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jmonka

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  1. So I had held off posting this hoping CS would actually do something after I put a ticket in on this issue almost a month ago when the last season ended assuming it would get fixed quick and that an added post to an issue that would quickly be sorted would be of little help. However after several weeks of silence the ticket got closed with links to forum topics concerning Guilds... -not even remotely what my ticket/bug report was about... So I have put in another ticket and it's still open after around a week it seems. Now a whole new season of PVP has started without any resolution or acknowledgment of this issue with rewards from the last season (or looked at by someone that can understand english I am assuming considering the original response I got from CS)... I am doubtful I am the only one that ran into this bug, but considering the lack of interest the SWTOR team seems to have in it as a single ticket I thought I would at least post here in case others are also having this issue (and to warn people who might try grinding pvp season 2 rewards so they don't end up in the same place). So the problem: I started about half way through, but had ground out enough matches to make it to lvl 20 on PVP season 1. I had not claimed any of the rewards (aside from a couple decorations) immediately. I had (mistakenly) assumed there would either be (a) a countdown in game for the end of pvp season 1 like there was for the galactic seasons and/or (b) that when the pvp season ended any unclaimed rewards would get mailed to the first toon that I logged into as happens with Galactic Seasons. Both of those assumptions were wrong. And so when pvp season 1 ended I could no longer access the rewards track to claim my prizes. While all my unclaimed Galactic Seasons items did get mailed to the first toon I logged into the day after the seasons ended, the PVP seasons items DID NOT show up. So I was left having wasted hours and hours of grinding out a handful of pvp tokens (I wouldn't even be able to use for much for at least another season or two) wasted as well as no way to get the complete armor set I had unlocked (or the couple of pieces of the higher tier set that were unlocked) at the level I made it to by the end of the season. I have had inconsistent interactions with CS before, but I don't think I've ever put in a ticket that took over 3 weeks to just get closed without even being read (based on the completely irrelevant 'answer' to the ticket). Due to this I certainly won't be queuing for PVP in season 2 (not a big loss since I recognize that I'm mediocre at pvp that isn't Galactic Starfighter), but since it seems they need fodder for their queues it might still be relevant if a lot like me realize it's not worth the time/effort. For those that are playing season 2 of PVP I would highly recommend claiming each level's rewards AS SOON as you unlock it so that you (hopefully) don't encounter a similar problem when the season does end. And for those that also have had issues with this sort of bug, it's not just you and feel free to chime in in case the people that watch the boards have a more direct line to those that can fix issues like this than their CS team seems to now.
  2. Yeah the Rishi datacron still leaves a bad taste in my mouth... Add to all your complaints that (at least years ago when my spouse and I tried 2-manning it to take *some* of the tedium out of the grinding grophets) it apparently had a bug that kept grouped players from both getting the credit for the datacron. After all those terrible hours of grinding pigs, nothing (basically she got credit for the datacron like normal, but because I clicked it second I got diddly-squat)... Put in a ticket to CS about it right after it happened and their reply? 'yeah it's a known bug. Don't worry you can complete it again and it will give the credit if you aren't grouped that time' ...*insert choice expletive here* ...Well that response was the nail in the coffin for me to unsub for some time and it still bothers me to this day... it's been YEARS and I will NEVER try that quest again (and for that matter I refuse to try any new pita datacrons or similar that come out) because I'm not about to waste hours just to find a bug and be told "yeah waste that much time again and maybe it'll work like promised then. feeling lucky? Have fun!" yet again... I liked Rishi ok up until that point. Now I hope the emperor shoves it right into the nearest sun.
  3. I suppose I will play target for those medal seeking pubs by flying my Decimus imp side (all of my future murderers can thank me later). I will do my best to be an annoying kill at least Should be interesting. I won't be able to fly the whole day obviously, due to work, but I'll see you all up there for however long I can in the evening! (and thanks for putting the events on Rose)
  4. It was a fun event Eudoxia. I do wish I'd gotten to face you more than 3 matches (for that matter it would have been fun to have been on your team trying to peel for you for more than the 1 match I was haha) but nothing that could be done about that of course, it's just the luck of the draw. Saw some pretty awesome peels during the event too (for my part, I'd like to give a shout out in particular to some great flying by Tr'ench and Zuckerkorn in the matches I was in against them for their extremely zealous peels to keep Eudoxia alive longer. -It was a pleasure to get my teeth kicked in by you guys ). It was great to fly with (and against) all the pilots that came out. Thanks again for putting the event on Eudoxia, and I do hope you had a great birthday!
  5. I've been meaning to post to this thread since I first read it weeks ago and somehow here it is the night before and I'm just getting around to it. Anyway, I am definitely planning to attend. Sounds like it should be an interesting and fun night. I'll be on Skye'Charrin (or, if I decide to level some near-stock toons, I may switch to Krodger-Fankelj imp side, or Cajoba'Varn pub side at some point). I'll see you all in the skies tomorrow!
  6. I believe I will be able to make it (I will certainly try). I will be on Skye-Charrin on imp side (though the most serious thing I have unlocked on her ships is a base level hyperbeacon lol). If the matches seem lop sided I may try recreating my pub flier over here as well (Zrarrath'Oniqui) and fly that side for a bit. Thanks for putting this event on Maulkat. I look forward to seeing everyone up there.
  7. Maybe that is not how you interpreted what I said, But I assure you it *is* what I said. Note the use of the "/" rather than a comma between the words drone and mine... If you think it would be less confusing to everyone though I will happily go back and edit that post to read "Drones/Mines" instead. I should have clarified that in the use of this tactic it would be imperative to be flanking the opponent(s). Charging straight down a gunships' sights is of course a particularly bad idea in a S2E setup. I'm not sure if this was directed at me since I've made no such claims . I visit Ebon Hawk so rarely I surely couldn't tell you who was best at what there to be quite honest and only suggested S2E as an alternative component option. ...Siraka, I could be completely misinterpreting the tone of some of your replies to me (it is easy to do when conversing in text-based format after all), but I'm starting to get the feeling I have offended you in some way. If that is the case please let me know because that has never been my intention.
  8. That is exactly what I was saying actually. (bolded for emphasis) I'm thinking this difference of opinion might have more to do with difference between flying styles than anything. I believe the S2E build relies almost completely on not giving the gunship a chance to get that near-centered shot (of course that is impossible to achieve all the time, but by making quick (and erratic) runs at a target and then immediately fading/LoSing before the gunship can center another shot the pilot can limit the number of clean shots the gunship can actually take). Meanwhile the DF option is entirely superior if you plan to stick around within range of any foes for any amount of time, if you want to have more time to line up your shot and/or if there are multiple gunships triangulating their fire toward you when you make the run. To be fair I run DF myself for the reasons mentioned in my first post so I am not going to claim that S2E is inherently better since I've got much less time in the cockpit using it than those that run it as their primary build, and I find DF works better for me as well, however during the time I have run with S2E I've found it to be useful enough to believe it worth mentioning as an option for TDM if it happens to fit a player's style better. You are correct and I apologize if I was being pedantic. I simply wanted to clarify for new pilots so they wouldn't misunderstand to think they could pop DF and stop running for that 6 seconds while all the BLC shots flew past them harmlessly (since if the BLC scout got close enough they'd start landing). I think calling it a more advanced component is more like calling Directional shields, rather than fortress, a more advanced component: namely similarly to Directionals it requires much more attention and understanding of how to manage its use to gain the most benefit (and minimize the largest detrimental qualities it has). I never intended "more advanced" to mean "more powerful/better" and perhaps I should have chosen different words to express what I meant. Personally I think DF is (for the typical pilot) a better choice. I do however believe S2E is a component that *can* be very potent in the right hands. In either case though it is a component that requires quite a lot more care in managing when and how to use it to it's fullest potential and thus is not as easy to simply pick up and excel at the first time out as would be the average component that works similarly to the next one (ie overcharged shields, charged plating, and quick charge shields all to some varying degree require you to simply push "2" when you need a shield boost and forget the component the rest of the time (yes optimized use of these examples is a lot more involved than "mash 2 for shieldz" , but overall they do not require as much of a re-think of when to and when not to activate the shield component as S2E and they don't tend to require as much constant awareness/attention from the learning pilot as something like Directionals or S2E. After all, if you just mashed S2E every time it was off cooldown you're basically flying without shields, and if you never used it then obviously why equip it -learning the proper situations to use it in is where it is different and why I called it more advanced).
  9. I would argue that Nemarus was correct about ignoring bombers: Remember the context he was speaking about was flying a Novadive in TDM. In such a situation the only consistent way an equally skilled bomber can really kill a scout is if the scout goes into the area that the bomber is denying –at which point the bomber can very easily kill the scout. Nemarus was explaining the tactics used to hunt in TDM that focused on high mobility and taking out high priority targets (gunships) or targets of opportunity. Typically a well flown bomber will not be sticking his neck out of cover enough to be a target of opportunity since the scout risks serious punishment by encroaching on a minefield. Usually the LC+Pods Novadive would take out drones/mines between him and the high priority targets (gunships), hit the selected target, then bug out in order to rinse and repeat said tactic. Diving on a bomber that has any reasonable amount of cover whether from his own deployables or from allies is a disadvantageous situation for the scout and would only be advisable if the scout had changed the rules of the engagement (ie is packing a DO). Of course, as you said the best tactic is to change to using a gunship if the foe starts stacking bombers since scouts can’t do much against them very easily. However, the OP’s question was specifically how to go about dealing with a bomber when flying a Novadive in Domination. The answers people have given in this thread have tried to explain the best approaches to dealing with a bomber if you are in a novadive and can’t/don’t want to suicide just to bring a gunship back. I think (not wanting to speak for Nemarus) Nem was just trying to expand on tactics for Novadives to use against bombers in a TDM setting: Namely, avoiding them for the most part just like how you would (typically) try to avoid engaging an equally skilled gunship if you were flying a bomber since in each of these match ups, with an equal playing field, no powerups and equally skilled pilots, it’s a losing proposition. Yeah he suggests a build that typically wants to ignore 1/3 of the meta ships, but that is simply advising to play to your ships’ strengths instead of looking to find situations to put it into that bring all of its weaknesses to bear. How would the norm of suggesting a bomber build that would likewise ignore an entire archetype in the meta be any different?–and as far as I know there are no particularly successful gunship hunting bomber builds. I'm inclined to believe that he was speaking more of a pursuing scout/strike rather than a pursuing gunship like you suggest … I think many good scouts learn to not pay much heed to who a gunship is targeting but instead to pay attention to which direction they are facing. If the gunship is still facing you, then of course it makes no sense to turn right back into him unless you like eating slugs to the face; After all, if you did just fall off his sensors you will no doubt show right back up as soon as you start moving back toward him so if he's been charging a rail exactly what you said could happen would. On the other hand, a scout that is pursuing you will (usually) be keeping you targeted since it’s easier to anticipate which way they need to turn to close the gap with the lead indicator showing. In such a situation once the pursuer goes from targeting you to targeting nothing it’s not such a bad thought to reposition to engage the pursuer since you will now be engaging them on your own terms and not on his, presumably giving you the advantage if you anticipated the situation correctly. In this case I think such advice, while not an absolute, is a fairly useful rule of thumb to go by. Am I very wrong? I was thinking Railgun drones (as well as Mines and I *think* all the other armed drones’ lasers) do not respect evasion so it wouldn’t matter if you have 0% evasion or 1740% evasion; if the railgun drone targets you then you *will* get hit. (Drak or someone else that’s tested it more recently than me please correct me if I am indeed wrong here). Not saying that the defensive benefits of Distortion Field in the other areas are insignificant, but (assuming I am remembering right that Rail drones ignore evasion) against railgun drones the S2E build is only weaker if you take the hit with your shields down but on the other hand, the extra speed and engine power can help you get into firing range to destroy the drone or out of the drone’s own range slightly faster so I’m not sure it is definitively worse than DF in this one aspect (dependent on the pilot’s style). …Also, as an aside I would say from my own experience DF is by no means an “immunity” to a BLC sporting scout. It certainly helps especially if the scout chasing you is firing from the very maximum range, but it by no means makes you entirely invulnerable to them. That said, I don't disagree with your point that DF would tend to be the more 'friendly' component for a newer pilot to use since it gives more room for error (and it honestly doesn't feel as funky to use the first few times you take it out like S2E does). Though since scouts tend to take longer than the other 2 archetypes to get a basic feel for anyway, it might not be an insurmountable obstacle to also spend that time learning to use the more advanced shield component as well.
  10. I will certainly do my best to be there. You guys have been hosting some interesting events and it's great to have these chances to get the whole community together in one place every so often.. I'm excited to partake in this one. In case y'all are looking for suggestions though I would humbly suggest that more of these events be made that are also imp-friendly -especially considering the republic lean of the GSF que on Shadowlands. I'll be flying Zrarrath-Oniqui and possibly Adoria pub side. I may switch to imp side on Vera or Althandra for a few games too (despite being billed as a pub specific event, I figure why not fly strikes when I'm queing as an imp during the event too?) I'll look forward to seeing you all there!
  11. I’d just like to point out that for those pilots that don’t want to shell out $15-$20 per ship, per toon, just to be able to have both a dogfighting scout and a gunship hunter on their bar, the Novadive would seem to me to be a very viable option; Equipping the flashfire with BLC+Clusters and relegating the novadive to a LC+Pods hunter build. ...Alternatively, I suppose they could just be like me and be too stubborn to want to turn in the keys on their Novadive despite being able to get a little more bang-for-their-buck from it's angry cousin. In that case they might just want to figure out how to best utilize what they have in the lovable Novadive. To get to the original questions, I would reiterate what Ramalina pointed out to take out turrets; pods with the first upgrade (ignore armor) are your best asset for this and typically Laser Cannons mesh very well with pods. -Certainly avoid the sadly underperforming Rapid Fire Lasers whichever weapon you choose. Like Archonitek said, when it comes to bombers, as a rule you *always* want to get the bomber before it gets near the sat. Out in the open you can do some serious damage to the bombers as long as you don’t let yourself eat their mines; once they get under cover though they become a lot harder to dislodge particularly in a Novadive. If a bomber has gotten to a sat you are fighting for, as a rule it is a *very* bad idea to circle with them in a Novadive (that is playing their game -and bombers are natural counters to scouts- so the only real way to win their game is not to play). Instead attack from above or below (depending on where they are at) Like Archonitek said. Bombers of average skill or less will often just sit there or keep circling the same side of the sat and if they do that you can take shots at them starting from 5-6k out and eventually kill them (and pods are again an asset when facing bombers, Laser Cannons are better than the other two against bombers as well since they have more range to keep you away from the mines). If the bomber is very good he will most likely try to LoS you by flying to the opposite side of the sat (in this case it would help a lot to have a buddy there to finish him once you chase him to the other side), in the event he does flip sides don’t give into the temptation to close the gap and circle with him on the flip side (once again circling the same sat as a bomber is playing his game –you don’t want to play anyone else’s game but your own in a Novadive) Instead use your speed and endurance to boost a bit past the sat (steering clear of mines) and once on the side he has moved to repeat the process of engaging him starting at that 5-6k range from above/below him. Again to reiterate what was said before, the Novadive (especially the LC+Pod) is best at hit-and-run tactics and it performs fairly poorly in drawn out turning fights. S2E is great in TDM but in my experience I have found the lack of an additional missile break is much more noticeable in Dom where you will need to spend most of your time within 20k or less of a given satellite condensing the missile lock opportunities the other team has on you. If you use Powerdive it may not matter much, but if you want to use a different engine component it's possible that you may find the lack of additional missile break to hurt you more than it helps. I know I’m a fairly unorthodox Novadive pilot, but I would humbly offer that Booster Recharge is not a bad component to consider for domination matches (it’s my system of choice –I consider engine power to be my most valuable resource and if I’m flying a scout I tend to be leaning on the spacebar anytime I’m not shooting –and sometimes even then). You lose a fair amount of burst offense by not using Targeting Telemetry but you gain a lot of mobility in the event you need to rapidly get from A to C to counter a threat, etc. In addition, the instant boost T5 evo for booster recharge (the one that gives you an instant 20% of your engine power back) means that even if a gunship surprises you while you’re sitting on a sat and tags you with an AoE Ion rail you can simply put the throttle to the wall, sprint out and engage the gunship, popping your booster recharge once your engine pool gets near the empty mark. Basically, Booster recharge gives you a lot of mobility without costing you a missile break while also providing insurance against Ion Spam that tends to be prevalent near sats in Dom matches, The price for this however is a lot less burst on offense. For my flying style I find it's worth the price, most don't though which is why so few experienced scout pilots use it so your mileage may vary. Speaking of burst, to play devil’s advocate against my own suggestion, Targeting Telemetry adds a *lot* of burst offensive potential which is why it is the usual choice. The best thing about TT in relation to your questions is that it makes killing those pesky bombers a bit easier (and the quicker bombers are gone the better for a scout), but it does mean (somewhat) limiting your ability to get from one satellite to another rapidly if you decide you don’t want to run S2E with it. At the end of the day, on a Novadive, S2E+TT is probably the best option in TDM, and Disto.Field+ TT is probably best in Dom (though usually a BLC+Cluster Flashfire is more effective here if you aren't in love with the Novadive). That said, I find Booster Recharge to be a fairly good compromise that works nearly as effectively (for me at least) in both situations *assuming* you aren’t willing/able to simply add a second scout with an alternate build to your bar so you can have one build best suited for each. I hope this helps.
  12. I really enjoyed the last 2 stock nights on Pot5 I participated in so I will do my best to attend this one on the 17th at least for an hour or so (hopefully longer). I've actually been meaning to start a GSF alt on Harb for a while now so I may kill 2 birds with one stone and fly with Skye-Charrin or Skye'Charrin since they will still be stock anyway and it will give me a head start on earning fleet req on them. I've also created 2 stock-night only toons for future events (and if I get enough games in to clear Skye's bonus req for the day I'll probably switch to one of those for this event as well). The Stock-night toons I'll have sitting on Harb will be ImpStocksBack (imp) and LockStockAndBR (Pub). Apologies if my planning to use non-stock names for at least some for the event will be confusing (no matter which of those tags I'm flying under, I'll be flying stock). I look forward to seeing you all there!
  13. I think you missed the patch note that explained this so-called 'bug'. Here it is if you're curious: I hope this helps clear up any confusion over this new "feature".
  14. Yeah I totally agree that BLC with my proposed changes would be a *terrible* idea and specifically mentioned (or at least intended to) that BLC and my range increase suggestion should never be combined for exactly the reasons you point out. I agree with you about the proposals Nemarus has made concerning strikes gaining BLC. yes it would help strikes (especially the T1 -and T3 if it wasn't limited to just the T1) significantly, but personally I don't like the idea of putting them on (yet another) non-gunship... GBLCSF would definitely be... yeah... You also make a good point that it's easier to know what the outcome of a pure damage buff might be compared to a range buff since there's never been anything of the sort thus far in GSF, so it would be safer. I just wonder if a 50% increase would make strikes *enough* better than the other options for the specialists not to always be the preferable way to go. I would argue that in Dom even if the bomber scampers for cover at 10k from the sat, the strike wouldn't *have* to chase him 20k there and back. A bomber 10k from a sat isn't offering very much area denial around said sat short of maybe keeping a hyperbeacon alive and thus is sort of taking himself out of the equation in the fight for control. (Though as I'm sure you're thinking, once the strike gets distracted from the bomber the bomber would once again have an opportunity to sneak in so the strike might be only a temporary deterrent). And yeah the increased damage would help against the Ion Rails. I guess I was just thinking when I fly a strike now it's difficult to get in range to even hit an Ion sporting gunship unless he's *highly* distracted, hence why I was thinking if engines can't be buffed as well, a large range boost might help since even if I'm floating there idle in space waiting for the inevitable follow-up slug I can at least pew-pew a couple into the gunship on my way out Anyway thanks for elaborating on your thoughts about my suggestion. I hope I didn't seem to be getting defensive about it. -Oh, and you need fly more on Shadowlands again. Haven't seen you there in a while and it's starting to get boring.
  15. Ah okay good to know. Thanks all (odd as it is I've read every guide I've been able to find about flying but never bothered to look into requisition gain ) It is good to know that my usual preference to not-3-cap if my say has any weight isn't a total waste though since there actually *is* a significant gain of req for newbies if they want to sit and farm defense in a hopeless match. Thanks again for teaching me my GSF fact of the day
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