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Voroschuk

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  1. half cartel market is sith armor and we started to get some non-cartoonish mando stuff not so long ago
  2. I want an arena map where you have a manual gas switch inside the arena so It can be activated/deactivated at any time, and when the round is over the gas switch can be only controlled remotely by Giradda)) +
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  4. I was talking about something like this or this as an example. Symmetrical for the most part, but with few subtle exceptions. Something like different wristguards for each hand (like they all have in the movies), a borrowed armor part, a rangefinder on the side of the helmet, prints and emblems, a cape that covers one side, different colours, etc.
  5. Symmetrical armor will look boring and unrealistic especially for bounty hunters because they don't wear uniforms, they wear DIY sets of armor that they assemble over time and upgrade constantly. Mandalorians are not the military, they don't have strictly standardized uniforms. They were supposed to look like a tribe or a gang that wears repurposed pillaged armor in combination with their own crafted helmets, vests, and other gear that represents their culture. You could say they overdid it with asymmetry on the latest set but what you're asking for fits more to the trooper or an agent armor sets.
  6. Is that even possible to update the set that's already on CM? What about those ppl who bought it already, add the new item to collections? And what if someone bought the set to sell it to other players? If that's not a problem and you could get the items by mail like a missed galactic season reward that would be great.
  7. I mean for 2600 CC you can expect 2 variations of a chest piece (cape/jetpack). We don't have many new good sets with a jetpack, hopefully, the next mando inspired one will be.
  8. I don't really know how that feels on the receiving end of it but Neural Trigger should stay at least for tanks in some way, I find it the only option for a tactical if I want to use the channeled flamethrower in PvP. The tradeoff is obvious: you have less tanking utility because the taunt effect ends on damage for more CC. Taunt CD is 15s but can be (and should be) reduced to 12s by speccing into Payday ability to have an uptime for your hardest-hitting ability which would be a joke otherwise because of how telegraphed and ez to dodge it is. The other tradeoffs would be that you can't use the best dps legendary for a PT that gives +10% damage on Heat Blast, because you won't have that ability and that also means that you'll be overheated faster. So for tanks it isn't really a huge buff but more like an alternative build that is fun and can be viable too with a different playstyle where you may want to use Explosive Fuel defensively sometimes. Taking that tactical away would just make the spec a lot more boring with only one meta way to play it based around 2min CD burst windows. 7.0 has finally made it more interesting to play a tank spec so let's not ruin it ok?
  9. 7.0 went way too hard on snipers. You could say that in 6.0 Ballistic Shield with all the buffs was a bit too much but overall it felt like this was the closest to perfect class in this game
  10. Yea they can just slap the Relentless Hunter jetpack on Ri'kann chest piece and that would be 90% it
  11. Right now my experience is that I can't swap between my Combat Styles on any char at all) The interface looks like if I have them both picked so when I click nothing happens https://ibb.co/tcDsQv4
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