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stompscratch

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  1. If i get a relic proc and my crit goes through the roof, does it apply to already existing HoT's/bubbles or only future casts during that window? Thanks.
  2. I've decided to just stick with 276 and < augments on my toons due to the ridiculously insane cost of mats for the 300 ilvl augments. I have a few questions. How do the augment slots work? If I make the augmentation kit MK-11 can I attach a MK-10 augmentation to it. If yes, what if I upgrade to a higher augmentation? Do I have to replace the Augmentation kit, or will it stay? Thanks.
  3. Hello, New player here. I recently leveled up my Seer, got 306 ilvl, 6 piece bonus, best amplifiers, now im working on paying for the augments. I want to be able to run operations with my guild. Im wondering though, what is the point? If 306 is the cap and I already have the best stuff, what is there to gain from running operations? mounts? achievements, otherwise unobtainable things? better gear? (is that possible?) What is the incentive besides tackling hard content? Thanks
  4. What's worse or equally as bad, is that the game doesnt even warn you before you blow 20$ worth of cartel coins on it, that the companions dont do **** outside of combat. They also dont benefit from almost all companion gifts either. its a 20$ crock of ****.
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