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redkungfu

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  1. Malmourral Mask <3 If there’s one thing I wished Marauder’s had more of, it’s definitely aoe’s. Please keep this tactical when the expansion goes live!
  2. As far as the new ability furious focus goes, it sounds good on paper, but can we get more info as to specifics as far as how it will be implemented? Will there be a rage cost associated with it, or will we need to use other abilities to build charges before we can use it? Will it simply be free of cost and have a set number of charges, and if so, how do we choose how many charges we want to use at any given time. Also, given that this has the possibility on paper, assuming no changes to existing numbers for existing abilities to drastically increase Mara dps numbers across the board, could this be an indication that you will be nerfing some of the existing abilities damage numbers? If so, please don’t nerf my Annihilate crits! Regarding the Mara specific set bonuses, they seem kinda meh, imho. Dispatcher sounds like it could be interesting in certain situations, and I can say the same to a lesser degree of From the Shadows Regarding the Mara specific tactical items, Apex Predator, I suppose I could see some use solely in PvP as an extra speed buff, particularly if paired with the current Relentless and Phantom utils, assuming no changes to those existing utils. Which brings another question, will lvl 75 give us an extra utility point? And if so will there be a new tier of utilities that are supposed to be even better than the current highest tier of utilities, (whose name escapes me atm)? Can’t really say much about Frenzied Focus until we learn more about how Furious Focus is supposed to be implemented. Hidden Power just sounds interesting, though I’m not sure how useful it will be in actual gameplay, since rage management isn’t really an issue, if you know what you’re doing. As far as the Annihilation specific tactical items, ehh I think they need some work. Exterminator, again sounds good on paper, at least with the resetting of Annihilate mechanic. My issue is this sub 30% HP condition for the effects to go off, especially considering the fact that my Annihilate can easily one shot standard/weak enemies at 100% of their HP, with no debuffs on them...so, again assuming no major changes to existing abilities damage output, I don’t see any real use, with the 30% HP restriction. Rapid Rupture I could see having some use, since I’ve personally lost count how many times I’ve accidentally used rupture twice in a row, due to lag or simply accidentally hitting the button twice. Vicious Saber honestly sounds like it could be the best one on paper, considering the fact that iirc, Deadly Saber DoT’s still yield the highest overal DPS of the 3 DoT’s I have to juggle, so being able to apply all 3 stacks at once sounds interesting.
  3. Shouldn’t this be a marauder specific set bonus, or will the new ability be a warrior ability?
  4. Are you *********** kidding me?! Are you Biofail ****tards actually trying to kill the dwindling remains of your player base? This is ridiculous.
  5. Great, now how about fixing the bug that prevented certain players from ever starting a romance with Lana? I.e. players who chose to romance her in kotfe before the patch was implemented that kept track of romances in the companions and contacts list and gave us confirmation messages before we initiated said romances
  6. How bout you just send us all in-game mail with cc's, bonus items, etc that we can claim when you guys get the game back up and running? Posting codes is great and all, but unless you're gonna post re-usable codes, it's first come, first serve, and I don't think we all wanna just stare at the Dev tracker forum, spamming refresh, and hoping we can get a code before someone else does... We can't really make use of cc's, bonus items, etc. anyway until the game's back online....
  7. Why not simply bring back the high priority HM ops rotation for each week? Even if it's only until there have been enough bosses released for GFTM, I think I'd prefer this option over the above 2 mentioned.
  8. Is it possible to combine GSF, PvP, and Flagships into one giant PvP match? Imagine a Battlefront-esque scenario where each team commands Flagship with the options of manning the turbolasers or launching an assault on the enemy Flagship in a star fighter. Players could land in the enemy vessel and switch to PvP on foot, battling the defenders inside the enemy Flagship. Is this type of gameplay even possible, and if so, is it something you would consider?
  9. Personally, I'd like to see them add in th Zakuul Knight as a playable class, rather than simply as an armor set. Particularly given how poorly they are treated by Arcann, and especially Vaylin, I'd wager that more of em besides just Senya have got to be turning traitor, possibly joining the Alliance. They could be a faction neutral class, or choose later, if at all whether or not to join the Empire or the Republic. They could use Force abilities from both sides of the Force, as seen in game already, and they could wield weapons like their lightsaber pikes or standard lightsabers, paired with their shields, and maybe even use abilities similar to the Exarchs we fought in heroic Star Fortresses.
  10. So basically the devs are screwing over all the veteran players again. Seriously? Wz comms, ranked PvP tokens, and all data crystals are being converted to credits? Really? That's all we get? And to top it all off, ops passes are going away, along with flashpoint and warzone passes... So basically you can't progress at all if your sub ends.. Yet another money grab. Gg Biofail. Way to screw everything up again...
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