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bncsmom

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  • Location
    California
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    Video Games, Gardening, Disney
  1. I don't think so. Right click the icon for the launcher. Choose Properties from the list. Go to the Compatibility tab and it should be there.
  2. Decorating no longer counts toward the bonus. Only opening the rooms in the SH counts toward it.
  3. This won't help me. I'm not on Steam. I have the actual client. I won't use Steam, it's too unreliable and not secure enough in my opinion.
  4. THIS. This would be an amazing credit sink and I would pay for it for sure! I want to do some of these ops but can't get a full group. Why not give us the droids if we drop 100mil to complete it?? The QT "sink" is just a way to make loyal customers mad. We're already mad enough, Bioware, why do you want to make us even more mad? Give us these carrots and we'll gladly drop millions on them! SMH...
  5. New players CAN have the same legacy perks that we do. It just takes a few hours and they can have the vast majority, IF they're willing to drop a bit of REAL MONEY on Cartel Coins. The point here is REAL MONEY. We spent REAL MONEY on Cartel Coins, which we used to unlock Quick Travel, which was touted as a way to bypass the COST of the Taxis. Both the time cost AND the credit cost applied here. The fact of the matter is that this was something we purchased with the understanding that we would have this as a PERMANENT PERK. Now we're having half of that perk stripped away, after YEARS of using it. It's not a luxury to be taxed on something that was already paid for to be included as part of the experience. Stop defending this move.
  6. Umm...ok...what did it do to improve the gaming experience? I can't tell. I'm stuck at the server selection screen with no servers to select from, and no way to fix it that I can tell. All I can see they've done with this update is add more reasons for loyal customers to turn their backs on them. This has been happening since 4.0 for me. I've given them chance after chance after chance and I'm getting fed up with them NOT listening to the players. We don't want to WATCH the game, we want to PLAY it, yet they continue to put those ridiculously long and irrelevant to our character's immediate knowledge "cutscenes" in that take up valuable resources rather than focusing on what our characters are actually involved with directly. 4.0 did that so much it was beyond annoying. Taking us to the throne room to watch Emperor Daddy and his brats argue and whine about everything was purely filler. BW couldn't wrap their heads around the fact that we're playing a character in a MMO that doesn't have access to the throne room so neither should the player be viewing this stuff. They've continued with this shoddy storytelling for years. Then they've removed features or changed others that we were perfectly happy with, but no, in the interest of "improving" the game, they break it every single time. And now with this new update they implement the QT tax. QT is a feature many of us PAID REAL MONEY to buy the Cartel Coins used for opening up this feature which would allow us to forego the time and credit cost of the taxis. Why tax us on this??? It makes zero sense! Why not put a higher tax on transactions on the GTN? Why not increase the cost of sending items to other players through the mail system??? Why not increase the cost of taxi travel itself? Nope, it's better to anger the customers who paid real money to use a feature than to do something that might make a real difference to those who are actually exploiting in the game. SMH...
  7. You're in the minority. It's wrong, pure and simple, to charge for Quick Travel once it's been opened up, especially for those of us who paid REAL MONEY (AKA via Cartel Coins purchased) to be able to eliminate the time and credit cost of traveling! We're now having half of the service we paid for removed for no good reason at all.
  8. It's a way to chase loyal customers away, nothing more. I paid REAL MONEY to open up Quick Travel fully for all of my toons to avoid both the time and credit cost of using the taxis. Now that feature is gimped. Why? I don't know. It won't help inflation. It will just make players mad.
  9. I have the same issue. I've tried to log in twice. No servers populate the list. This on top of not being able to log in at all yesterday? SMH... Shoddy work here, Bioware!
  10. Exactly. And some of us paid with REAL MONEY to use QT through using Cartel Coins we purchased to open it up. So, what the actual heck, Bioware??? Why did you do this when you KNEW we paid with REAL MONEY to have this feature???
  11. Quick Travel and travel TO Strongholds? NO. We already sunk millions into our SHs, and in some cases REAL MONEY into our Quick Travel, if we used Cartel Coins to pay for the ability to move around fast. IDC about the Priority Transport Terminals costing, but I do think that since we earned use of those travel terminals through gameplay, there should be some sort of reward for it. Making it the original travel cost makes zero sense and will cause people to stop using them. It would make more sense to put original travel costs to the planets on the auto travel to planet when you accept the weekly Heroic mission for that planet from the solo tab, or any other auto travel upon accepting a mission that takes you to the planet. It would also make more sense to charge people original travel costs to travel to SOMEONE ELSE'S Stronghold, and I wouldn't have any issue with that. Another thought, increase the cost of being smuggled into the other faction SH. Instead of 1000, make it 5000 or 10000 credits. It makes it more likely for players to purchase two SHs versus just the one on their first faction's home planet. Also, make having at least one home planet SH a requirement to open up access to all of the other SHs. Some skip the DK and Coruscant SHs and go straight to the Nar Shaddaa SH because it costs nothing for both sides to travel to it - no smuggling costs there. Repair cost formulas and durability of equipment changes make sense, except for durability being lost at a lower rate on death? Why? That reduces repair cost. Defeat should be something we're actively trying to avoid. Making it more expensive to repair on death can be one way to push players to learn their skills better, and it creates more of a credit sink for the game.
  12. I agree with the OP, though. You have an obligation to be as transparent with your player base as reasonably possible. The OP **NEVER** asked to announce WHEN Life Day were to happen. They asked that you give an abstract. "Life Day will happen in December." is an abstract, yet gives us players enough knowledge to understand that we CAN expect a Life Day celebration this year, rather than wondering while you sit around giving us nothing. How is it too difficult to just give us at least that much?
  13. Or maybe allow us players to decide whether we want to be part of this test or not. It's not right that it's just forced on people!
  14. How can I tell you how much I detest this "feature???" You claim to want to IMPROVE quality of life in the game, but then force us to trek ALLLLLLLLL THE WAY BACK to the mission terminal to pick up the missions ALLL OVER AGAIN. It's beyond annoying! This is NOT an improvement! It's completely ludicrous! Please revert it back to where the missions STAY IN OUR MISSION LOG until WE finish them or drop them ourselves.
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