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Strathkin

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  1. Yea same for me as well, their the only two remaining on Oricon and I was also doing them as Daily's. I recently began trying again, and found another thread with the Clue you need to unlock something first shown here: Oricon: Heroic mission: Preemptive Strike - Bonus: Scanning the Horizon - Bug Reports - SWTOR | Forums "In the north section of the heroic area you will find a Coded Transmitter you are supposed to be able to click. The coded Transmitter is unclickable and not glowing. The Heroic mission is repeatable daily. I've tried to reset the mission. I've tried another character to try to do it. Always yields the same results that the Coded Transmitter isn't glowing (clickable)." Seems this Terminal was only (clickable) for character's that previously already did [Story] & [Daily] Heroic 2+ both at least once previously... Pre-Empted Signals seems the terminal is only clickable, after fully completing [Daily] Missions previously as this rewards the Bonus Quest. Dread Roots I'm still working on, and on my 2nd [Daily] attempt of False Paradise the Seeker Droid also was working...
  2. None of these working for me either, I have both the Seeker Droid & the Macrobinocular's. I've tried this in the past as well and I believe I finally gave up, this is also after having done all the Story Quests and also on Daily's as well.
  3. Yea I really fine it always in that one spot, in the 2nd Tile (Center) just back from the Quick Travel marker... Just clean up that one spot, and that be a huge improvement! As that's far easier to spot and reproduce easily!
  4. *sigh* I don't want to hear Star Wars music, especially when you in Discord trying to hear others. Even when I'm not in discord, I always leave if it is playing and leave the Stronghold. This is the sole reason I'd rather visit any of my other Strongholds.
  5. The "Sprint Champion" achievement in Eternal Championship SOLO is harder, as is "One For All" for defeating an Exarch while ungrouped, and without Alliance Combat Enhancements or Equipment Caches in Veteran Star Fortress / Heroic Mode. While you can complete Eternal Championship in Solo Mode, yes perhaps depending on your Gear, you'll still require both Legendary Implants & Item Level more upwards of 337+ if not far closer to 343. The reason for the difficulty increase, is mostly in the 7.0 ability pruning, as well as the longer cast times we now see post 7.0 update. I don't believe they need to do too much, just perhaps slightly Prune Boss & Mini Boss HP by perhaps 5% to 7%. Still they'll likely run their own testing if they hear the voices before they reconsider any change...
  6. Logout of game, and then fully back in and then it should reset. If you were logged in when the timer for the first character expired, it doesn't update your other character's till the next full LOGIN cycle, so just LOGOUT and back in and all Character's should no longer have the restriction. Then if you also add a new Character, to the guild provided you have 1 always in there the restriction never gets applied again. It still however prevents people from just joining someone guild, from bypassing the taxes for the buyer/seller by making them wait.
  7. Well it's not the same account, the account-wide unlock only applies to character's on the same account just as I said. Perhaps you meant 2nd Character, not 2nd account.
  8. I have seen this glitch for some time, yet if I get others to stand exactly where I am you'll also see it in the center of the 2nd tile, just back from the quick travel location. It does this on both Republic & Imperial Fleets. @CommunityTeam
  9. Yes your correct, you can complete Solo if your close to 337 Item Level, yet depending on skill, abilities it make take you several more rounds on some Boss. There at least 2 Boss with touchy mechanics, and if you don't defeat the Adds quick enough, or work Boss down enough it results in a wipe. So it's clearly a bit harder, because of ability pruning, cast times on abilities increasing, and some companions nerf's all around 7.0 even if it seems less noticeable, once you around 340 or more. The point I was making above, is Sprint Champion is far harder to earn; a core reason they need to re-evaluate!
  10. I'd agree, while some may complete SOLO because they in 344 Rakata Gear fully Augmented, with a Influence 50 Ranged Companion, or have a Item Level upwards of 337 etc... ...it's well out of it's intended design! It's far harder in 7.0 with the ability Pruning, the slightly longer cast times many classes have. Realize the second problem too, is earning the 14:59 speed run challenge "Sprint Champion" in SOLO Eternal Championship! They really should re-evaluate this for sure, if not for the first reason, then at least surely for the second! Well find a friend to run it with you, or an acquaintance at least your earn the General Achievements, then just choose SOLO+, you'll both want at least 335 item level and a companion that's (Level 50) at least. Running with 1 other person you'll at least get the General completions, along with Bowdar for completing all 10 rounds. The only real reason for doing SOLO is mostly because you need Story achievements.
  11. Most don't have a issue with the 30 day restriction, as it's a account-wide timer, that starts when you add your first character, once it's removed on them, it's removed on all. NOTE: This really only penalizes Guild Leaders of Small / Tiny Guilds, who use their Guilds as cheap Bank space & trying to also bypass a trade tax... I'm fine with the 30 days, make them wait if they find a buyer who joins their Private Guild, I want my items to sell on the GTN!
  12. Yes, this is mostly caused by Ability Pruning in 7.0 not to mention longer Cast Times many classes have. *sigh* Still it's is slightly harder than prior to 7.0 despite you can finish; won't likely make 14:59 for Sprint Champion Achievement now!
  13. I also disagree, a guild should not be a 1 man Army, and as at least 2-3 others have said, they also have about 5 active member's with most Rooms unlocked which isn't terrible, it just takes time. If you treat your people well and offering them some rewards, you got to also realize (despite what a limited few think) they aren't required to donate Flagship Plans to you as a condition of membership, as many love the crafting materials bags as well. What they choose is up to them, and most will leave if you are too demanding, especially if they aren't even getting, or using your Guild Repair Funds! Players mostly help you earn Guild Conquests which help Rank the Guild (mostly) and allow you to obtain Small, Medium, or Larger Planets goals while helping maintain your Ranking, or improve it. *sigh* A Guilds Leader's role is to encourage players join in, by scheduling a regular reoccuring time to run World Boss Defeat's each week, or Defeating 25 and then 50 Enemy every Day on each Planet. Sometimes you see several World Bosses offering almost 39,015 conquest (with the 150% stronghold bonus) and some weeks you see several; smaller guilds can also find others to join them for World Boss challenges in General Chat at Fleet. Then once you done, refocus on earning several Planets 25 & 50 NPC Defeats, as your earn 4,455 conquests for defeating 25 NPC on each Planet, or 9,045 for defeating 50 more; both add up to 13,500 for every group member. Some guilds run several planets every day... ...there's 25 or more planets to earn those every day, depending on the Conquest objectives that change each week! Google Planetary raid's locations. Yet you require to plan out planets your raiding, your group works together to defeat them collectively; by summoning your group there, so less time organizing... or Lowering conquest point's goal's means people can too easily earn Tech Frag's on far too many toons, even recently (somebody) claimed in forums they regularly earned about 25 conquest completions each week--though an extreme case, yet their point was still made. So that is not an encouraging sign, that Broadsword likely lower back to 50k, we'd be lucky if they considered 75k given the Reputation nerf... ...or offered a Companion Influencer II with a 25% bonus over I.
  14. @FrontLineFodder I meant "more efficient" hehe... *sigh*
  15. Still, ... Let's get back to the "core" theme, and hopefully they will consider less "gap" space in the Larger UI that's "more efficient" so it includes Loadouts, and then 2 additional Legacy & Cargo Bay tabs as quickly demonstrated here: Five things that need to be changed Immediately - Suggestion Box - SWTOR | Forums
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