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-boi-

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  • Location
    I'm on the east coast for now but thinking of heading south for the winter
  • Occupation
    writing a book atm
  1. I'm sure this question has been asked before but I never saw the answer. Thanks!
  2. I do not think may people like the current set up of how your companion has set crew skill bonuses that you have no input into. I feel forced to do certain crew skills based on the class I want to play. BUT rather then just coming here with a complaint I have thought of a solution!! Lets use Khem Val for example. He has a 15% eff for Artifice and a 5% eff for Investigation What if you switched it to 15% eff for Crafting Crew Skill and a 5% for a Mission Crew Skill? This way its not a blanket bonus for all the crew skills, yet you are giving some flexibility to the player and letting them play the way they WANT to play! Please flame away OR give me the thumbs up if you like this idea. Thank you!
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