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klizilii

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  1. It would definitely be nice if anyone who has been a subscriber in the last year could get at least 1 free transfer to SV. It's a bit frustrating to be excluded for something as simple as buying a 60 day sub, having it run out and getting a new sub within a couple days of that but still being excluded because I picked an option without auto-renew and didn't set a reminder to buy more time before it ran out. I also agree with the idea that building community is important and even though 1 free transfer might not be enough to always meet up with your friends, it would go a long way allowing someone to merge their legacy and bring some of their resources over to be able to hop on and be a part of their community across all content that is free to preferred players.
  2. I can add them as the focus target so that I have an alternate way to select them since I can't select dead players using the ops frames. I can use the focus target to make them my main target to heal them. I do recall them having HP the majority of the time when my focus target, but iirc there may have been the odd time where they don't show the correct HP in the focus target (but I can't confirm if this is true or just a bad memory on my part). So, they are "alive" in the focus target but it changes nothing with the operations frames. The workarounds I know of to fix them appearing dead in operations frames include: Can set them as focus target to be able to select them and heal/do things to them (still dead in ops frames) Quit the group, leave phase and rejoin group (simply leaving the phase and re-entering is not enough). Have the player kill themselves and rez them (regular rez works) Release from death last as the healer tends to avoid this bug happening at all. Based on that, I would say the problem has something to do with the player seeing the bug dies, and not so much when someone else dies. Since the bug can be avoided by being the last one to release/rez and being the one to quit group & leave phase fixes it. If the "dead" player leaves they come back and will still appear dead to me in ops frames. It is random enough that I haven't seen a pattern other than I also have to die for the bug to happen where people appear dead in the ops frame.
  3. This has been a bug since R-4 released and has never been fixed. When Kanoth casts Lateral growth or vertical growth, there are supposed to be yellow indicator lines to show the player where nihrot will spawn. You do not see any of these indicators on yourself or on other players in game, making it near impossible to position correctly. But what was "fixed" was the disconnecting from the game when you repeatedly try to open cartel market/collections. This unintended bug to disconnect from the game was used as a workaround to be able to see the Kanoth mechanics to do them and now doesn't work.
  4. I haven't thoroughly tested this, I've seen 3 reports from other players experiencing problems with the upgrade chests (from operations and flashpoint weekly quest). Players will get an item other than their relic when the relic is the lowest item rating they have equipped. There was a bug that was never fixed before 7.4 where crates didn't drop relics above item rating 330 that was only fixed for the PvP crate, but not the PvE gear crates.
  5. Are we agreeing on the same point? If it isn't added to the "official" list don't expect it to get fixed.
  6. I consider it a known issue if you can find it here: https://forums.swtor.com/topic/932323-game-update-74-known-issues/#comment-9788746 but thanks for the link.
  7. I haven't figured out what or why this bug happens or what consistently fixes it. Randomly (from what I can tell) the game will sometimes have zero tooltip for items in my inventory, cargo, etc. Sometimes they come back after closing and re-opening a window, sometimes they don't come back until I change instances (have not tried the CTRL + U yet).
  8. Feedback: Purchasing multiple quantity of an item is very confusing in terms of the deposit required and should be changed. It should not require a deposit for the most expensive unit price for the full quantity requested, it should just be the current best price if 100% of your order is still available at the current prices shown. Players would just not get the full quantity requested if the cheapest items sell and require purchasing from more expensive price points. Players should be able to purchase based on credit value in addition to quantity. So if I really need 30 units exactly, I can put in 30, but if I just want to spend 40 million credits because that's all I have, I should be able to buy as many units as available for 40m and put in 40 million credits instead of units. A few of the places we used to be able to shift click to auto fill the "search" field to buy items don't work anymore. Not sure if this can or will be brought back. i.e. shift click your current items for sale, shift click from materials inventory (according to a comment on my YouTube channel) Would be great if sales data could be a graph to see trends/changes over time & to add in sales volume over time. Would like to see the fixes above about items being "greyed out" if you already have the max limit of what the item grants so you know not to buy it for this character Without being able to see your name next to items you have listed, would be nice if the sell tab would be able to show you sales across your entire legacy so you can quickly check which toon is selling which item, etc. In the past I would often search items I had for sale to see if they had sold or if my toon name was still listed next to active listings. Overall, I'm very happy with the direction of the GTN update and looking forward to further updates to build upon the success of the initial rollout.
  9. I thought this was pretty funny while also quite telling of my #1 complaint about playing this class. Watchdog hardmode, I had to block polarized beam and I had 2x slow release medpac on myself, 100% HP, popped every defensive I have on the class and still got 1 shot by the mechanic. Yeah, this can be solved by guard shroud like other fights, but at least in dread guards there is a way for a class to deal with the mechanic (eat green circles for doom) instead of literally having a RNG chance that you'll die to the mechanic you're forced to do without another player needing a very specific utility to protect you. I wonder how much damage blow for blow did to the boss?
  10. u serious or is this copium? Sorc + merc is best combo right now. Sorc can out heal operative when it comes to AoE when people stack. Also tactical doesn't change kolto infusion to an instant, it changes kolto injection to instant cast if you cast 3x surgical probes first.
  11. Is there a place for collecting feedback about the new GTN system anymore? Seems pointless to throw things in the void that is the suggestions forum.
  12. I don't see the issue. Why are you selling an item if you need it?
  13. Lots of people reporting issues with high memory usage and leading to crashes. Even systems with 64 GB a friend is reporting it spiked at 49 GB being used and the game is very slow and laggy. Another with 16 GB of ram is seeing around 10 GB when it crashes. Lots of other examples of this memory leak. Might be related to character sheet or the character textures? Some people in the other thread about performance issues thought it could be enhanced shadows, but we've recreated the memory leak/high use with enhanced shadows turned off.
  14. Playing with 4 other players also all experiencing memory leak issue. 17 - 22 GB of memory usage is pretty typical for everyone right now. One player only has 16 GB of memory and his game crashed with approx 10 GB of memory usage. It's going up higher over time. Doesn't seem to consistently fix the memory leak if you disable enhanced shadows as some of them have it off. Some are at ultra settings. It seems to be related to opening the character sheet.
  15. Sometimes players will appear dead on the operations frame. Apparently there is a higher chance of it happening when players revive before someone else. That player will appear dead until they die and revive again. I think it can also be fixed by the person who sees "dead" group members leaving group and being re-invited to group.
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