11. we had this type of setup originally (research ftw) (2012) [Guide] Companion Crew Skill Bonuses -- Picking the Best Crew Skills for your Class it sucked. what we have now is immeasurably better
  12. tell the friend to email support@swtor.com (from the email they use for SWTOR) and be patient, it may take a few days to hear back from them this way only other option is to call them during business hours https://help.ea.com/en-us/help/star-wars/star-wars-the-old-republic/swtor-support/
  13. It is not the schematic quantity counting that is in question They were (intentionally?) unclear that this would not just affect the schematic quantity (such as with med-packs, adrenals, etc), but also the crit quantity delivered as well, which is another step backwards to old CQ mechanics with regards to crafting. Even if this sideswipe was an unintended consequence, it is still what was delivered with 6.2.1, and is just another example of an overly harsh knee-jerk response to something that could and should have been handled with less of a negative impact on the masses.
  14. Others are already making very valid points, so I'll just focus on one specific point here: Where there complaints about the quantity? If so I must have missed them, and so has every one I have talked to today about this post. The quantity was never the issue. The complaints are primarily about the now lack of ability to cap a toon just from crafting or harvesting. Multiple toons for us alt-a-holics, many who once idled in the game doing these things in-between other tasks through out our day(s). For a select few, it was quite a bit deeper: "With the removal of crafting and harvesting for CQP, there is literally no way to cap toon(s) without hopping on that tiresome hamster wheel of confrontation and combat". And yes, the troll-hounds baying over it was already anticipated, but it is an entirely valid view and comment that I though worth sharing. We who have put much time and many resources to get where we respectively are, excel at what we enjoy, to have it be worthwhile, and to be able to contribute to CQ in the process. With 6.2.1, you killed us. Not nerfed, killed. Which is precisely where daily diminishing (per character) CQ returns would have been a preferable anti-whatever mechanism vs the nuke you just dropped on us. Think of covid as an ongoing Hiroshima, and 6.2.1 as Nagasaki. It was just as much overkill then as this is now. Its to the point that many crafters are so disillusioned with CQ from this update they no longer even bother paying attention to CQ, and that combined with the still existing covid restrictions in many areas, you just caused many to have some level of depression by taking away that which they both loved to do and were able to feel a sense of accomplishment and contribution while doing it. And this is no analogy either, just a sad reality of the covid times in this digital world. You doubt it? You have the records to show who was active in crafting, and whose demographics have nose dived off a sheer cliff in the short time since 6.2.1 went live. Try emailing or calling some of those players and ask them yourselves... why? As of 6.2.1, I have three reasons left to still be here, and only one of them of them has any basis in the game itself. Given the right viable option(s), the two could be filled elsewhere with much less nonsense or drama, and then the third could go pound sand.
  15. Saw this today on imp side. Moved Guild Ship to Dantooine monday in preparation for the pirate event, had orbital support enabled, yet went back this morning on my first toon post reset and no buff, yet the ship said it was enabled. Moved the ship, got the notice that OS was removed from Dantooine. Moved it back, re-enabled it, and it worked fine for the time being. Yet later in the day the buff was gone again on another toon, and had guildies online to confirm what I was seeing. GM moved the ship again, saw the alert, etc etc. Pub side was fine though with never an issue.
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