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masterceil

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  1. Many thanks for reconsidering! I understand your thought process here, but I think the changes you've outlined below are better suited for attaining that goal : ) I totally welcome these changes, along with the attacker point boost! Only allowing for 45 seconds of carrying the ball ought to promote faster and more varied play (rather than a tank just trudging halfway across the map popping DCDs and getting focus-healed). I paused a bit at needing 10 points, but setting a hard cap of 10 minutes brought a sigh of relief. Six-point games often went to time - getting ten points with the reduced time given should definitely present more of a challenge, and make a team feel all the better when they can pull it off! Overall, pretty glad at the changes announced, both with the rollback of hinder and with the new time-based changes to promote faster, more competitive play. Should see a lot more ball passing in the future
  2. Dig the incentive to pass the ball, and making it take more than a push+root to win in acid. RIP Scamper in Huttball, though : (
  3. Yeah, it was pretty laughably sad. All this build-up throughout KotFE and KotET about Zildrog, and we get that?! Ball, dropped.
  4. He's talking about the wall around the spawn point that is frustratingly slow to come down when the enemy is capping your node Also, two points per death is not going to outpace holding two turrets. Your third point in this post is a non-issue.
  5. Define "future" - a day? Week? Month? Year?
  6. These look like they'd be some fairly excellent changes. Probably even enough, along with cross-faction queuing, to get me back into playing the game more regularly - always nice to see a focus on people playing the objectives, and any carrot BW can give for that is welcome!
  7. Thread is TL;DR, but I read the OP and agree on many of the points. I haven't enjoyed Warzones in quite a long time, but x-fac could well pique my interest again. My biggest annoyance with Warzones has been the balance of the matches - going 0-6 in Huttball or 100-0 in Novare Coast just doesn't make for a fun match, win or lose, and there would be long streaks of such one-sidedness that would just make the format either boring for me to play (as a winner) or frustrated as hell (being on the losing side). I've long thought that putting all the players in one pool for matchmaking purposes would help alleviate that pain, and I'm glad to see BioWare finally implementing it. The 5.6 changes to GSF got me into that game mode - a revitalisation and rebalancing on that scale in Warzones could get me into ground-based PvP again as well. People crying about lore haven't been paying attention to the game since 3.0, and frankly need to get over it. It's my firm belief that cross-faction queues for Warzones will do more help than harm to the health of the game as a whole. I'm not alone in my frustration with piss-poor matchmaking in this game, and x-fac is probably the best way to help ameliorate that particular problem with the few players this game has left. Faster queue pops on both sides in general is just a bonus.
  8. Musco said a while back that in 5.9 they'd be swapping the gold and blue icons. Working as intended.
  9. It's your decision to prioritise Conquest over PvP. Simple as that. If you don't like Conquest, don't do it. There are other ways to build out a ship, if you feel that it's really necessary to do that in the first place.
  10. I don't mind gentle nudges to engage in other content that I don't normally do. BioWare isn't holding a gun to my head, and they're not even asking me to jump off a bridge. Yes, I'm willing to do things I normally wouldn't do of my own accord, and I had a blast with my guildies doing it. It's really not as bad as your flagrantly hostile tone implies. That my guildies actually enjoy non-PvP content helped. Trying to "force" Conquest on your guild is your own fault - not BioWare's. My guild encourages participating in Conquest, and we do reward participation. But we don't even really ask our guildies to participate (the typical reminders are just Monday when we give our Top 3 their special ranks, and on Tuesday when an officer mentions Conquest in her weekly guild news reports). We certainly don't try to "force" them. If your guildies are rolling their eyes and interacting with you less because of demands that you're placing on them because you want to participate in Conquest, that's your fault.
  11. Nope. I haven't done Rakghoul stuff in a long time, but I did it last week, having fun with my guild in a Conquest-oriented event. I also hadn't done MM FPs in a long time (or FPs in general - they tend to bore me), and did a half dozen or so of them a couple of weeks ago, just for Conquest. Mostly, I'd been just logging into the game anymore to run Operations, and occasionally some GSF. Other than that, I logged in twice a week for my guild's events on Tuesdays and Thursdays (a couple of OWPvE things), and that was it. I'm certainly not getting my 25-50k Conquest Points each week since 5.8 just doing Ops, GSF, World Bosses or Commanders. I am legitimately going out of my way to get points, because it's fun for me again.
  12. I like the new system, overall. It needs some dials to be twisted a bit here and there, but on the whole, I think the system itself is indeed an improvement to what we had before. When there are new objectives (e.g. GSI, Gree, Rakghoul), I think that's just pretty neat. I got bored of Old Conquest after about a year and a half, because it was just the same old thing every week - GF FPs, GF Ops, Heroics, PvP, and occasionally World Bosses or Commanders. Objectives were fairly diverse every week, but it was same ole same ole. I'd stopped participating entirely about seven months ago. Now, like I said, there is actually new stuff to do in several events. That helped freshen things up, and as a result, I've participated every week since 5.8 dropped. I also like the new interface. It's not perfect, but with the polishing that's coming to it in 5.9, I think it'll be closer. I like the consistency in the repeatability icons with the other mission icons elsewhere in the game. I don't agree with all the decisions BioWare has made in categorising their objective by repeatability (e.g. Heroics, Weeklies), but I like the flexibility in having Daily added to the system. I also like feeding the fires of competition in my guild by pointing to the Top 5 list (which is easier to point out to members than setting a column in Guild window to show Conquest points and sorting that). The best thing about New Conquest, I think, is the fact that guilds need to cross a minimum threshold to collect rewards, rather than vie for a spot on the board. That's another thing that nudged me into competing again - I just gotta help my guild get 200k points to earn some rewards, rather than bust my tail for 750 points only to get knocked off the board Monday morning and get nothing for my efforts. I've already touched on a couple of examples above. I think Heroics and Weeklies should be infinitely Repeatable, or let the former stay one a day (to balance, say, Hoth and Ilum) but set the point award to max value for a Daily (it's currently the lowest value). Also, while they've given us some awesome new objectives in a few of the Conquest events, there have been two weeks now where they were far more limiting. I think I've mentioned it in this thread, but Flashpoint Havoc and Emergency Operations are very narrowly targeted, and should be expanded upon. The former should give points for SM/VM FPs, period, and the latter should include all Ops, including Mono and Fury. In addition, there ought be non-MM FP/Ops viable ways of gaining points, such as the invaded planets' Heroics, Weekly, Rampage, and Slayer objectives - all of them, for each of the three planets. Also on that note, I don't like that it's only three planets every week. I like even less than each of the planets seems to be assigned to a certain size yield - this week's Large Yield target will never be a Small Yield, so even if BioWare is successful in enticing more Medium and Large guilds to invade an appropriately-sized target, Small guilds will never have a shot at the title. I've said in the past that Small guilds shouldn't be able to compete against Large guilds when it comes to taking a planet, and I still hold to that - but Small guilds should have a shot at competing with other Small guilds to take a planet. As an aside, I appreciate the sincerity in how you asked these questions. These threads could use more cordial conversation, and less slinging of mud.
  13. Porsa's count was biased - for one, they blatantly admitted omitting my own positive vote, because they think I'm just contrarian for the sake of it. I did my own survey of the responses and found four generally positive ones. Most of the responses were random/off-topic. But it was a biased survey with a biased person running it, and should be taken with a mountain of salt.
  14. I, personally, am fine doing MM FPs or Ops for Conquest. I haven't done any ops this week, but my play time is pretty limited until Fridays. My distaste for these two events is purely out of consideration for how narrow in scope they are (you literally almost have to do MM FP Bonus Bosses or the five most difficult Operations to effectively earn points), which is something I'm against in principle. At least with Rakghoul Resurgence, you could still do Corellia Heroics and Rampage and Black Hole stuff, in addition to the much-easier-than MM FPs/Ops Rakghoul missions. Flashpoint Havoc and Emergency Operations are both much more limited in available point earning opportunities.
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