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Lanajay

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  1. Redact Assassinate I was in a rush: Maul was the ability I meant . Force breach is definitely lack luster compared to Discharge I agree there. I became saturated while playing shadow and came back to my SA expecting a more unique animation SET. Though the shock and awe is nice, I feel like the melee abilities could be more distinct compared to shadow. It made my SA play through KotET feel like a carbon copy of my shadow play through. The VA for SI is MUCH better though imo which softened the blow.
  2. So I've been playing since launch. One of my first chars was the SA - deception and darkness . I hadn't played it in a while. One of my recent play throughs was the (JS) hadow - infiltration. I really enjoyed to animations and it felt like it made sense: little reduncy and over all fun to watch/play. Once I hopped back on my SA, playing deception I felt like the animations weren't to pat. Spike and assassinate are identical and otherwise the animations are exactly what the JS has. Playing through other classes (legendary player) it just irks me that I'm playing a 'shock' factor shadow with, as I said, redundant animations that aren't as fitting as the Shadow. Does anyone else feel this way? I'm sure with the upcoming expansion the animations can skew lightside but very little feels unique in this aspect.
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