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PrimalPrimeval

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  1. I sub to multiple MMO's: SWTOR, LOTRO & CO at the moment. I was a 7 year vet with 20 level 50 toons in COH and absolutely loved that game! The 8 slot teams, the travel powers, the ability to port from anywhere to mission entrances, the ability to switch from hero to villain and back again, etc, etc, etc. And the biggest one for me was the unlimited sidekicking/mentoring with all team members adjusted to the team lead/mission holder's level, it worked quite well! It was fantastically easy to get teams at any level The incarnate system for advancing character powers without raising the level cap was absolute genius! I could go on & on & on... SWTOR devs you might want to take note of some of the game features offered to players in COH, those are what made it for me the best MMO ever. And I agree with the majority of dedicated COH players, The game was making money yet we had the rug jerked out from underneath us so I'll never spend another dime any ANY NCSoft product. In fact I'd be happy if the entire NCSoft board of directors were abducted by the North Koreans.
  2. First off, I'm a fairly new player with an active subscription since Sep 2012. So this means I don't have unlimited funding for gear, mods etc for improvements. This may sound like a rant but really it's not, it's an initial observation of this "tank" class & a request for advice. I play mostly solo, the grouping options in this game leave a lot to be desired imo, but that's a different topic... I've managed to play a Jedi Knight Guardian to 47 & doing the missions on Voss. Current stats, Health: 11555 Armor Rating: 5657 Damage Reduction: 41.68% Defense Chance: 20.98% I've maxed all the options in the Defense skill tree except for 3 non-def related skills in that section, Hilt Strike, Solidified Force & Victory Rush. I even maxed Single Saber Mastery in the Vigilance (Damage) skill tree in the pursuit for the most defense for this class. At this level I'm finding out my Jedi Knight Guardian will get her *** handed to her if jumped by 2 or more "strongs" even when supported by a healing Doc companion. Due to the long cool downs Saber Ward & Warding Call defenses are basically a joke for average foe encounters. I normally use those 2 coupled with Heroic Moment and Enure as emergency defensive powers in case I'm jumped by a roaming mob or for harder fights vs elite or better mobs.. For years I've extensively played "tank" class types in other MMO's in both solo and group/raiding type situations so I do know what I'm observing when it comes to "tank" gameplay. From my experience a "tank" should be able to get the agro of all mobs in range, soak up damage all day long from the average encounters & not put out much dps, they're supposed to be "meat shields" after all. Unlike a Jedi Knight Guardian that relies heavily on mob control with dps to get through encounters. Following advice from other players in game I've concentrated primarily on endurance and armor to equip this toon as she advances through the levels. I was also told that Jedi Consular Shadows & Trooper Vanguards make decent tanks in SWTOR, I'll give those 2 tank types a shot next. So far I'm not seeing overly impressive "tanking" with a Guardian.
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