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Mallllas

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    Zagreb, Croatia
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    Freeloader/student
  1. Hello everyone, welcome to TEDxSWTOR, in this wall of text I will offer my opinion on why I don't like the arriving combat styles and how they'll alter the perception of what SWTOR is supposed to be. While I do realize there are people who like the upcoming system, please read trough this post and keep an open mind. TL;DR will be at the bottom if you don't want to read trough it all. So, let's begin, shall we. SWTOR was always marketed as an MMORPG that had a deep class and story progression and connection. Unlike most other MMORPGs out there, SWTOR has a fully voiced story and side missions where both your player character and companions are designed in a way that you connect with the class. For example I'm going to take the Sith Warrior and the advanced classes - Juggernaut and Marauder. SW is one of the most liked stories, along with Imperial Agent with how it plays out, the companions and especially the Voice Acting. The story, lore-wise, was designed to play out as an indestructible force whose noble uprising has helped them become what they are, a warrior like no other. Now, however, that will change, meaning you can play the Sith Warrior class story with a character that is nothing like the Warrior was designed to be. In my opinion, playing the Sith Warrior class story with a Sith Inquisitor (be it Sorcerer or Assassin) wouldn't work. The Sith Warrior is not supposed to be able to stealth, summon lighting or wield a dualsaber. Take Darth Malgus for example - whenever you see Darth Malgus you recognize him as a Sith Warrior (Juggernaut) that always used his strength to overcome obstacles, now if Darth Malgus was a player character he could just swap a loadout to a Sorcerer and be, well, a Sorcerer. That's not fun, now is it ? Another example is the Sith Inquisitor class story - they're trained either to be masters of force via summoning lighting, healing etc. like the Sorcerer or masters of stealth that rely on their prowess like the Assassin, they're not supposed to be an immovable object like the Juggernaut, but now, they will be able to. I realize there are people that don't enjoy certain class stories, with the most unpopular being the Jedi Consular and the Republic Trooper, but they have their charm. Playing trough the Jedi Consular story as a Jedi Knight now won't be the same as it was because it's simply not designed with that in mind. Not to say that all the upcoming changes are bad, of course, there are good sides to it. I can see how the ability to swap playstyles mid-flashpoint or mid-operation might be beneficial or how people will now have the opportunity to play their favorite characters differently. Powertech Bounty Hunters will rejoice that they will now have the ability to use rifles and snipers or Republic Troopers being able to dual-wield pistols. While it might give replayability to certain class story lines, I don't think anyone can justify playing a Jedi Knight story with Sith Inqusitor (Sorcerer) abilties. Lore-wise it just wouldn't work. Say you're a Jedi Knight and suddenly you start casting lightning everywhere, that wouldn't work out well for you, now would it ? - Sure, you can say you fell to the Dark Side and that you can play as a Dark Side Jedi right now and to that I say - Yes, you CAN play as Dark Side Jedi Knight now, but you're still a Jedi Knight, using Jedi Knight abilites, you're not a Sorcerer, Juggernaut or a Shadow - it's that uniqueness each class and story has. What I'm trying to say is, each class has their own story for a reason. Simply giving them the ability to play as another class will remove that uniqueness SWTOR has with the classes and stories. SWTOR is different than all of the other MMORPGs out there, simply because of that - the class dependent story lines and by removing that, by detaching class from story, SWTOR will become "just another MMORPG" in which story and class don't matter and you can play trough everything with everything. With this change, SWTOR will become a clone of Final Fantasy XIV where you can have all "classes" or "jobs" on a single character and while some might find that fun and interesting, I think that having unique classes with unique story lines is better than having the ability to cross-play other class stories. TL;DR - Class and story should not be detached one from the other and the current system where you pick your class and advanced class are something that very few MMORPGs out there have which makes SWTOR a unique and amazing experience compared to other games. Thank you for coming to my TED talk.
  2. In Secrets of the Enclave you can't lock your quickbar which is... painful, to say the least. It seems like something that could be fixed really quickly. Not sure if it's been reported already.
  3. Are people still surprised when this happens ? You get used to it.
  4. Hello there, guild looks interesting and all, was just wondering which side you on, Imp or Rep ? I've got 8 (4 for on each side) characters (all 306 geared) and was looking for a home for them, my main is a 306 Veng Jugg (6/6 set, amped and auged) and I was looking into getting into HM/NIM raiding, as I've done most SM ops and was looking for a further challenge.
  5. I have an issue regarding game connection that started happening with the release of 6.3. I usually have a normal ping of around 60 ms, but lately (after 6.3), my ping is usually around 150-200 ms for some reason. My internet connection is fairly okay and I've never had trouble with the ping in this game. Nobody is downloading anything in the household on the network and I'm connected via an Ethernet cable so WiFi issues are not the thing. I've also done a speedtest and my connection seems to be fine - I get max download/upload speed that I can get and my ping is 16 (when I check my connection). There's also no issues with my firewall and Anti-Virus blocking SWTOR. Playing on an European server (Darth Malgus) and it feels like I'm playing on a US server. I've posted this in the Darth Malgus server sub-forum, but it seems like this might be a better location for it. The original thread > http://www.swtor.com/community/showthread.php?t=992792
  6. I have an issue regarding game connection that started happening with the release of 6.3. I usually have a normal ping of around 60 ms, but lately (after 6.3), my ping is usually around 150-200 ms for some reason. My internet connection is fairly okay and I've never had trouble with the ping in this game. Nobody is downloading anything in the household on the network and I'm connected via an Ethernet cable so WiFi issues are not the thing. I've also done a speedtest and my connection seems to be fine - I get max download/upload speed that I can get and my ping is 16 (when I check my connection). There's also no issues with my firewall and Anti-Virus blocking SWTOR. Playing on an European server (Darth Malgus) and it feels like I'm playing on a US server.
  7. Hey everyone, anyone else had this issue ? I usually have a normal ping of around 60 ms, but lately (after 6.3), my ping is usually around 150-200 ms for some reason. My internet connection is fairly okay and I've never had trouble with the ping in this game (except the usual 20.000 - 30.000 spike that at least everyone had at one point or the other). My ping usually changes in the evenings for some reason, but today it started happening in the morning and it just doesn't go back to normal. Nobody is downloading anything in the household on the network and I'm connected via an Ethernet cable so WiFi issues are not the thing. I've also done a speedtest and my connection seems to be fine - I get max download/upload speed that I can get and my ping is 16 (when I check my connection). Did they remove EU data centers or something with 6.3, because I've never had these issues prior to this update.
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