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Stradlin

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Stradlin last won the day on May 6

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  1. Oo that's unironically nice to hear! It is difficult game to get into but can reward you well if you give it some time and good faith. It is only MMO(..ish) I've ever known where you can truly be an explorer. ie, literally go to places nobody else has ever seen. That alone I find impressive to this day. Don't be too jaded by the Odyssey bits, space flight itself is very well done there. Walky bits not so much. Sadly I don't think ED supports mods in any relevant way at all, no Stawa stuff to be had.
  2. Yeah ig I've played ED for almost as long as I've played GSF. Have you ever tried it? Its interesting how one was immediately right at home in ED's kb+mouse thanks to GSF. Obv, Elite is much more complicated. Yet, core of how you fly with m+kb is almost identical in both. In ED, its always HOTAS for me though..But again, Joystick+Hotas would not not feel natural for me in 3rd person view of GSF. Each their own and all that. Imo immersion works differently in 1st person vs 3rd person. I assume it is technically possible to use joystick in GSF? Surely there are joysticks that will act as a mouse if you tell them to do so.
  3. It is somewhat ...tiresome to see these sweeping objectively inaccurate absolutist hot takes presented as some undeniable truths, heh. Once you introduce PvP to the """PvE"" game then guess what? It isn't accurate to call it a "PvE game" in some overtly sweeping fashion any longer. SWTOR is certainly a PvE game for you, no doubt. Just like it is a Space Barbie&Barbie Dollhouse Enjoyment Simulator Supplemented with GTN Schenanigans in a 200 million Dollar Waiting Lobby Between GSF Matches for me. (or SB&BDESSGTNS200MDWLBGSFM-MMORPG for short!).. But these things are subjective and look bad when presented as some great universal truths. SWTOR has literally never been without PvP being an element among others. Ever since its release,game has offered a PvP element. Your window for declaring SWTOR a "PvE game" closed somewhere around early alpha stages of this game, heh. FWIW GSF can be played completely isolated from every single pve component of this game. Ability to do so is clearly a point of some particular value in these parts. I have plenty of pilot characters who have never killed a single mob. I have a max lvl pilot character who has never left trooper starter walker, but that is another story! Ability to unlock companions as your crew in GSF is largely irrelevant, since majority of the crew you want aren't companions from your own class story, so you need to buy most of them with requisition anyways. How does pvp not provide benefits? In ground pvp and GSF alike, you complete missions. These missions give you rewards similar to missions in pve content. (XP, credits,gear. And currency that buys you gear at max lvl.)
  4. One can hope. Frontier(developer of Elite) has done pretty well with huge 3rd party licenses in past.(Jurassic park) , so maybe one day. I hear latest release of the X-series has some interesting new Stawa mod happening.
  5. Its just that we aren't talking about flying a real aircraft in a real war, we luckily get to play scifi fairytale video games instead. You know, if real life cockpit of an actual F/A18 were a completely stable static, level, clean, unmoving surface similar to some cosy pc battlestation, maybe they'd use mouses too.:D It is prolly more useful to talk about other video games, not what real planes, real pilots do in real wars. Here is a very convincing example from Elite In Elite, you have two ways to flying. Flight Assist On and FA off. Latter has most potential and is superior in pvp. It has obscenely high requirements of skill, understanding six different degrees of movement, all that. Most people doing former prefer joystic and HOTAS for immersion. Many ultra hardcore pvp people who fly FA off prefer mouse. For most of those ppl, mouse+kb is just way more accurate and superior to any joystick in PC environment. Honest question, do you consider swinging lightsaber with mouse buttons equally disturbing or unimmersive?
  6. Hey now, Elite:Dangerous is prolly the most sophisticated and complicated space shooter ever made. Even there, among pvp crowd in particular,argument is always made for m+kb being superior to hotas. Joystick just can't beat the accuracy of m+kb. Imho lmmersion as a factor steps to picture only once its full cocpit view, pref with a VR. But each their own! I personally can't imagine ever wanting to use my hotas or other toys with GSF. It was built for the mouse from the groundup. 3rd person view and controller like joystick just doesn't sit right with me. It'd feel like swinging a flashlight around when playing my sith character groundside. Ie kinda inpractical and unnecessary more and immersive less.
  7. How old are these memories? GSF got its latest/last major balance patch around release of KOTET. Before that, things could indeed get very GS centered. You'd only ever see trinity of 3 different ships truly utilized. T1 Gunships, T2 Scout and Beacon bomber. Matches would turn into walls of Gunships stalking one another, it often wasn't any fun. Luckily, around KOTET they gave significant buffs to Strikefighters and couple of different missiles. So if majority of your bad experiences date to pre-KOTET years, GSF ticks bit differently now, luckily. If you ever feel like wanting to give it another shot, I actually recommend trying gunship yourselff! Flying one is a great way to learn of their strengths and weaknesses. All that being said it absolutely is extremely frustrating to face a wall of great GS pilots if teams are imbalanced, no argument there!
  8. Lol. I dunno you tell me. By your own best estimate, in how many different threads have you done various versions of this particular song and dance; I love it how you have no issue of accusing others of being OT and then going to full paragraphs mode about your rep tokens like 20 mins aftrer:D In general, "content that usually ends up being very solo-cq player friendly" is bread and butter in almost every single major content patch or expansion they have ever done. New story bits, new daily areas, new solo friendly FPs. This game will always get so much more of this stuff than anything else. it is admirable you look at all this and then proceed to jump on people wishing it'd take less than seven plus year intervals to see their fav part of the game getting any updates at all. Using trooper whose gear is somewhere between terrible and ""meh", I did like 40 minutes of solo cq PVE player stuff just now. It is incredibly accessible,smooth and rewarding in terms of conq points given. It'd be difficult for daily planetary missions to be much more playable and player friendly than they are. If you look at some celebration of accessibility such as this and only see vicious insults delivered by devs, then it def does sound like you're quite done with this game.
  9. Designing contrent for " everybody" is a terrible, hellish void where creativity and fun go to die. Content for everybody is so infinitely accessible and irrelevant that finding any fun from it is a massive challenge in itself. Content for everybody is something everybody will play, and nobody will enjoy. Designing more exclusive content for what, 6-8 different groups of somebodies is what MMO devs imo are stuck with. It isn't necessarily easy to do, but alternative is very stale and boring.
  10. It feels that way initially. Gunships face some huge handicaps that aren't there for Strikefighters and Scouts though. If you encounter truly an ace level pilot operating a gunship, they can feel n early untouchable. Just that they feel nearly untouchable in strike, scouts too. Attack, chase the ace level gunship and he pretty much has to stop what he is doing and start either evading or killing you. Stikes and scouts can't be shut down this way: in strikefighter or scout, you chasing the enemy often doubles as evading the guy going after you. I've played thousands of matches and still have surprising amount of respect to balance GSF has.All ship types have their own role to fill and path to victory. One that is most "imbalanced" for any given situation depends on what the enemy is flying. In practice, "Strikefighter" is the correct answer in AT LEAST as many situations as a GS is. Tho this comes from all too devoted strike pilot so maybe take some grain of salt with that. It is a good and obvious analogy to speak of people with sniper rifles, that's what Gunships ultimately are. Imagine the most typical deatmatch map in the most typical pvp FPS game ever made.There's some big crater in the middle of the map and you are the guy with an assault rifle or shotgun. If you go running around in middle of that crater, dudes with sniper rifles hiding in the outskirts will pick you up. Take your shotgun hobo through the buildings on the side instead!
  11. Good MMOs are all about different niches, different communities intersecting and clashing with one another, eventually kinda cross pollinating. Big part of the lightning in the bottle. Ability to play a starfighter pilot who is trapped inside an MMO- waiting lobby between the matches is a legitimately cool and unique experience that nobody else on the market does. Despite going SEVEN YEARS without any kind of dev love, GSF still has a big, lively and passionate community around it..that alone is saying something Imo. If Star Citizen is any indication, people love the idea of throwing massive amounts of money at their space ships, if said ships look cool. Squadrons was a very tall order for a new player coming in. Devs openly suggested all playing it " should" find a team and enter the game together. People find that alienating.It is a shame though, the game is quite good. GSF community was interested of it, and worried: maybe this would be a game that'd kill GSF? Many GSF folks initially went for Squadrons...and most actually came back to GSF. Its not like the GSF community is hoping for a moon ffrom the sky or anything. Nobody is expecting some massive pve expansion or 200 million dollar pilot class story. Just adding GSF to PvP seasons(or giving it a season of its own) would go a long way. Making the cosmetics and custom ships unlockable via collections would be nice. Both of these things would require very little work. Latter would bring them tons of cartel purchases.
  12. They just released a Flashpoint like 2 months back? Wanna guess when the last content patch for GSF was? Seven years back,. that's when. Seven..years. Seven years of just watching how patch after another after another keeps ignoring GSF completely. How literally every single aspect of the game gets repeatedly updated, besides my favorite part of it.
  13. If you find that a..surprising career trajectory, think of all the former skill trainers. Hundreds of sith lords and jedi masters who used to teach new characters their abilities ended up as speeder piloting trainers. These are pretty bitter people I imagine. P.S.been seven years since GSF got any GSF exclusive content.. Seven...years. It took less time than that to take swtor from few concept art images to 1.0.
  14. Seven years without anything new for GSF.
  15. GSF cosmetics have never been part of the rotation of ultimate pack items. Only way to get them is through direct purchades via GSF menu. All cartel unlock items for GSF are quite ancient, having popped from cartel packs that are like 6-7 years old atleast. These would def make a nice reward for seasonal track, or for daily login track or whatnot.
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