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Mathint

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  1. How do you feel about the boss balance? The first boss feels tuned properly, with healing needing to be present and tanking windows which allowed time for everyone to de-stack from the dot. Regnant feels over-tuned; even with 326 gear, augments, legendary implants, and experience, it feels like a "head-through-wall" struggle, with only lucky pulls (In regards to Damage output and damage taken RNG) being remotely close to successful. Even attempts with AoE specs did not feel any better. It took our group 10 hours of attempts spread out the previous weeks. If A: The waves spawns were delayed by 5 seconds more, or B: Damage output by the droids, especially their unending stacks of high damaging DoT debuffs, were lowered a small amount (no more than 5%) it would become a lot more manageable, especially for groups who do not have lots of nim raiding experience. Malgus feels very clean and tuned to 324 gear, with the damage race being intense during the final part of the fight, but manageable consistently. How do you feel about the trash balance? Trash feels nice, nothing stands out either good or bad. Are you experiencing any functionality issues? If so, please explain in detail. When the bonus boss is summoned, we only had one attempt on it, when they reset from one of the group members running outside the room, we were unable to resummon the droids to try again, all the 'obelisks of x' were infinitely interact-able and stacked the debuffs but still did not resummon when we walked in with all of them. I don't know if this is intentional or not, but it doesn't seem like it. Regnant, previously mentioned, feels like a brick wall during the core destroying phases, the final burn felt very smooth, however. Are there any friction points that hinder your progress? Aside from Regnant being a major brick wall, there are no major hurdles that seem too difficult or confusing. Are the objectives clear and easily understandable? The environment of the flashpoint is very beautiful, and clear in the direction players need to travel to progress. On the first playthrough, it took us a little bit to realize that the two keys for the door just before Regnant are randomly placed in a lower and upper ruin took us a little bit, but didn't slow our progress. At no point did it feel that reaching Malgus was confusing. How does the pacing of combat feel? The pacing feels smooth the entire way through with the exception of Regnant being a major wall. Please give us details on your experience with the stone stair segment where you need to traverse a tight path with enemies and other area dangers. The stone stair segment is one of the best flashpoints encounters, it's clear what needs to happen, and it feels achievable (If not a little stressful for the healer when people start standing in the blasts), forgiving enough to where it's not frustrating (Only being able to stand in one or two blasts before being at risk of dying), but harsh enough to where you can't just breeze through the segment. The only issue is that sometimes adds would spawn under the floor, or when being knocked off would clip through the terrain and prevent progress until they died through placed aoe attacks. - Hope to see Regnant balanced, as it is really the only thing in this flashpoint that was a negative experience. Every single part of the flashpoint outside that the first half of that fight is clean, smooth, understandable, rewarding, and beautiful to look at.
  2. After playing the PTS, I stumbled across the season objectives and calendar very easily by accident. I don't think there'll be much of a problem finding it. If someone had trouble with it, I'm certain asking general/guild chat will give them the answer similar to how people ask how conquest and group finder works. Something I would like to see is a small increase to the number of tokens given, as it feels like there going to be an endless game of reward catch-up, especially if new stuff comes out with each season. Something like this would also be cool. Ranked pvp gets flairs for each season, makes sense that galactic seasons gets flairs for each season too.
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