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TonyIommi

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  1. I'm a watchman sentinel 1. It's hard to say how others perceive my class. From the conversations I have had people seem to think watchman are OP for pvp and others still seem to think that sents are to glass cannon for PVE stuff. 2. I love my sentinel and I love watchmen. I generally don't like to play melee classes in these games, I'm usually a caster or healer type but I found a total niche in the Watchmen. I love watching and keeping up my dots. I find the rotation is a bit "heavy" and feel that one or two abilities could be merged together to help free it up. As it is now often times I find my fingers all over the keyboard which is great in some ways bad in others. It's certainly not boring as I basically always have something to do but sometimes it can be a little overwhelming especially for new players. I would also like to say that some combat animation issues still persist with the sentinel. Abilities will trigger the GCD but not actually go off, animations will stutter or simply refuse to cast. Another gripe I have deals with the first post. Alot of pve abilites punish melee in this game and sents feel to soft. They have multiple abilities to stop dmg mind you and I feel that I constantly have to chain them together to live and help out my healers. Also the merciless slash effect (where every use of merciless slash reduces the cooldown of the next one) is a neat mechanic but it's a bit to punishing. It's far to easy to lose the buff and have to start over again. It's good because it rewards players for using it but it's a bit to reliant on you have the correct force power and the correct time and being in position to hit the boss at the correct time. All that aside however my sentinel is one of the funnest characters I've played in an MMO. Force Leap is probably the greatest thing in a video game ever.
  2. That doesn't mean they lack the talent or ability to do it. It just means it takes longer to implement which should be obvious. If anything the fact that they know what kind of a task would be ahead of them should give you evidence of their compotence.
  3. Indeed. The principle applies across the board however..
  4. Torstatus is not evidence of that I'm afraid.
  5. Actually that's exactly what happened. The dilution of the player base among such a large number of servers combined with a decline in the average concurrent users led to a perception among players that their was a decline in population for their servers. While some left for other reasons that's for sure the feeling of server decline was exacerbated because MANY left their servers to go to other servers and reroll with higher pops. Standard and heavy weren't enough for many people to get groups and the ease at which people leveled made a situation where it was very attractive to reroll. This of course led people left on those servers to simply qit because people were gone and no one was around to play with. I I'm curious what features and content you think were missing from star wars? For a launch title I felt it was sufficient. I've been through many many mmo launches over the years and swtors was easily one of the best both from a feature/content stand point but also from a stability stand point. Mergers and lfg will not only stem the flow I feel they will simply make the game far more attractive to the average player. I don't think it's the only thing that will help with this but Bioware also has alot more than that planned in the coming months.
  6. hahahah that's the best. People who have no idea what they're talking about claiming that others who do have no clue
  7. No mags up here do worse. They take stories out of context and spread falsehoods. What exactly about EA financials says otherwise? At their last shareholder meeting they literally doubled profit from the previous years numbers. The market reacted to the swtor sub numbers but that has nothing to do with EAs financials and everything to do with market reactionaries running around like chickens with theirs heads cut off. Since you can't provide any evidence of ANY THING YOU SAY at this current point, can I just easily dismiss you? Yes I think so.
  8. It's not either way the thread that was quoted listed it as probably being much higher. You don't know a damn thing about europe or most gamers for that matter.
  9. Sorry I don't see how that's certain. If I have no data to say that the trend is slowing you have no evidence to support it's a rapid pace. We can't set a proper curve without more data to begin with so I don't see how you can make that exptrapolation. Saying that mergers and lfg will reverse the trend is not speculation, it's elementary. Addressing the issues that people have with the game is the only way to stop the hemoragging. Servers mergers and lfg are a big part of that as MANY MANY people left because of that feeling. What else can they do?
  10. Clever but not the entire picture. Your assertion that the decline has occured is accurate BUT it ignores the trend itself which has been decreasing. Since you cannot know why everyone left, it's hard also hard for you to say that mergers and lfg tools are bandaids. Many people left for exactly that reason, with those implemented I don't see why that doesn't assist in the trend even further being slowed.
  11. He's not clueless they just have a different philosophy about the whole thing. It's fine, different strokes for different folks. Their are benefits to the way Bioware is doing things, the biggest of which is that it's forced them to ADDRESS the actual reason people can't get groups in alot of cases. That is poor server population distribution. Blizzard ignored this and instead created a band aid solution (as they do in many many many other cases) but creating cross realm grouping.
  12. As I was informed in another games forum after levelling several criticisms "Complaining is the new meta game"
  13. Uhhh that depends. If 500k just cover theirs business cost then they may go f2p although I'd be surprised if war had more than that and it's still p2p. Now if 500k covers their business expense and then a healthy profit margin I don't think they'll risk it. EA is not "risk" oriented. We'll see, all this speculation is really meaningless to be honest. If you enjoy the game it really doesn't matter either way.
  14. It depends. They may do both at the same time. They may just have warhammer as a test of f2p model though. Needless to say this is not gonna happen anytime in the near future.
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