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cibacrome

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  1. The only people I can legitimately have compassion for complaining about this update are GTN heroes. There's a few in every guild, their idea of SWTOR is as a day trading platform, to each his own. Other than that, I get the mats I need, the tech frags I need each week with relative ease, don't have to EV farm to get 20 toons to cq cap, and can focus on raiding, which is what I enjoy most. I do find earning large amounts of credits is a bit harder now, but mostly it's just more tedious. Instead of selling a few conquest mats each week I'd have to sell a LOT, so more mouseclicks. I've been putting that off since I find GTN overall unfun, personally.
  2. 4 man-ing SM ops is quite fun with the right group, gz. Never tried Dxun 4man how long did it take to clear?
  3. reformed, now able to enter, but still...
  4. Server is kicking every member of our ops group out randomly, can't enter ops, can't cast any skills, but we can see chat (updating), move our toons, etc...
  5. I wouldn't be concerned with what role you play for raiding - pick one you enjoy the most for starters. While it's true that tanks and heals are easier to land in casual pug raids, it can actually be harder to get a heal or tank spot in a static raid group (guilds are where all my raids start) just because of numbers. 1-2 tanks, 2 heals, 4-5 dps per 8-man raid group. Also, as you probably already know, heal & tank classes always have dps specs too, so that gives you more flexibility if you're filling etc... I'd level as dps, it's fastest and (to me) more fun. Then practice whatever you enjoy the most - really leveling doesn't teach you very much about endgame these days. Get to 75, hop in some story mode ops to get the feel of what you're doing, and have fun. Soon enough you'll find a guild that has raid teams and open slots.
  6. I have the same issue, submitted bug report (in-game) and cs request. Guess I'll keep trying to decon for schematic, thanks!
  7. I realize you're mainly PvP, and unfortunately, although technically you CAN gear through PvP, it's waaaaaaaaay slower than doing group PvE content. You mentioned 1 or 2 points a day... for PvP I suppose that's normal, but if you optimize your runs as described below, it's feasible to go from 270 to 306 in @ 12 hrs of play. Bite the bullet and que for vet mode Hammer Station (or whatever fp you're comfy doing), you'll gear up in a few more hours of play and then you can get back to PvP full time. Master mode drops better gear, so if you can find a group to que random fps (you get a big bonus for that)... well you'll be getting so much gear & tech fragments you won't know what to do with them all. Also, yes, buy your set pieces with tech fragments (though I advise tactical first as it's the biggest bang-for-buck), especially since if you're doing fp spam you'll cap out pretty fast. For augs, perhaps you know someone with the crew skills to make augs and you can supply them with ingredients? I do that for guildies whenever asked.
  8. Seems like Aggressive + Regenerative Waves would be great for HM Red, ppl tend to be grouped very tightly in that fight, and dtps is very high. 3rd boss as well. I have Aggresive 6 pcs but haven't put mods or augs in them yet so haven't tried it out, but planning on it maybe next week. Tactician is my go-to set, but that's because I main lethality, so it's a bit of a hand-me-down with sub-optimal stats. At some point I'll make a Tactician healing set, probably have enough spare pieces already.
  9. No doubt, without participating in some sort of credit making activity (other than running content for credit rewards) it's a losing proposition, and a ****** time to be a new player with few resources and perhaps not enough understanding of how to earn credits in-game. Lucky gold sellers!!! XD I'm sure there'll be a patch at some point in the not too distant future with cost reductions and/or reward increases. I can imagine player retention is going to be a problem if they don't either lower costs or increase mission credit rewards.
  10. Ok first I read OP and then kinda skimmed/skipped the rest so sorry if I'm going over already covered ground here... Lots of stuff in OP & a lot of it I agree with. I think on balance this is a good expansion, I'm enjoying the game for various reasons, and have managed to fully gear (bonus & tacticals, close to min/max but not perfect) 8 classes/disciplines, and I play 1-3 hours most but not every day of the week. But the comment that stood out was @ credits. Mainly because at first I was shocked how fast they were draining! I was frustrated because I couldn't really see a way of managing that myself. But at this point things seem to have really evened out. My repair bills are covered partly by guild funds (not all my toons are in guilds that have this, so 'partly'), but more than that, since I'm not spam acquiring set bonus gear and getting most of my augments via crafting, credits are coming in faster than they are spent. I did finally break down & set aside some time to study crafting and get level'd / RE'd up to 74 augments, and i'm working on BIochem now as well. Between selling mats and crafting for myself or throwing the odd augment on GTN, my bank balance is on the upswing again.
  11. From my perspective it completely depends on what you are going for in-game. If you enjoy story 1st and foremost, then starting over again can be fun, and since you've not played in such a long time it should be pretty fresh. Note that there are a lot LESS quests required to progress through levels now than there were when you last played, side quests, even planet arcs are totally optional and not needed to 'keep up' with leveling through the main story arc. If you enjoy endgame - raids, flashpoints, crafting, playing the GTN, whatever, then I'd advise progressing on at least one toon to lvl 75 and then gearing up for that content. There are new raids and flashpoints, and lots of players have come back so there's a pretty steady pop in the groupfinder for group activities.
  12. It sounds like you might not understand SWTOR gearing in this expansion. No problem, plenty of people here and in-game that can help clear that up. Vertical progression is only the first part of gearing, and it's really the easiest. There is no need to buy any gear until you reach 306, just group up and do flashpoints (fastest way to get to 306) and story mode operations (more fun to me but depends on what you like), gear will drop so fast you'll spend more time organizing your inventory than clearing content. Once you hit 306 it's time to get a tactical and some set bonus gear - that's when you visit the vendors. There's nothing wrong with getting a tactical (should be your first priority) or set bonus gear before that if you have enough fragments (you'll want to buy _something_ just to avoid hitting the currency cap), but just know that vertical progression is based on your current irating (avg gear level), so always wear the highest numbers no matter what the stats are, until you hit 306, then min-max and horizontal progression takes place, like getting different tacticals/sets to play different ways in your class, etc...
  13. Same issue here - this delay seriously affects rotation as abilities appear available off gcd but aren't, and vice versa, during the delay which seems to vary from .5 to 1 second. As others mentioned, it's 100% consistent, and nothing seems to fix it, and it started immediately after patching. Before patch this did not happen.
  14. I think the option of having more is fine, just don't remove the bonus for deselecting something, that's all. It's broken and HUGE BS to punish a group leader for making a GF choice.
  15. Patch later and still no fix? Most of the toons i've run without issue, but one of them has an open Kotfe chapter, I never ran Kotfe on this toon (leveled via Bughunt, and I don't do story, definitely not on that toon). Anyhow, no Jakarro, so the bug is still ongoing. How hard can it be to fix this? At least let me abandon the infernal open story chapters that I don't want or need...
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