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captainbladejk

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captainbladejk last won the day on March 25

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  1. As a guild leader and raid leader, you can pick and choose who you allow in and who you don't. Juggs are fine as they are and don't need to be nerfed. One person disliking juggs is not a valid reason on its own nerf them. If one wishes to get rid of a meta, you buff the under-performing stuff because it's not being played for a reason. Nerfing the stuff that's actually performing save in very VERY specific circumstances is not going to want to make people play something else, it's going to want to make them quit. If you feel you are still too strong, play something else or as the above poster said, strip down to 324 greens. I will never understand why some want to demand something be nerfed for everyone else because of their personal dislike.
  2. What business is it of yours if they're hitting conquest on 30 toons or just 3? How are you harmed by it? Are they able to steal resources from you? How does this even remotely effect you in the negative? Did they farm those points legitimately? If so what's the issue? Who are you to try and dictate how many toons they should or shouldn't be able to run. I'll never understand why people in this game or any other are so threatened by the idea of someone farming their tail feathers off on multiple toons when it has literally zero effect on them as another person. At best you're talking 750k credits assuming you get one of those 25k credit vouchers on each of those toons. I can sneeze 750k in this game. 30 toons means a butt in the seat farming, engaging with the game, potentially spending money, and helping keep the game going.
  3. This is another reason that removing the rep bar from seasons was a foolish decision. It completely nullified this issue and allowed rep dings. This could easily be solved today with an infinitely recyclable rep. Every so many tokens pops a level and gets some novelty thing like a cheapo cosmetic item, maybe an actual loot item if they wanted to go that route, or something. Consider it a rep supporting their faction kind of like prestige. Would give someone something to do and folks love to pump numbers as high as they can so there you go.
  4. Says the guy complaining about other people complaining. So by your own logic, when can we nerf GSF and PVP into the ground since you can literally get paid for doing nothing?
  5. Either that or bring dark vs light back finally and let folks farm whatever tokens they want full time.
  6. THIS. All of this. The rep token at least for me is the straw the broke the camels back in a long line of dumb decisions they've made. Combat styles forcing you to pick and choose between powers you've had since the start of the game or just after was a big one. They steal 5 abilities from you just to quantify it, then let you pick which one out of 3 they give you back is not new or exciting content, because you're still missing 3 powers while they pretend they've done us a favor, when in reality it's less game mixed with recycled content. That's not new or exciting. What's really infuriating with this rep nerf isn't strictly the fact they nerfed it needlessly, it's that they tried to stealth nerf it in before going "oopsie we forgot to list it", then on to essentially say "yeah we nerfed it, heck you gonna do about it" all in the same post that was nothing but a condescending word salad of corporate double speak insult to the players that was Eric's post. If they really believed the whole "every change effecting players should be communicated" bit then they would've made sure something that important was listed and double or even triple checked the notes before going out. "oopsie" is them forgetting a bug fix or something minor. That was just them being plain underhanded hoping it would slip under the radar and getting caught with their hands in the cookie jar. Now the only reason they're dragging their feet is because they're hoping that if they wait a little bit people will forget and it'll blow over. It could be fixed in 5 minutes if they wanted to, they just don't want to. If they hadn't pulled the underhanded route then tried to dev-splain it away we wouldn't be in this mess. Of course some people just don't want to see that.
  7. There's a clear way to win here, revert the nerf like it never happened. There was no valid reason to nerf it to start with. As another has already pointed out, if that's the new standard for game development the entire industry may as well shut down since no development can be had. I despise pvp with a burning passion, so any update revolving around it is useless patch data and a wasted update to me. However I'm not going to rage out at the devs for making a pvp update or demand it be nerfed purely because I'm not the target audience for that stuff like others have. Now while not every update is going to please everyone, again there is a clear win here which is reverting the nerf. While you may not be able to satisfy everyone all of the time you can absolutely do something about it when a large portion of your playerbase is saying "this is stupid and needs to be reverted". Contrary to popular belief of some people, devs are not always right.
  8. Dude go eat a Snickers bar and breath before you bust a blood vessel from all that rage. In order to "get 43k in 30 seconds" I had to farm that token out before hand, either from heroics, FPs, or another source. Last season I used Dark Spores to get tokens. In order to get those rep tokens I had to farm out the Dark Spores first. If I farmed out 10 FPs to get 10 tokens, it makes zero different whether I turn them in now or over the course of 10 days, I still did the work for those tokens. You not liking my ability to do that doesn't make it invalid. I've been doing that "something else" for years now instead of doing pvp because quite frankly I got tired of dealing with people who share your same elitist attitude. Yet even though people go off to do our "something else" here you come whining about how us using a rep token needs to be nerfed because you don't like it all while you throw a hissy fit because people suggested pvp be held to that same standard nerfed since you can go afk and still get full bars of conquest for doing nothing. It's really a simple concept, if you're going to demand how I prefer to play gets nerfed, I'm going to also demand your preferred playstyle be held to that same standard. This further reinforces that you don't know what you're talking about. If I want to benefit from the Socialite 1 and Socialite 2 objectives I have to run a total of 8 FPs. In order to progress those 8 FPs I have to actively be engaging with the game. On the other hand you can sit AFK in multiple Warzones or GSF matches, do literally nothing and get paid multiple times what I do even though you did nothing to earn it. Saying someone "only spends 5 seconds consuming a rep token and logs out" ignores the previous farming required to obtain said token. It's no different than saying your doctor shouldn't be paid his normal rate because it took him 5 minutes to diagnose and treat you even though he had to go through years of medical school to get there. So point still stands, when are we nerfing the pvp objectives since you can literally do nothing and get full bars of conquest? By that same logic I'm going to ask this. Why should you be able to sit afk in pvp and get full bars of conquest while the rest of us have to actively engage with the game? The reason ranked was taken out was because you could cheese premade teams and win trade to boost your rating as a big one. You talk about "why does the game cater to x group" and here you are demanding they cater to you specifically and nerf everyone else who doesn't play like you, and boost conquest requirements to 250k because of what exactly? Congratulations, you scored higher on a leaderboard in a video game. Am I supposed to be impressed by you putting up more points than me or something? Whether you like the reasons people cite for it being an issue or agree with them or not, does not matter. You're free to dislike their reasoning, but your dislike of it doesn't make it invalid. You're one guy with one opinion on a forum and the game doesn't revolve around you. Your way is only one of many ways to play the game and your way is not the only correct way.
  9. Saying you were wrong was not an insult, but simply stating reality that could be verified. Nothing more nothing less. I also said that you either don't understand still or don't want to understand because that's the vibe I get from it. You keep pushing back and saying that my calculations are off even though it's been explained to you why they are what they are. Previously you had stated my calculations were wrong because you only get points from FPs at 80 if you do MM and to count the 8k per veteran is counting points that don't exist. You also keep saying that the numbers are incorrect but don't explain exactly how they're supposedly wrong. It's not enough to simply say something is wrong, you have to provide evidence of it. Is there an objective triggering that I missed, is there a bug giving more/less points that it's supposed to? It's long been established that you get points for killing mobs that would give you XP, and you also get bits of conquest for completing heroics, FPs and similar that's not actively listed. You can look this up and even put in a ticket to ask them if you wish. Simply because something doesn't appear in the mission log list does NOT preclude it from giving you points. Now for the final time, when I did those calculations it was under the guise of what an average person COULD do in a specific time frame, not specifically what they WOULD do. In order to benefit from Socialite 1 and Socialite 2 I am required to run a total of 8 flashpoints. My first one of the day gets me the basic 8k for the daily bonus on top of the normal amount of points I get for said flashpoint. The final 7 flashpoints are going to reward normal amounts of points for their respective instance. I did that test this morning to verify your claims of it not giving out points unless I was on MM, which was a simple test to do. Start with a fresh toon, run the instance, look at results then subtract the listed objectives from the final total and whatever is left is what came from the FP itself. In this case 5,222 is what was left that came from the Cademimu itself. Thus the notion that you don't get points unless it's MM was verifiably false. That 5,222 also fell within the 4k-8k range that I specified for FPs. Those 8 FPs have to be completed to trigger other objectives, just like those GSF or pvp matches have to be completed for them to benefit from their specific objectives. Refusing to count those numbers for those FPs would be disingenuous on my part as I'm basically painting a false picture and making it appear the disparity is wider than it actually is. So if that makes me wrong in your book then so be it.
  10. If you want to further kill the game that's a great way to do it with foolishness like that. So by your logic when are we nerfing the pvp objectives into the ground since you can literally do nothing and get paid full bars of conquest? Rep tokens don't just magically appear in your inventory, you have to actually farm them out. How about you stay in your own lane and farm stuff how you like to farm it instead of trying to dictate to others how they should be allowed to earn their points. Simply because you personally don't like how someone farms doesn't make it invalid. Whether a person did the work to generate that token last week or last year, they still did the work required of them. Only people I see whining are pvp types that are somehow convinced a 43k token is a problem when they can get paid for doing literally nothing.
  11. In this instance yes, you are verifiably wrong about several of the things you have listed and do not understand or don't want to understand why the calculations were ran as they are. Since you mentioned only counting facts I went into the game this morning and did a run. The FP was a Cademimu veteran with me being the only level 80 in there and the highest guy being level 32 after that. So the run took longer than it would normally take, about twice as long in fact if I was running with guildmates. You can see from the screenshots below I went in on a toon that hadn't touched conquest for the week yet and started out at zero points earned. Afterwards you can see where he was when he was done. Now at the end of the run he had 33,899 points having popped a few objectives in there, plus the points from the flashpoint itself. Working backwards we can do the math and figure out exactly how many points were obtained from the FP itself. Take our 33,899 and subtract the 4 objectives that were completed in there and we come out with 5,222 points obtained from the FP itself putting it within the 4k-8k range that I specified previously. Cademimu is rather sparse on mobs compared to other FPs or that number would've been closer to the 7k-8k range. So to suggest that it's only MM that gives points at 80 is objectively and verifiably false. 5,222 is just over what you get for doing a heroic on a planet. So to say it's not comparable is just untrue. If we assume for sake of argument all 8 of the FPs only gave the 5k points, that's 40k conquest just from the the FPs themselves. THAT is why I included that stuff in my calculations. When I said you not liking your options doesn't mean it's not an option I wasn't speaking about MMs, I was speaking of you forming your own group to bypass the time spent in queue. If you have a group of 4 people you don't have the long wait times you would otherwise. I just showed you what I got from doing a veteran mode at level 80 so the idea you have to do it on MM is objectively false. If you want to do your farming on MM then go for it. Otherwise I don't bother with MM anymore than I have to or unless I'm with a guild group. You are the exception and not the rule. I've already said several times the calculations were what the average person CAN do if the goal is to generate points, not necessarily what they WILL do. Do you not understand what averages are? If I want to represent the largest number of people possible in calculations I'm going to use averages. If 30% of the playerbase does less than what I list, another 20% does more than I list, and the middle 50% does exactly what I list, which do you think is going to give the best snapshot of what people are doing? Now out of everything I listed above, how much of those calculations you choose to do is entirely up to you. The calculations are merely a theoretical amount people could accomplish to complete the higher payouts in pvp and pve. In reality some will do more, some will do less. At the end of the day the total amount of points from that run fell within the ranges I specified. So what's the issue other than I didn't take your specific playstyle into account?
  12. Define what you mean by "breathing room" and how much of it you want people to give. Because that's such a broad open ended statement that it's not even funny. To go along with this statement previously you had said the following below. So yes you are saying not to criticize the dev team even if only temporarily. I also find it awfully convenient you phrase it in a way that would basically tell everyone to shut up and eat the rep nerf like good little players and not question anything because it might stress the team out. As said before, sorry but stress doesn't grant you a blanket shield against criticism. "stop grilling" isn't going to get issues fixed and if anything it gives the false impression certain things are no longer an issue when they actually are. They themselves said they are listening to feedback and invited people to keep giving it to them, so your argument doesn't work here. As said prior, stress or not work still needs to be done and things need to be fixed. No one here with a brain expects them to go 24/7, but we do at least expect progress and proper fixes to issues to come in a timely manor. Once again as said before, this is a business arrangement between us and them. Per that arrangement if they wish me or anyone else to invest our time and money into their product, there are certain expectations that come along with that. One of those expectations is an equal or greater value of entertainment in return. If that doesn't happen then it means they are no longer meeting that expectation and are going to hear about it so as to give them a chance to remedy the situation. If they don't, the investment will cease. People have a right to know what is going on with their investment and how issues are going to be addressed. Again our investment of time and money is not free and if they want to keep that investment they will meet those expectations or people walk. It's as simple as that. No amount of "breathing room" will change that. Further if they didn't want to worry about certain criticisms, they shouldn't have disrespected their customers with that condescending post of corporate double speak and trying to tell everyone they're wrong about what they really want. In this instance the blowback they've gotten is earned. The fact that the game is still operating and there seems to be at least some bit of development or maintenance going on means the rights are being used, so what exactly was the point of bringing that up? I've been here since beta so of course I don't want to see the game die, no one here does. However simultaneously I also have to value my time and money and if my time and money aren't being respected and too much is being demanded of them for too little in return, I have to walk away. If the company doubles and even triples down and pull a Star Wars Galaxies and cause enough folks to leave and the game tanks, that's entirely on them and not us. In that scenario had they listened to the players about what they wanted they would still be in business. The time and money investments of customers are a privilege, not a right, something too many companies today forget. Maybe alot of folks will walk as a result of this, maybe they won't, time will tell the tale. Point being why do you think people are telling the devs to reverse course? First you say "hey you need to fix this or we're out." Then they will either fix it and everything continues on as normal. Or they'll decide not to listen and lose out on money. Welcome to business 101. The most important metric is the customers and what they're telling you, everything else is secondary. If the customers like what you're doing they will bring money with them. If they don't like what you're doing, you won't get their money. If you have the vast majority of people telling you "hey this is bad" then that's the metric you need to be focusing on because that's the only one that matters. You're absolutely right that the words of certain people have impact, which is part of why the blowback has been as extreme as it has in some instances. They sent someone out there who basically blew everyone off and tried to say "oopsie we forgot" and then dev-splain why we know nothing compared to them, and saying one thing but doing another. Like I've said several times, don't dump a bucket of water over my head and try to tell me it's raining. Insulting your customers like that post did is a sure fire way to get some earned blowback. Had they not tried to stealth nerf it in then pull the bogus "oopsie" excuse and then doubled down on it afterwards, they wouldn't be catching as much flak as they are. This is purely their own fault dude. You can call out crappy behavior and attention to things that need to be fixed without wishing ill on the person which is what people here have done.
  13. Unrealistic is thinking the devs are the only ones who can have or have ever had a stressful time. You may not have intended for you post to come off that way, but that's how your tone sounded to me. The whole reason I said what I did on that point was to demonstrate they are not the only ones to ever experience stress at their workplace, be it paid or volunteer work. Was it a little snarky or tongue in cheek how I said it, certainly. At the end of the day though, stress or not, there is work that needs to be done. Being stressed may explain some of the "why" behind a thing happening, but doesn't grant a free pass for poor performance or excuse those mistakes. There is still work that needs to be done and mistakes that need to be corrected. If an individual is so stressed out it's effecting their performance then they either need to take a break, or find a different job that's not as stressful to them. Point being, they are not the only ones who experience stress, not even close. Stress doesn't entitle one to a pass against criticism either. As said before I can forgive honest mistakes so long as the person owns them and fixes it. What I won't tolerate is someone dumping a bucket of water over my head and trying to tell me it's raining. I would hope they're invested in the success of the game considering it's their job to produce it. Being invested in something doesn't magically confer correctness on someone. You can be the most invested person in the room and still be wrong. Bosses certainly have the right to set expectations for their employees, that's never been in debate here. Now where you are objectively in the wrong is the line in bold. This game, and the gaming industry as a whole are luxuries that exist purely on the grace of their customers. If the vast majority of their customers are telling them "this is wrong and this sucks" then it doesn't matter what their bosses say, their bosses are wrong. I am not their employee and it's not my job to make their metrics for them. Angering your customers and then doubling down on the thing that made them mad to start with is not a smart thing to do. That's a sure fire way to turn people off of your product and lose money. If they value their customers as they say then they will revert the nerf and add in additional objectives they've talked about wanting to add. Whether you're at the small time level like what I do, or AAA studio level, it doesn't matter how good you personally think you did as a dev, it matters how good your audience/customers think you did. I could produce a mod for a game and it doesn't matter how good I think I did with that mod, if my audience doesn't like it then it's not as good as I thought it was. I'm free to disagree with their criticisms, but if I want them to use the thing I have to cater to what they want. I can't make them use any of my mods, play any of my levels or so on. Same thing goes for the devs here. Another you don't do in content development is you don't insult your audience/customers and expect not to get blowback. Had they actually listed the nerfs in the patch notes, they would still be getting flack only alot less. All the flack they've been getting over this is earned because they tried to sneak the nerfs in, then tried to dev-splain why they're right and we're wrong when they got called out on it. Like no dude, admit you got it wrong and fix it, then we can talk about a "reprieve". They say they want more variety in objectives and they listen to their customers, I'm asking them to prove it by adding more variety of objectives and undoing the nerf. So far their actions don't match their words. What you need to understand is that this is a business arrangement between us and them that we are free to withdraw from at any time for any reason we wish. They are not owed our support purely for existing. They are the ones that want me to invest my time and money into their product. If they want me to invest my time and money into their product, they need to provide me with an equal or greater value in entertainment as exchange. If they don't, then I'm not going to invest my time and money. That's how the business exchange works in this instance. If an instance arises where I feel I'm not getting equal or greater entertainment value for my investment of time and money, I'm going to say "hey you need to do (insert thing or things here) if you want me to keep investing with you." From there they have a chance to change things and make things right. If they don't, then I will withdraw my investment of time and money. All the people you see speaking up and telling them they screwed up when they nerfed the rep token objective out of nowhere and need to revert the nerf, are telling them what it's going to take for them to keep their time and money invested. If they don't, they will walk. That's how business works. See above, I'm not their employee and it's not my job to make their metrics for them. I don't care if it was metrics or if it wasn't, it's a mistake that needs to be reverted and undone. If they want me to do more grinding or spend more time doing things, they need to give me things that I want to do. No amount of them trying to strongarm me will ever make me do GSF or pvp, nor will they force me to do events or seasons if I don't want to do them. If they want more of my time than they're getting now, they need to give me things I want to spend time on. My time and money aren't free. No amount of them trying to pigeonhole or strong arm me will ever make me do GSF or pvp, or make me do seasons or events if I don't want to. You need to remember, we can survive without them, they can't survive without us. They want the criticism to stop, fix the issue to our satisfaction and it will. Lastly on this point, unless they have some screwed up spaghetti code, it's either a formula or a static database entry. All they have to do is change the number in the entry or update the formula to be what it was before. It's not hard and is a 5 minute fix, 10 at most. There is ZERO legitimate reason for it to be dragging on this long save them trying to be stubborn about it and double down.
  14. Thing they conveniently forgot is that you still have to earn those tokens, they don't magically appear in inventory. The rep token nerf was completely unjustified and unnecessary. It was fine the way it was and existed for years that way with no issue. If they thought too little was being done for too much payout, you make the rep tokens harder to get to start with, you don't throw a tantrum and nerf the rewards and do what they've done here. You don't get to make an issue as a dev then turn around and blame players for the issue you created. Like nah it doesn't work like that. If they want people to do more then they should've made rep tokens harder to come by, and gave people things they want to do.
  15. Pulled this section out as it's the relevant section I'll be basing my response on. First though I'm glad you see the chaos and the disconnect they've had with the playerbase of late. Now to your individual suggestions. For suggestion 2, I've been saying this the entire time. If they want me to play more then give me things that I'll want to do. In the case of the conquest and rep token nerf, that doesn't make me want to play more, that makes me want to quit entirely and take most of my guild with me. Prior to this I was conquesting 25 toons a week by doing a few each day because my time permits currently. However now I've barely touched the game aside from helping out one or two people in the guild. If they want me to do more or do something else, they need to give me more to do and something else that I would actually like to do. Because like I said above you can't force people to play how they don't want to play. It's also not my responsibility to meet their metric quotas for them. If they want my help making a specific metric look good, then they need to earn that support. Far as I'm concerned the last going on close to 5 weeks of objectives have been absolute hot bantha droppings that either tries to force everyone into pvp, force everyone to do the gree event, or force everyone into seasons. I'm not a big fan of most of the events in game and rarely do them. If/when I do it's purely because I was helping a guildy somehow. I also don't care for seasons most of the time unless there's something that's just "OMG I must have it" on the rewards track. As for pvp, the universe will die of heat death before I ever step foot into pvp or GSF. If it came down to me doing pvp and GSF or the game shutting down, the game dies with me. I got enough of the pvp scene to last a lifetime from my WoW days and similar. If they want me to do more stuff and are serious about wanting a wider variety of objectives, then they can keep the pvp and season/event objectives in play for the folks who like those, but for folks like myself they can unlock certain pve objectives like rampage, story missions, and other objectives and remove the level cap/requirement from them to take advantage of some already existing objectives. Then add in some extra ones to close the gap between pvp and pve. You do not create more gameplay by taking away parts of the game. And if they're concerned about certain farming metas, you don't nerf the metas, you buff the other stuff that's not competitive. Those other things aren't competitive for a reason and you're not going to suddenly force me to do it by nerfing the thing I enjoy doing. Personally I like the idea of a special reusable dye pack. Now for suggestion 1, respectfully this is where there is a bit of disconnect on your end. I get that changing companies can be stressful, and I'm not going to go out of my way to be a jerk to the dev team. Simultaneously though, they're not the only ones who have stressful jobs, not even close. One of my guildmates is a state prison guard, and several of my other guildmates were military or police. In their jobs disorganization and making mistakes can get someone killed. I also did some volunteer work with youth groups and some missionary work for a number of years and saw some of the more screwed up side of humanity in that myself that gave me PTSD. So respectfully, do something like any of that stuff for awhile then get back to me about stress. Now I say that not to try and crap all over the team or something like that, but to demonstrate they are not the only ones who experience stress. If they're getting that stressed out then I would suggest they find different employment for their own sanity because work should never be one's life exclusively. With that in mind I it's not my job to walk on eggshells around their mistakes. This is a business arrangement between us and them and they are not owed support purely for existing. When a change they make negatively effects my ability or desire to play the game, they're going to hear about it and they're going to fix it to my satisfaction. If they don't then I will withdraw my support from the product and they can miss out on my cash. I can forgive honest mistakes so long as the person owns the mistake and fixes the issue. What I won't tolerate is someone trying to dump a bucket of water over me and tell me it's raining. In this instance they tried to stealth nerf a bunch of things to an incredibly huge degree hoping people wouldn't notice, got caught with their hands in the cookie jar and called out on it, then tried to say "oppsie we forgot" and then dev-splain to us why we're wrong and they're right and essentially say "yeah we nerfed it, deal with it." That's not a mistake, that's a direct slap in the face to the playerbase and our intelligence. Like no, if they weren't trying to stealth nerf things and be sneaky about it they would've made sure something like that was in the patch notes and double or even triple checked it. Eric's statements do not line up with their actions. And the blowback they've been getting is very much deserved and earned in this instance. Quite simply put that post was one of the most insulting and condescending pieces of corporate double speak I've read in a long long time. Like no you don't pull underhanded junk with your customers then double down on why you're right and they're wrong and disrespect the customers that way and not expect blowback. That's not how that works. Now despite my having ripped into them, I'm willing to give them a chance to make things right because when they do good, the work is spectacular and they hit it out of the park. Likewise on the opposite side of the coin man oh man when they drop the ball, they don't just drop the ball, it bounces back up and slaps them in the face. The fact that I've had many fun times playing this game with friends and guildies is why I haven't just up and left yet and I'm giving them a chance to undo their mistake and make things right. If not for that I would already be gone. I don't want to see the game tank anymore than anyone else does. But I also have to think of myself too and value my own time and effort and know when to walk away when the game demands too much of my time, effort, and money for too little return. If a game gives me equal or greater value back in entertainment I'll stick around, if it doesn't then I walk. Simple as that, this is a business arrangement. Right now as part of that arrangement I'm telling them if they don't make changes I will be withdrawing my financial support as are many others. It's not my job to think from their perspective, their job is to think from mine as they're the ones asking for my money. EDIT: Also something I forgot to add. When I was making my most successful mod for Space Engineers to date, I never intended to create anything to do with solar panels or railgun turrets or a few of the items in there. However some of the people using it wanted those items. So I swallowed my pride and added railgun turrets and more efficient solar panels. Took awhile to get them done but it was worth it to get people using the mod. As a dev, whether it's small time modder level or AAA studio level, you have to know when to swallow your pride and do something for the sake of your users/customers. You are not always right and if they're taking the time to tell you something is wrong or they don't like it, LISTEN TO THEM and be grateful for it. You're not going to agree with everything they say all the time and you're free to clarify why you did something, but just know you're not always right. And if you want people to use your stuff, you have to play to what they want. That dude telling you something is wrong could've just left silently like dude that asked me for the Solar Panels and Railgun turrets, but instead he rolled the dice and it worked out for both sides. Now I can make virtually any weapon in that game I could want from having learned how to do custom turrets.
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