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NasherUK

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  • Location
    UK
  • Occupation
    Computer Analyst
  1. Most of it seems to come from the overdone ability graphics. But the engine they use also isn't very good. Performance has always been generally poor in this game, no matter what spec you use.
  2. There used to be some, when the game was new I remember some quite hard bosses during SP missions. You actually needed some kind of strategy! But now they are purposely making new content extremely easy, to the point where you just can't die :/ Developers claim there is a bigger market for "casual" games, and by default they make "casual" games very easy, but they don't need to. You can have casual AND challenging. Other games have done it and been very successful, Elite Dangerous for one.
  3. It's going the same way as wow with everything being made easy and no fun, which is also why most people left it years ago. Might as well not bother playing the pathetically easy game and watch all the cutscenes on youtube for free. I played through KoTFE in about 2 days without a single death (or even coming close to death) or even needing any kind of planning or strategy to beat "bosses". It's a joke. Because it's an online game, we are all forced to play the game in super easy mode, because some people are window lickers :/
  4. wouldn't surprise me. This is EA we're talking about. If they actually cared about their customers they wouldn't treat them so badly.
  5. But EA is in charge now, so it would be average at best. Like DA:I was. The days of Lucasarts and Bioware (the real Bioware) making amazing SW games are gone. They already ruined the Battlefront series. With that overpriced mess they shoveled our way recently. The problem with the games industry in general these days, is most "AAA" games are not made by proper games developers any more. They are made by salesmen and programmers, who don't really understand what makes a good game which will be played for years and years.
  6. My main gripe is they made all the story quests pathetically easy with no tactics required what so ever, it is literally impossible to die. Even against "boss" NPCs. There's no fun in that. They might as well of just had a bunch of interactive cutscenes. Theres no reason why they can't make the quests as good (and challenging) as they were in KOTOR. So yea, the story is good. But they is really no gameplay. Once I finish this expansion I think I'm probably done with SWTOR. I'll just watch the cutscenes on youtube.
  7. The big problem with SWTOR is it always felt dated. They tried NOTHING new with the game, except for making it fully voice acted. The combat feels rigid and doesn't flow very well, the game world is very static and linear and doesn't feel alive. They used a bad engine to run it all on, which STILL has the same issues it did in beta. They could have done so much more with the game. As for ESO (which is probably SWTOR's biggest competitor). It had a bad launch, but they have really turned it around since, it's quite impressive. IMO it's one of the best MMOs around now. It's F2P model is also waaaay better. The difference with ESO though is Bethesda/Zenimax will not let it fail. They will make the game better and fix problems until people are happy. But SWTOR....we all know EA....they will simply kill it and shaft everyone when the shareholders feel they might make a few million less that year.
  8. It feels out of place because it is. SWTOR's original designs were a lot more like KOTOR. But it got wowified :/ The game we got isn't what was expected, which is why so many were dissapointed come release.
  9. I wouldn't mind if they just got rid of companions during normal gameplay. I find them highly annoying, always getting in the way of clicking stuff and twitching and glitching around behind me.
  10. They could have done a lot better with this game tbh and it does feel VERY static. They could have tried out something new, using new technology but they didn't take any risks and stuck with old stuff re-used over and over in just about every MMO since wow. Just look at sci-fi games in development like Elite: Dangerous, or No Mans Sky (https://www.youtube.com/watch?v=RNVgVl6v6YU , it even looks like starwars ffs!), both of which have MMO elements with entire proceduraly generated seamless galaxies (to scale!) as well as hand crafted core content. They could have used something like that. But that's the problem with publishers like EA, they don't let the artists use their talents :/
  11. Maybe one day, when someone makes a starwars MMO that has seamless planets and space with a massive world then speeders etc would be needed But as it stands they are novelty items, we have flight paths for the real fast travel and usually it's only a minute walk to where you need to go from there.
  12. I just wish SWTOR had the responsive combat system of Guild Wars 2. After playing it for a while and then coming back, swtor's combat just feels clumsy and slow :/
  13. That's quite a lot of animation work and testing. But a good start would be to remove the restriction on the type of weapon you can use with certain classes to add more veriety. E.g. allowing Assassin to use a single handed saber instead of just a staff, or BH rifles instead of just pistols.
  14. If I was working there, I'd be seriously worried about my job right now. The game is only shrinking
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