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Kyrra_T

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  1. Honestly it sounds much more like you are self centered here. Because anyone who might have succeeded under the old system is someone who needs to be put down now. Frankly that is exactly how Bioware gets away with these sub par and frankly divisive changes to systems. By turning players on each other. Nevermind my two cents though, I'm just a ghost waiting for the 4th when my non renewal of my subscription disallows me from posting.
  2. Eh. It's only catastrophic to me personally. I don't think the game is going to last much longer but at its age that is actually normal end of life for an mmo. I believe, personal opinion, that they have accelerated this end by not listening to customers. I'm picking up my rewards from two weeks ago today while feeling depressed. I'm not sure why I'm even doing that. My investment in the game is gone. I'm heading onto other pastures, again, nothing catastrophic there. I have a few friends in other games who are heading there from here due to these changes, and others already there due to previous changes. I'm sad. It is reasonable, and normal, to be sad when something is ending. And , for me, this game is.
  3. You are wrong.. Everyone, no matter the place whether it be one or 1,000, who meets the target gets the reward. The only place that matters for the title is one. First place is the only one awarded the planetary conquest title. Position 2 through infinity are meaningless to differentiate rewards. What is meaningful is if they meet the target points for the yield of the planet their guild chose as their goal.
  4. Additionally, when you switch characters you risk 'things' being reset. The current system has a problem differentiating between character, legacy and even guild, when awarding points.
  5. You've noticed the decline in population that led to server merges right? These choices are decreasing membership and will continue to do so. Everything in the game that is left to do is old content. If the repeatable nature of the content is not enjoyable players will leave. As they always have. This tipping point is much, much worse than galactic command and galactic command saw a large loss of players. If the game loses the players willing to play 'old' content as well then there is nothing left to play. Our 'new' content. Uprisings. A profound failure. Name anyone who plays them regularly, or when not pursuing either a conquest objective (repeatable prod to do the uprising) or an achievement (single prod to do the uprising), ONE new Operation(this is at least repeat prod but not something most will want to make the sole point of their playing a game), Companion returns that are TWO SENTENCES long(single prod, at best, to do the return). Two Flashpoints that few will play once they have their achievements and all the decorations they want from those flashpoints (Small prod to repeat). Repeating content is a key reason to play at this point in the life of the game. A large portion of that repeat-ability has been removed.
  6. I think you miss his/her point. Conquest was probably the 'last' thing keeping them engaged in the game. Conquest 'drove' their choices, AMONG the things they liked to do. Now it doesn't. AND it is slower than watching paint dry to get points. I can't believe anyone enjoys the revamp unless they simply believe that 'sticking it' to their (perception of) the elites/large guilds' is worth their personal pain. Particularly since it actually is sticking it to EVERYBODY with a system that forces people who prefer to play socially in groups to do only individual activities. And the majority of the (very few) repeatable objectives are solo. I can tell you that a number of people who only are able to play weekends, yet contribute to conquest, logged on and looked at the goals and simply ran the 'very few' groupable activities in conquest and didn't even 'attempt' to make their personal conquest under this system. I've personally calmed down. I'm waiting till Tuesday because I said I would if they gave me a plan. If at the very least the huge bugginess of point awards are not fixed then I walk away. I'm not the only person who feels this way. And I 'do' know what it takes to plan, code and execute a release, within large systems, at a large company. I'm a retired programmer. No, they can't 'fix' this overnight. They have a very bad set of code in there and 'fixing' it is going to be nigh on impossible without ripping out major portions of what they put in.
  7. It's a big issue because so little is repeatable. My guild is medium sized. We won planets by repeatable objectives. We are number two on a large yield this week, and that mostly because the patch is so buggy we have gotten points for 'things we did NOT do', and points on other targets that I am absolutely certain are NOT functioning as intended. That's part of the reason that I am hesitant to even do much in conquest this week. Most of this is not working as intended, at least in the point awards and I'd like to actually try to see if I can make the goal in a functional, working as designed, conquest system. I am certain that there is a perception that our guild is large because we won frequently. We aren't large. We are active and have a lot of alts. We made the yield target on the large this week due to the many bugs. If the design had actually 'worked' I am pretty sure NONE of the guilds on that list would have made the yield target, even the one in first place, who actually HAS the individual account numbers that 'should' have made them able to do so. What this new design means for us is that if we want to win we are in fact going to have to go against other medium sized OR small guilds to win planets. Guilds with actual individual member numbers that are high will exclusively win large yield. Guilds with 126 active accounts (like ours) and lots of alts are only viable, if we want to win, on medium and small yield. Pushing the majority DOWN to medium and small yield targets will lessen the likelihood that a small guild will ever take a title. It is definitely not what they planned on doing but seems to be the end result.
  8. Same. The structure provides a direction for guild activities. I have never, prior to this game, at this time, posted that I was leaving a game. I just left. So Bravo for the level of engagement. But..while I have some modicum of hope for the patch on Tuesday, if, as I fully expect, there is almost nothing done to address the myriad problems with the objectives and the overwhelming bugginess of the changes to conquest then my sub will be gone. I can't even flip between alts now without others that I have done no conquest objectives on this week suddenly showing completion of tasks (that are NOT legacy completion). I have completed tasks on others and received no points. I have received points (the world boss bug) for tasks I never did. I don't pay a subscription to be a beta tester.
  9. See this post is exactly MY point. The goal for those screaming for change has NEVER been to balance content. It has been to try and exclude anyone who 'IS NOT ME' from being able to participate in conquest. They don't actually wan't balance, they just want all those pesky other people who kept 'cheating' them from winning by being social, completing activities, and generally playing the game, to go away so that without effort they can win. The actual goal is to exclude anyone from the pitiful amount of content available to them who might get in the way of that happening. Even Bioware isn't stupid enough to lock the large guilds out of content. They believed that what was wanted was the guild rewards. They apparently never realized it was the planetary titles. I fully expect a proposal to pop up in this thread that any character who HAS a planetary title be excluded from participating in a conquest for that planet, and anyone WITH Galaxy Conqueror banned from participating in conquest entirely.
  10. You are clearly NOT in a small guild if you think people in small guilds have one alt. Small guilds have many, many alts in their pool. Less than big guilds but many alts. That small guild can now put up points for 8 characters rather than 40. Do Math. The large guild STILL has that larger pool of individual characters, they will STILL make more points than the guild with 8 characters. Unless all of them quit the game from this utter and complete bull, which serves no one, AND is buggy as hell. Punitive changes are punitive. They do not inherently serve the base you 'think' they will help. Look at the overall impact. Less points to everyone means the ones with more people will STILL put up more points than the ones with less. It serves no-one to restrict the ability to play all the created characters. There is no compelling content to 'do' so we create new alts. When they are created we want to use them. That's universal to anyone playing the game and is not restricted to the size of the guild you belong to.
  11. It wasn't hidden knowledge. Anyone doing crafting could look at their crafting panel, use their BRAINS and say, 'Oh, I can load up ahead of time. Just like I can do ANY crafting offline ALL THE TIME while leveling my crafters up. And you STILL don't get that the mats don't magically appear in those pre-crafters inventory. They farm them. Every Day. All the time. Not just on crafting weeks. Doesn't matter to me anymore. I'm done with crafting. But I hope you enjoy the daily farming YOUR crafters need to do to get mats. On EVERY planet. While sending out their comps non stop when doing any other activity they can fit in while constantly farming ALL planets. Hope you didn't need those people for any group activities. Oh wait. I need to tell you more 'secrets'. They need at least 8 50 influence comps. 9 would be better so they can use one while sending out comps. They optimally should have a life curcumstance that lets them log on their muliple crafting toons at least 5 times a day to resend comps or make intermediate components too.
  12. Anyone who meets the goal whatever their place gets the rewards. So not sure where you are going there. But yes, the ones getting the title for the planet won't change. The conquest goals they implemented didn't work even as they intended them to. They failed to award points randomly due to their buggy nature. The design choices they made that were punitive to large guilds affected small guilds even more than large guilds. The changes to crafting, which are not going to even be looked at until after 5.9 are going to effectively kill crafting. If they intended to do that, good job. I wasted a lot of time and effort over many years now getting my crafters to where they are. I also know that I have no intention of gathering mats for ALL levels all the time and that is what it would take to craft now and make war supplies. I'll make augments for myself and beyond that I'm done with crafting. I'm far from the only crafter who has made that decision. That decision will impact the gtn and the market. I tend to think it would be negative but who knows, I could be wrong. I've certainly been wrong before.
  13. If we didn't call them on it they wouldn't fix anything. My patience with a complete failure to test this change, beyond dev testing, which I know from experience is way too small a dataset to test anything, is very low. I agree they are moving in the right direction. They wouldn't be doing this without all the screaming of this week.
  14. Eric, you are going in the right direction. I do think the things you outlined will help. I do need assurances that you will FIX the bugs in what you did put in. We need to reliably GET the points when we complete a conquest objective. And .. there is no really nice way to say this. You've made it clear WE are the Beta Test for this change and that isn't something that pleases me.
  15. I just did a lockout on a character for the day. I had not done the lockout yet today on any character. I got the lockout points. I then did the Ilum Heroic. I had not done it obviously. Since it is a weekly and I could pick it up! I did not get points for the Heroic. We are having to log on every fracking character and make sure we are not bugged showing complete on OBJECTIVES WE HAVE NOT DONE <that are not fracking legacy> And then just not do that objective for that character!!! I honestly wonder if there was ANY testing of this thing at all. The bugs are haphazard and completely random and change throughout the day randomly resetting. It is BEYOND frustrating. I honestly do not think there is a <insert your favorite invective> point to even attempting to do conquest this week.
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