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zerkington

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  1. i agree, having skill should be considered cheating.
  2. you wouldn't have been able to carry the ball if those 5 other people weren't busy "epeening". soaking up all the medals, kills, damage, heals, and prot. in reality, the 3 of you were carried by those 5 players.
  3. if you're trying to imply that i am "socially illiterate", i'm not. i just don't like people who blather on and on about things they have not researched, or more specifically in this case, simply will not research, thus have no idea what they're talking about. good rule of thumb, if you interject in a subject you should actually know something about it before you do. never forget - "a lion does not concern itself with the opinions of sheep". i have already conceded that we cannot know for sure if between now and the release of windows 11 whether or not microsoft will actually make compatibility changes or not. that hasn't been my point, my point has been that as of yet this is not the case, and currently windows 11 developers have NOT made any compatibility changes. so long as this fact remains, the swtor client should work on windows 11 just as it does on windows 10. i am well aware of how fickle documentation can be, is this supposed to be relevant to the topic at hand or any of the points i've made? you keep bringing up legacy windows versions as if it has any relevance to windows 10-11, it doesn't. back then, for example, from windows 95-98-xp, in each version there were huge functionality changes that broke things with each new version, thus things had to be tested and fixed extensively. as i have already stated several thousand times in this thread; currently, this is not the case for windows 10-11. it's not a "big if" at all, it's precisely what the developers intentions are. it is not guaranteed at all that something will break, especially if absolutely nothing changes in this regard from windows 10 to 11. these new requirements are not indicative of anything changing which is why i didn't mention it, because it's irrelevant. windows 10 already supported all the aforementioned features. these requirements aren't indicative of microsoft changing anything regarding those features, it's indicative of them removing legacy features that they no longer wish to support in their OS. i appreciate that you have been working in software development for a very long time, apparently longer than i've been alive. this doesn't have anything to do with the topic at hand or the fact that you think "life is too short" to do any research regarding a topic that you're arguing with someone about, whom did do the research. i have also been using windows since 98 and have utilized and developed on a whole host of linux distros as well. including, but not limited to; debian, arch, parabola, void, nixOS, gentoo, and even freebsd as well. what's the point? we are simply talking in circles. there is no point to carrying on an argument in which almost everyone involved both refuse to research the particulars and acknowledge them. if bioware hasn't already done so before i do, i will simply acquire a preview version of windows 11, test it, and report back here with the results myself.
  4. zerkington

    Hatred

    hatred was baller all throughout 3.x and 4.x. it was 5.0 that they were really nerfed to the point where it was unjustifyable to play hatred over deception, it's been that way ever since.
  5. you really have no idea what you're talking about. he's talking about apps that were specifically meant to run on windows xp, etc. basically apps that are 20+ years old and never updated to run on newer operating systems. the swtor client runs on windows 10, thus it will work on windows 11. he even specifically says you can test your old apps on windows 10, and if they work on windows 10, they will work on windows 11.
  6. yes, i understand precisely the points you are making. the issue is that as of currently there is absolutely no difference (no changes) to the way that windows 10 handles those calls and the way windows 11 is going to handle them; in this particular regard, windows 10 and windows 11 are exactly the same. this is why there are no forseen compatibility issues for anything that was capable of running on windows 10. are you understanding this point? as long as the win 11 developers do not change any of the fuctions that you're addressing and leave it exactly the same as it is in windows 10 (as is currently the case), there won't be any compatibility issues at launch. because it will literally be exactly the same process as it is running it on windows 10. tbh, i hope bioware does issue a statement regarding this. but if they do it will likely be something as mundane as "no, there will not be any compatibility issues". which will be for exactly the reasons i have given.
  7. https://www.xda-developers.com/windows-11-app-compatibility/amp/ this article validates what i am saying. as long as this holds true there should not be any compatibilty issues between windows 10 and 11; if it was capable of running on windows 10 it will run on windows 11.
  8. decent points. if you haven't already though i suggest you do some research on windows 11 and how it differs from windows 10 then give your professional opinion regarding whether or not you think there might actually be some compatibility issues or not. i have already done quite a bit of my own research and like i already stated; from what i have read windows 11 is almost functionally identical to windows 10. almost the entirety of changes coming with windows 11 are asthetic changes + cleaning up the OS, there is absolutely nothing about them changing the way applications run. thus, there shouldn't be any difference between running the client on windows 10 and running it on windows 11. if you can find some credible information that states otherwise though, i would concede that there might be some issues.
  9. you can complain all you want, with your false comparisons. fact is ops were already nerfed, if anything does happen in the near future they are more likely to be buffed than nerfed. although there will likely be some other class/specs that will get nerfed soon. toodles.
  10. operatives are NOT one of the most mobiles classes in the game, in fact they are one of the least mobile classes in the game. concealment is the only spec that has inherent movement enhancement other than roll, and even concealment is slow in comparison to the other dps specs. this is completely nonsensical. there is no comparison between mad dash and roll, if you were going to try to logically compare roll to any of the movement enhancing abilities on warrior it would be force leap that you're looking for, not mad dash. put the only movement enhancing ability in existence for two specs on a 45 sec CD, f**king genius. you don't understand anything. again, warriors do have a movement enhancing ability that is equatable to roll. it's force leap, not mad dash. whatever, not even going to acknowledge the rest. your entire post is utterly ridiculous, and incorrect on nearly every single point attempted.
  11. what server do you play on? you mean those matches are one in a million for you. i myself have done 16k on deception and 18k on fury, obviously that isn't average, but it is doable. first of all, i didn't mean overall, i meant it's the only movement enhancing ability available to each spec. conc ops, and conc ops only, do have 50% increased movement after surrender. increased speed after blaster whip is only a utility, that is hit and run. the only spec you might want to take hit and run on is concealment. for either of the other specs it is a waste of a utility point. exactly, only conc. (some) other specs with immunity; fury marauder - force crush: "passive ability that makes Force Crush grant interrupt, stun, pull, and knockback immunity for 6 seconds", deception assassin - dark stability: "Activating Deflection grants 6 seconds of immunity to stun, sleep, lift, and incapacitating effects", juggernaut - unstoppable: "Force Charge grants Unstoppable, granting immunity to movement-impairing effects and effects that push or pull you around for 4 seconds", through power: "Enraged Defense increases your movement speed by 50% and grants immunity to movement impairing effects while active", brawn: "Force Charge grants Brawn, providing immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4 seconds. In addition, damage reduction is increased by 20% for the duration of Brawn". lightning sorcerer - emersion: "force Speed grants Emersion, removing all movement-impairing effects and granting immunity to them for the duration", mercenary - hydraulic overrides: "Grants 6 seconds of immunity from movement-impairing effects, knockdowns and physics and increases movement speed by 30%", powertechs - hydraulic overrides also. again, what server do you play on?
  12. sorcs and snipers (the ones who know what they're doing), out cleave everyone. much like the scenario you posed with veng jugg with everyone stacking up; that is the scenario in which a leth op is more likely to do top damage. most of the time people are spread out in a wider area than what toxic haze can cover though. which means, at least for the majority of games, it is far easier for sorcs and snipers to cleave in these instances than it is lethality. not to mention the fact that sniper and sorcs typically get to do all that while free casting (ranged). where as leth has to be in the middle of everything, taking damage, being stunned, rooted, and slowed constantly. see, you're making assumptions that seem logical to you, but you obviously dont have any experience in the matter. i myself main leth and conc, i am well aware that conc has great burst and do well above 12k dps consistently, this isn't the issue. what everyone has been arguing about in this thread is whether or not operatives (or conc ops) are OP or not and whether they should be nerfed. i tried to add some actual logic to that argument by comparing it to other burst specs. the fact of the matter is 12k dps isn't bad (for conc), but you can easily do 16k+ dps on most of the other burst specs, this is why other burst specs overall damage at the end of games almost always eclipses that of conc ops. conc ops roll immunity does help it's mobility. but besides that, conc ops have no other movement enhancing ability. compared to other burst specs they are quite slow, this is why it's far harder to stay on top of a target as conc op then any other melee class (even with hit and run). play conc operative with hit and run, then go play deception or fury (or any ranged) and tell me again that it is easier to stay on top of a target as conc op. btw, conc isn't the only one with immunity, almost all of them do. also, this is exactly why the debilitators set is needed for conc op. conc ops are too slow, so if you can't lock down your tagets you're not going to get many kills because there is no way you're going to be able to stay on top of them without the extra stuns. i main lethality and come in top damage almost every single warzone. regardless of whether im queueing solo against premades, or my team is getting completely farmed, or otherwise, lethality is strong cleave. but in a game with sorcs or snipers of similar skill it is far easier for them to out cleave a leth op partially simply due to ranged; if you want to out dps a really good sorc or sniper on a leth op, you better be prepared to get sweaty (figuratively speaking).
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