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Stradlin

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Stradlin last won the day on August 6 2023

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  1. Lorta Escort/ Hypori Escort is the easiest, followed by Far Cradle/Ragnant Station. Both of these are very manageable once you get used to it suddenly being much more unforgiving environment when compared to the non heroics. Finding the somewhat optimal moment to use the abilities behind 1-4 is the key. Duration of each heroic mission is such that you can pop both of your big cooldowns twice if your 1st activation comes early enough.
  2. Yeah one can dream. There'd be tons of pretty immersive and obvious GSF themed rewards just waiting to be created and handed out! Some of these are bit high effort to create, like the custom ships you mentioned would be cool. Color mods, paint jobs. Something like establishing military ranks for Imperial/Republic/Alliance Navy pilots, paired with uniforms featuring rank insignias would already amount to tons of pretty immersive rewards, ones that'd likely be very quick and simple to develop. From devs' pov, these things would naturally afford some massive asset recycling by the very nature of what a uniform is.
  3. Yeah that is true. Speaking of which, it is so lame how like two weeks a month GSF has NO seasonal weekly objectives at all despite being excluded from pvp seasons because of [reasons] Only purely-made-for-PvP part of this entire game is not part of pvp seasons. It is some srs "let that sink in" material, truly. :l Having said all that, I'm not sure if PvP season should be seen as some sort of a replacement or alternative to Galactic Seasons. Judging from rewards, that certainly wasn't their intention. From the beginning, Galactic Seasons set out to cover all aspects of this game. I think It'd be somehow unfair and... diminished if it were to suddenly start favoring any particular playsytle any more than it already does.
  4. What would you replace them with? I bet we both can agree Galactic Seasons should have pretty diverse and interesting supplement of different stuff. Removing all pvp from the mix takes quite a bit away. Imo GS is at its best when it offers kind of deepcut to all the different layers of the game. It has never been, nor should it be, sole domain of any particular playstyle. Ultimately, there aren't all that many different layers to be had. Remove GSF and/or all ground pvp stuff from there, and things grow kinda thin. Even now, more often than not, I notice I'm doing 12 year old heroics on Tatooine, and gaining on like 4 different seasonal weekly objectives while at it. Makes it feel trivial and formulaic somehow. As does replacement of daily objectives with singular infinitely repeating bulk default 25k conq objective. Each week, 8 different GS missions are always all about conquest.->Almost everything gives pretty good conquest now->"Do whatever" is quite literally the objective of every single daily mission and one big weekly mission. It is little boring. S1 had nice out of the box vibe with how it gave players the objectives, it is huge shame they replaced it with such a default approach we now roll with.
  5. Yeah none of the reasons Bryant Wood listed are easy to understand or accept for most people familiar with GSF. IMHO GSF is by far the most balanced way to do PvP in TOR. GSF is the only part of the game designed for PvP from the ground up. Yet, it isn't part of pvp seasons. These are the things Bryant listed after some two days of feedback gathering: * Medals Medals in GSF have no issues that wouldn't be a problem in ground pvp just as well. Ie it is difficult to even see how much of an " issue" there is with medals, and how much of it is all about certain inevitable dysfucntionalities that always come with a pvp setting. Could medals in GSF be made better or more polished somehow? I guess? But if ground pvp's medals are " good enough" for pvp seasons, then GSF should get a pass as well. * Objectives Team deathmatch as a setting in GSF is very similar to Arenas in ground pvp. Where is the issue here, as an objective? Huge portion of ground pvp Warzones are basically similar to Satelite matches in GSF. (capture and hold an objective to win. There are three objectives. You really wanna have two) Where is the issue here, as an objective? *Skill gap There are people of different experience/skill level playing. I'm not sure how this is supposed to be an issue. *Bugs Only truly annoying, impactful bug in GSF(sound bug) seems to have gotten fixed way back when game changed to 64 bit. Deselect bug can be undone by players in 20 seconds. Somebody doing some nice,. casual 12 hour marathon of GSF will spend maybe 90 seconds undoing the annoyances of deselect bug. It is trivial. Beyond that, there's very few bugs in GSF and all of the rest fall to category of utterly trivial and obscure. @BryantWood It'd be nice to hear some update on this. GSF deserves some love. It was utterly brutal of you to shut down feedback regarding GSF for PvP seasons after mere two days.Tons of people had lots to say about this, ideas and wishes. Most didn't even hear you are gathering feedback before it was over and done. Do you have any plans for GSF?
  6. We used to host this GSF tutorial event on semi regular basis maybe half a dozen times some years back. Custom match mode lends itself pretty well for that. Ofc, it takes some amount of initiative and effort though, to end up in such situation. From people learning and from people teaching alike. Maybe find somebody familiar with GSF, ask them to show you the ropes and get 2 more friends and head for custom mode for few hours? The previously mentioned GSF school youtube channel plus hour or two of..quality time in GSF custom map mode would go a long way. In custom battle mode, all involved can completely ignore mission objectives and such at peace and focus on free flight and figuring things out. Have somebody who knows GSF fly a straight line on a bomber while you take potshots and figure things out. It can be very useful. Specially if you are in discord with the person showing the ropes. In-game GSF tutorial is horrible and truly doesn't teach you anything, which is very unfortunate.
  7. Why should it include such? its not like current system separates between accidental and intentional crashes either, both punish the crashers team. Just that in current system, crash makes the match end faster. Take point away from green team instead of giving one to red, and it still hurts your team if you inentionally crash..or if you make a mistake.. but that way, you can't..speedrun the game to ruin.
  8. I encourage everybody to imagine some alternative universe where clicking rep tokens has never given more than 2k-8k conq or something. In this alt. universe, conq gains from rep is basically comparable to gains from things like "ding a level" or "rank up a crew skill". In this alternative universe, is there some massive activist movement busy arguing how it is completely unnatural for rep gain to give only 2k-8k conq instead of 45k? (spoiler:nope,there isn't. At 8k it sits pretty comfortable with conq given from feats of similar nature.)
  9. Somekind of a version of this is available for every single form of pvp or multiplayer content in general. If you have a pool with 100 people, at least one is some sort of a disruptive troll almost inevitably. Notion that we'd have to close the pool because of that one guy is pretty sad and backwards imo.
  10. As long as they choose right kind of objectives for it, there isn't a single issue with GSF that isn't present in ground based pvp just as well. In context of potential galactic season track I mean. Game randomly losing all sound once every 10-15 matches or so was the only truly serious bug GSF ever had imo. It seems to me it got finally sorted back when SWTOR switched to 64 bit client. At least I don't recall encountering it ever since. They def should finally fix the medal display. Good thing game clearly has no issue counting them right..Jus tthat they aren't shown to players. Somebody made a really good suggestion regarding this in some other thread: Have self destructs remove a point from your own team, instead of giving a point to enemy team. That way, self destruct still hurts your own team but doesn't end the match any faster. This would completely remove any kind of benefit from self destructing.
  11. Yeah. None of the reasons given made much sense for anyone familiar with GSF. I assume there was some unstated reason to kill feedback-brainstorming after two days. Was very sad. Only part of this game made purely for pvp isn't part of pvp seasons. That's a punchline of a sad joke.
  12. By the looks of it, majority of seasonal ppl generally speaking give their best shot. Ones who are more and less unattended at least contribute in making the matches happen. Arguably that can be the most important singular trait of anybody in GSF, heh. Like pile of 12 people who really like GSF won't see a match unless few more or less indifferent conq/season farmers join the fray. The "I'm semi afk!" crowd kinda serves the same role various meh-tier NPC enemies sometimes have in a pvp setting. - They are a minor distraction destined to be quickly brushed aside as you rush towards the real fight, or real objective. Relevant variable and challenge they bring to match is " does it take 4 seconds from you to kill them, or 6?" I wish GSF got a seasonal progress reward track of its own, or at least got morphed as part of PvP season. In general, Galactic Seasons have brought a pretty significant amount of new people to GSF. During S1 in particular, it was really nice hearing all these " I used to hate GSF, ended up trying it again cause of Seasons, figured it out and turns out its pretty awesome!" -type of testimonials.
  13. I think there's well over 70 planetary missions that can be done in 5 mins or under. Maybe 20-30 that can be done in 2 mins or less. Stealthers in particular are gonna be pretty generously rewarded for both of those minutes. Yes, all of the dfifficult group content should have been looked over and given a boost long ago, This change about to be launched tomorrow was made to appease enraged mass unsubbing folks who apparently don't even want to do planetaries. This change will have a huge impact on folks who are somewhat hardcore about conquest and willing to do planetaries. All group content needs to be popular enough to happen. Content that doesn't in any decisive way benefit from popularity becomes more popular tomorrow. Content that needs to be popular to even exist becomes less popular. All of this to make people less angry about their rep tokens. It makes quite a story. @BryantWood I hope you folks will at least keep a close eye on what this does to popularity of group content. GSF and PvP in particular are huge asks when it comes to amount of people they need. ps GSF needs more love! Been like 7 years since last time it got anything new. Please give it a seasonal track of its own, or make it part of pvp season!
  14. From tomorrow onwards,the massive disparity between MM FPs&Ops and Planetary heroics will only grow much larger. Payout for easiest/stealthable planetary heroics will be so good.
  15. It'd be so great. I'm sure they don't even consider it, but would be lovely to see regardless. People always mention Jump to Lightspeed expansion of Galaxies at this point, and wish GSF would have been more like that. Star Citizen became a thing right around the time when EA/BW was busy working on GSF and deciding how much to invest on it. , It is strange they looked on as Chris Roberts made(and still makes!) hundreds of millions of dollars by selling people promises of fancy looking space ships in a game that prolly never even releases...and while oggling at that literal insane money rain, EA/BW didn't see the potential their very own TOR&GSF had in taking some very lucrative steps in this regard. Imagine if they had invested little bit of devving time in making an actual, personal in-game hangar for GSF. As in, a tangible place where your character can actually enter. You see your starfighters there, can admire the costly CM ship customizations you just bought. Can buy fancier versions of your ships for cc. Can climb on them and queue for GSF by clicking on the actual ships. Some of the stats of your pilot end up earning you unique decorations and little custom touches on walls of the hangar, on wings of the ships etc. Even tiny things like this would have made them so much money I bet. Would have brought GSF " closer" to the rest of the TOR, making moving back and forth between the two feel bit more seamless. Selling CM ships that aren't ugly as sin would have been another interesting idea to explore.
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