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Craig_Mitchell

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  1. Or you could have multiple modded weapons to freely switch between. Hell, that even was The Meta™ in 6.x - have one weapon with high Power and low Crit for level 75 content and one with low Poer and high Crit for level synced content. It seems to me that the main complaint is when people want to use more than 8 outfits with both of their Combat styles.
  2. We can now use vanilla/levelling static (unmoddable) weapons in our outfits. Though this naturally has no effect on the average Cartel Weapon fan, but is a welcome addition to vanilla enjoyers.
  3. They already stated that the promised vendor will be implemented and you can already find him on the PTS. Each piece costs 500k credits and 3500 TF.
  4. This one? I don't think that one will be a part of it, seeing as it's pre-4.0 gear. Besides, the model (not sure about model + sound) isn't all that rare, as shown by the "Similar" tab on TOR Fashion. In my opinion, the rarest vanilla-era lightsaber models are this one and this one.
  5. Hi Jackie, thank you very much for your answer, even if it's not the one I was hoping for. Would it be possible to give the same treatment to the old (read: pre-4.0) FP, PvP, quest and world drop sets? There were some sets that have no lookalike/recolored variants, like the Voss-tier RD/TH/TT-16B sets for Troopers and Bounty Hunters.
  6. I've heard rumors that the current levelling gear (Apprentice/Accurate/Cunning, Requisitioned, Tarnished, Aftermarket, Carbon-Scored, Decorated, Battle-Scarred, Toxic, Thermal, Unleashed, Visionary, Corellian, Crystalline, Fractured, Yavin) will be scrapped/made unobtainable with 7.0 Does anyone know if there's any truth to this? Some of these sets have rather unique skins or colors that are nigh (or completely) unobtainable otherwise. Not to mention that (in my testing), this group of gear is the only group that switches to the Republic variant when worn by a companion in a cutscene.
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