My guess is there is one cohesive story with KoFE kinda like revan and makeb, but in this case its a rubber band plot, where we can stretch and make our own way of getting to the end, but in the end it always snaps back to the same conclusion. I'm hoping these choices we are given in the story, and different ways of reaching and experiencing the same plot include on a significant scale our class distinction. With Revan and the emperor, the missions given by lana were all the same given the plot, which was needed to express that story.
My wish with KOFE is that the mission will be to bring down the new faction, but how you do it will differ given your class. For example, the agent will have a mission to go recover shield codes. The warrior will be given a mission to clear the way to the shield generator as a distraction for other troops to go in and take out the generator. The inquisitor will be given a mission to sneak in while troops are distracted and upon arrival will be given the codes (the agent acquired) to disarm it, etc. Each class playing a part of a bigger battle instead of the same story for each character. Cause playing the same story on each toon (with xp boost everyone has lots of 60 toons) isn't going to happen. Even a story with lots of different choices like Mass Effect doesn't warrant 4 or more playthroughs unless you factor in different ways to play (i.e. metal gear or deus ex where you could either stealth most the game or play it like a pray and spray). Swtor doesn't have that aspect unless you consider class.
So my question is, Are there Class specific story missions and outcomes? 8 different stories would be nice as opposed to one that you cant take multiple directions. I think hard about the choices i make in game, I guarantee Im not gonna play through it again just to make different choices. If I thought It was the right decision the first time ( i like to play with moral code on (not the same as always light side option)) then im gonna make that decision the next time as well and that will make for a couple really boring playthroughs. sry for length.