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sebsanooson

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  1. ^ im trying to upvote this 100 times, thnx
  2. never posted anything before, but i feel especially swindled and disheartened with swtor over these crates. I buy a hypercrate every time a new one comes out. I especially liked the stuff said to be contained in this new pack. Over half of the 60 crates i bought were double chance cubes with none of the new content. The other crates held 1 new item and 1 chance cube. basically instead of getting 30 crates in a hypercrate of new shipment you're only getting 10 real crates to roll new content. 10 crates to try and get new items (good luck with a Gold roll) after paying for 30, 20 of which will give u titles, moods, and emotes of old packs. Ive never been angry with this game before, I frown on people who talk about unsubbing all the time, and pretty much love the game. Today that changed. I feel like swtor stole from me and im not sure im ever gonna enjoy this game again. Really just thinking about cutting my loses and just play league or just spending money on aaa title games like battlefront and the like. A hypercrate is the same price or close to a full title video game like starcraft, borderland and the like. There was alot of promise in this pack, the new items are nice, too bad the nicest pack in awhile was a scam to fraud customers into one last pocket pick before the customer base leaves when season 1 of the story is over.
  3. My guess is there is one cohesive story with KoFE kinda like revan and makeb, but in this case its a rubber band plot, where we can stretch and make our own way of getting to the end, but in the end it always snaps back to the same conclusion. I'm hoping these choices we are given in the story, and different ways of reaching and experiencing the same plot include on a significant scale our class distinction. With Revan and the emperor, the missions given by lana were all the same given the plot, which was needed to express that story. My wish with KOFE is that the mission will be to bring down the new faction, but how you do it will differ given your class. For example, the agent will have a mission to go recover shield codes. The warrior will be given a mission to clear the way to the shield generator as a distraction for other troops to go in and take out the generator. The inquisitor will be given a mission to sneak in while troops are distracted and upon arrival will be given the codes (the agent acquired) to disarm it, etc. Each class playing a part of a bigger battle instead of the same story for each character. Cause playing the same story on each toon (with xp boost everyone has lots of 60 toons) isn't going to happen. Even a story with lots of different choices like Mass Effect doesn't warrant 4 or more playthroughs unless you factor in different ways to play (i.e. metal gear or deus ex where you could either stealth most the game or play it like a pray and spray). Swtor doesn't have that aspect unless you consider class. So my question is, Are there Class specific story missions and outcomes? 8 different stories would be nice as opposed to one that you cant take multiple directions. I think hard about the choices i make in game, I guarantee Im not gonna play through it again just to make different choices. If I thought It was the right decision the first time ( i like to play with moral code on (not the same as always light side option)) then im gonna make that decision the next time as well and that will make for a couple really boring playthroughs. sry for length.
  4. http://dulfy.net/wp-content/uploads/2015/06/swtor-yavin-stronghold-screenshot-26.jpg With more decorations for starship hooks being added we still have a 2 max limit in strongholds. Yavin could be the first to have 3. The image above shows an area exactly big enough for a starship hook. The current layout displayed on the space could be added to the preset layout options for starship hooks. There are 6 class ships, Imperial and republic transports, Sand-crawler, Yavin combat arena, and Worldbreaker. currently 11 options and more will undoubtedly come out. If you want a Yavin combat arena or a Worldbreaker monolith in your yavin stronghold you have to give up a startship or transport option. The space will cost a pretty credit or penny (depending on how u unlock it) and I think buyers will already have, or will soon in the future, options for a third starship hook. Personally think that location is perfect for the combat arena or monolith. The downside is the limited nature of hook layouts limiting true customization. The layout options currently available for starship hooks will make the space less customizable if you dnt plan on using it for a startship, but i would prefer a starship option to the option of tons of floor mediums. Just a thought anyways, sry if its already been said, just what I thought when I watched the livestream.
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