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Borja_Perez

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  1. Thank you for the update. I still have one question: what will happen with rewards not claimed before 22th March but autocliamed and not granted after 7.0.1? Do we still have the possibility after 7.0.1a to reclaim them?
  2. First of all, yes, I am a scientist, so I think each time I have to explain something I structure my ideas as a paper. It is a curse, but sometimes a useful one! Your comments are aligned with those written by: Answering all of you at the same time, I partially agree with your ideas. Of course I consider that group content should be promoted in a MMO game. However, one thing is promoting content and the other thing is forcing that content. This is to answer to the complain about the freedom choice of solo content. Regarding the rewards, I think the current system in which you obtain better gear/tacticals from master mode flashpoints is fine. However, okay, let's also introduced decorations as an incentive. If decoration is not guaranteed, there is great variety of them and players still have a 25% of obtaining the supposed decoration from the encounter, I would consider that people will be getting tired of trying VM and HM flashpoints (in best case scenario). For worst scenarios, I guess so much toxicity may arise due to disagreements and people forcing to do a particular content which requires, providing you don't have a group, joining randomly players. I would like to add that ATATAC, Nathema Conspiracy and Objective Meridian are flashpoints introduced some years ago, whose Story Mode run is easy to run and whose rewards include a 100% certainty of decorations in all difficulties, and there are players queuing for VM and HM. That's why I do not see in my petition a threat to the group content.
  3. Yes, you are right. I did not remember if KotET flashpoints were initially run with the other companion. However, I think you agree with me that the use of such an additional companion in the solo run of CoU, ATATC or NC is not so critical when you re-run (story mode) the flashpoint without them. In SoV it makes a difference!
  4. I partially agree with your statement. Of course I think that MMO must encourage collaboration between players. However, I would say that some content (must-do content as the story) should be allowed to play in solo mode. Let's say you want to follow the chronological order of flashpoints: when "Collicoid Wars" was not in the group finder, you spent hours/days asking people to join you. Is this wrong? I wouldn't say so cause that flashpoint was unnecessary to understand your character story line, it was a complementary story (although there are some references in later flashpoints). But these new flashpoints are key to Onslaught story line. Although I do not agree with this part, I think we must still considering that there is not a certainty in obtaining a decoration by completing SoV or SotE in veteran/master mode. So I wouldn't say that this will encourage the collaboration because people would end up getting tired of trying and waiting for group finder.
  5. Hello everyone, First of all, I would like to explain the purpose of this thread. The recent expansions (major ones) were characterized by the introduction of new flashpoints that are repeatable. However, I would like to address and summarize the current problems that these new updates still have. Difficulty Although there are some flashpoints that can be played only in veteran or hard mode, the flashpoints introduced since Shadows of Revan added another level which is "solo" mode, i.e., you can complete it by your own without the necessity of finding a team. However, the two last flahspoints (Spirit of Vengeance, hereinafter SoV, and Secretes of the Enclave, hereinafter SotE) introduced indirectly a forth level of difficulty: the first solo mode run. When you enter these flashpoints following the Story line, you not only have your own companion, but also an additional companion which is a main character from the story. The above mechanic works in a similar way to the Combat Droid that you received when enter Solo Flashpoints as Taral V, Boarding Party, Maelstrom Prison, The Foundry, Directive Seven, Battle of Ilum, False Emperor, Korriban Incursion or Assault on Tython. However, since Knights of the Eternal Throne flashpoints (Crisis on Umbara, A traitor among the Chiss and Nathema Conspiracy), this support droid is missing. While in KotET flashpoints the lack of the support droid is well compensated by the difficulty of the enemies/bosses, this was not the case in SoV and SotE at the beginning. Many of us agree that recent changes have made both flashpoints easier than when they were both released. However, there is still a clear feeling of increasing difficulty, even for irating 306 players. More over, patch 6.3.2 (more details here) were supposed to reduce the difficulty of Heta Kol's encounter by reducing the number of backups, which was not implemented. The main problem with this increasing difficulty, is that players feel not worthy expending their time in replaying these two flashpoints Deco drop rate Another important factor for replaying flashpoints is to obtain decorations. Before KotET flashpoints, since just 1 decoration was granted for each flashpoint (either as a secure-drop from Solo Flashpoints or as a rare-drop from the very beginning flashpoints), the huge variety of decorations introduced since KotET makes necessary to replay flashpoints several times. In the case of Crisis on Umbara, A traitor among the Chiss and Nathema Conspiracy, since each boss encounter drops a decoration (in each difficulty level), players have the possibility of replaying flashpoints either by their own or with the help of friends/group finder. However, this is not the case for SoV and SoeT as pointed out here many months ago. You can complete a run of each flashpoint without obtaining any decoration from any encounter. This is clearly annoying: Solo mode: First of all, you must complete the whole flashpoint and, as explained above, is not so easy. Secondy, there is a considerable amount of decorations per flashpoint, so even if you had the chance to get one, it is luckliy that the decoration is not the expected one. There for, from a probability X of obtaining one particular decoration, you must also take into account the probability of drawing one from the collection, lets say Y. So you end up with a proability of X*Y which is clearly lower than X. In other words, you must expend several hours completing SoV or SoeT to obtain the deco you want. Veteran/Hard mode: In this case, we must consider that the difficulty escalates as you are in a group. Although the decoration drop rate seems to be higher that for Solo Modes (or is expected to be higher), you have also the probability of drawing randomly the decoration and then the roll of the decoration in the group (which is now performed automatically with the new loot system). So, the probability is even lower than in the solo mode. This situation generates that 1) players are less motivated to replay this new flashpoints; 2) these items contributed to the inflation in the market since there is always 1 deco guaranteed from your first run following the story. Conclussion Right now, with the above ideas exposed, I think we can summarize that new flashpoints are less attractive not because of their story (I would like to say that both offer great stories) but because of the difficulty in replaying it or obtaining benefits from doing so. Since Expansion 7.0 (more details here) is expected to introduce at least 1 new flashpoint, but I would guess a few more in forthcoming updates, I might suggest that the above items should be fixed so as the community could fully enjoy playing this new content. Thank you for your time. And please, if you think that I am wrong or you have more ideas, do not hesitate in answering to this thread. See you in the game!
  6. First of all, thank you for giving us feedback, it is always nice to see that our concerns/questions/comments are read. As many people stated above, I think that decos from both Spirit of Vengeance and Secrets of the Enclave should be dropped in the same fashion as Nathema Conspiracy or Copero flashpoints. I would like to highlight this since the variety of decos from the formers are greater. Nevertheless, instead of making a sure deco drop, increasing the rate could also work. This is important because it is not only that there is no point in repeating the flashpoints, but the fact that Story Mode of this fp is harder than others. So you have to invest more time on completing them (when you do it for the first time you have 2 companions for SotE, but when you repeat it you only have 1). To sum up, I would like to ask if there is any chance that rates will be modified in the update 6.3.a. Thank you again for your time. Best regards, Lord Syltac a.k.a. Lord Sillas
  7. I cannot agree more with you. I mean, this kind of things that were already ingame and most people want to have can be easily brought back. Or I believe so.
  8. Hello everyone. I have the same feelings about this and that is why today I decided to start a petition to bring it back (or at least trying it). Here is the link if you want to help (Also I appreciate diffusion trough social media) https://t.co/DS49DmRIDV?amp=1
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