Prionace_Glauca
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I completly agree with OP. I should never be defeated in pvp, I mean the story always tells me how great and dangerous I am and then some guys come along and easily defeat me, just because they actually got good in pvp? Totally immersion breaking, needs fix asap. As a Jedi I should also be able to oneshot non force-using operation bosses on all difficulties.
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Mandatory reminder that this is STILL not fixed. Glad the devs are hard at work.
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Leave my companions alone...
Prionace_Glauca replied to Prionace_Glauca's topic in General Discussion
What I meant is that I sometimes don't remember which 8 companions I had leveld up to 50 on that particular toon, so when there's still one missing after I retrieved all I can through the terminal,I have no idea which mission to do for the particular one taht's not there, because I don't know who it was . But I admit, that's something I could prevent but just marking them down before starting the story. Also if you play through the story on more than one character it gets very boring very quickly to have to go through these console choices again and again. Sure, I know it's my own fault I use crewskills on every single character I have. And I already have them leveld up to 50, that's the problem, I know I can check where they return etc, but that doesn't help me at all. I'm not interested in leveling up yet another set of companions on many of my toons, just because the game loves to waste my time. I just don't get the reason for this design, the least the terminal on odessen could do is have an option to return all of them at once, so I don't have to scroll through the same dialog again and again and again. Was it a threat created in frustration in order to vent? Yes it was, and by ow I of course already fixed the issue and enjoyed the story. But the knowledge that I'd have to repeat the process again for the next toon will probably prevent me from doing exploring the alternative choices. Not worth the hassle. -
Leave my companions alone...
Prionace_Glauca replied to Prionace_Glauca's topic in General Discussion
It should be easy if you remember which one is missing. Which is it's own challenge in the flood of comps we have by now. Sure in the grand scheme of things it might not seem like a big deal. But having to visit that stupid, slow working console every time you dare playing through a story on a character that uses it's companions is a massive waste of time. Is it the most pressing issue in the game? Definetly not, but the fix should also not be that hard. Just don't remove companions from the crafting menu. -
Every time I start one of these "great" story missions with a character I'm losing half my companions. Wouldn't be too bad if I didn't need my lvl 50 comps for crafting. And usually there's atleast one I can't get back via the terminal. That's one of the main reasons I wont touch these missions with a ten foot pole. It can't be that hard NOT to remove them. There isn't even a reason behind it. People spend real money on leveling these guys (luckily I did not) just for you to remove them and make us jump through hoops to get them back for each character. That's incredibly bad design.
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Sure, it may seem as if you'd be getting alot more ressources per node now. Until you look at how many you need to craft a single assembly comnponent. Although the old nodes have been nerfed too, so you only get 4-6 per mat every time, that's still enough to build roughly 2,5 assembly components for each draw. Now you can be glad if a pickup pays for even a single one. Have you even thought about that when you set the crafting costs for war supplies? It doesn't matter how much larger the number is you're picking up if the amount of mats needed grew at an even higher rate. Additionally there's a huge imbalance between the two components, at least in archeology, don't know about the other skills yet, I have 60% more artifacts than I have crystals in a sample size of a few thousand mats, would be nice if you'd get approxiamtly the same, as there's not much you can do with all that surplus, but sell on the GTN, wich doesn't really help with reaching your gathering goals .
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Whole crafted Items disappeared while stacking
Prionace_Glauca replied to Padawan-Lucky's topic in Bug Reports
Unfortunatly I didn't read this before I tried the same thing as you. Lost over 600 synthetic prefabs . Did your ticket get resolved? -
If they would have done that in any other week, it wouldn't have been nearly as bad. Pretty much every other week is just about doing endless pvp. I'm really sad they ruinied crafting week now, the only one I liked
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What the heck Devs? Surprise Conquest?
Prionace_Glauca replied to Djake's topic in General Discussion
And Bioware wonders why ppl leave (or rather already left) the game for a lack of communication with us . It really seems the WANT to piss the community off -
Diplomacy missions Light/Dark side points messed up?
Prionace_Glauca replied to Sost's topic in Crew Skills
I have the same issue. No big deal but irritating. -
"Sorry we could not find your security key, try again?" Getting this message whenever I try to log in. Had it a good year ago and now again, a few days after I returned to the game after a longer period of absence. This issue really isn't something new, it's around for years now and still not fixed. And instead of warning ppl not to use this buggy "security feature", Bioware activly promotes it... Last time it took me a couple of days to get my account back, I don't think it will be any different this time. Very nice that I don't get this time back on my subscription, so I can't help but feeling robbed. It seems this game is not worth coming back.