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captainbladejk

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captainbladejk last won the day on March 25

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  1. The fact that you're resorting to the whole "doing nothing" bit in relation to the rep token shows me you don't know what you're talking about. They don't magically appear in your inventory, you still need to farm them out. Whether it's 5 minutes or 5 hours I put in the work to the standard THEY required. If I farm 10 tokens from 10 flashpoints, heroics or whatever, I did the work they required, but now suddenly that's a problem and not enough? Are you kidding me dude? If I wanted to do GSF or pvp I would queue for it. They do not get to dictate to me I must do GSF or pvp. That's not happening. I will leave before that happens. If I want to play that stuff I will do so on my own accord or go play CoD.
  2. What's baffling to me is this kind of attitude here. You being maxed and unable to do certain objectives is NOT a punishment. People having an easier time than you or I did when we were new is NOT punishing veteran players like us. It used to be if folks wanted to level way back in the day they had to do nearly every single quest on a planet in addition to their class story, and sometimes even that wasn't enough. Thankfully it's much better than it was before and folks can still go back and do the other stuff later. With that said, although my legacy is maxed out, I'm not calling for nerfs to that objective because some newer player benefitting from it has ZERO effect on me. Likewise if you're maxed out on reps and couldn't benefit from the 43k but another could, their ability to do so has ZERO negative effect on you. They're not stealing resources from you, they're not locking you out of anything, it's just you are farther along than they are. Season rep gave people like you or me that have completed alot of the reps the ability to benefit from that 43k again which is why it was foolish to remove it as it completely negated the whole "i'm maxed out on everything" argument. Suggesting you are somehow negatively impacted by someone else benefitting from the 43k is just plain foolish. I just do not get why some people feel so threatened by new player coming along and earning the same stuff as you, but having an easier time with it. Them completing some of the same achievements doesn't take yours away or diminish yours in any way. For example I popped a white color crystal out of a pack at one point, yet if they were to add them to a vendor for credits that doesn't effect me negatively at all. It doesn't take away the fact that I got mine from a pack, or steal my ability to use the crystal. Honestly I have to ask, how are you personally hurt if someone was still able to benefit from something you maxed out ages ago?
  3. If people can't handle criticism then they shouldn't take jobs like the one he has. If dude hadn't come on here and tried to dev-splain yet again why he's right and we're wrong, and tried to talk down to everyone, I wouldn't have responded the way I did. You don't get to disrespect people then not expect some blowback. Personally I would like to know who his boss is so I can make a customer complaint.
  4. You say you're listening to feedback yet here you are again tripling down on this change trying to convince us you're right as you insult the players in the process yet again. So no you didn't hear a thing but are letting it go in one ear and out the other while gaslighting the playerbase. I don't know where you think rep tokens come from but they don't magically appear in inventories, you actually have to farm them out. If I do 10 flashpoints, heroics, quests or what have you and I earn 10 tokens, it makes no difference whether I pop them all now or later, the result is the same and I still did the work your team said I needed to do in order to earn them. If you honestly thought the rep tokens were too easy to get and paying out too much reward, why did your team set the standards that low to start with? Point blank, your team is the one that set those standards of "low effort" and now here you are trying to blame the players for a problem that YOU created and gaslighting the players by saying it's "low effort for high payout." Quite frankly sir you have some nerve. Every person farming out those rep tokens was a butt in a seat engaging with your game. Yet for some reason you feel the need to spit in our faces and tell us we're not doing enough after years of it not being an issue, then belittle us and blame us for a problem YOU created. If you want something that's "low effort" why are you not also nerfing the GSF and Arena, and Warzone objectives since you can quite literally do nothing and get paid full bars of conquest or more? As for your claims about "reducing the need for more reputation tracks" yeah I'm calling hot bantha droppings on that one. You stealth nerfed a bunch of stuff because you thought somehow that's going to make players want to grind more or finally play GSF and PVP to increase your precious metrics and you got caught with your hands in the cookie jar. Your actions do not line up with your words. Don't try to dump a bucket of water over our heads and tell us it's raining. If you really believed in the whole "all changes effecting players need to be communicated" as you said before, then you would've made sure these nerfs were listed in the patch notes, or better yet put on the PTS so you could get feedback before you actually pushed it live. What's the point of a PTS if you're not going to use it and just push stuff out? Frankly dude, you should be ashamed to come on here and disrespect the playerbase to the degree you have here. If any of my employees disrespected my customers the way you've disrespected everyone here, that employee would be out of a job. I really want to give you benefit of the doubt and hope you don't intend it to sound that way over pure text communications, but it absolutely does. Low session time is better than no session time as that's a butt in a seat playing your game that's potentially subbed and spending money, so what's the issue here? Even if it's only for say 10 minutes or 20 minutes, that's someone playing your game, logging in and doing stuff. Why should they not have an opportunity to earn a fair amount of points just like the people playing multiple hours per day? Quantity of time spent shouldn't matter as much as quality of time spent. I'll take a fun 10 minute game session over a stressful 10 hour one any day of the week. Trying to punish people for not playing as long as you want isn't going to make them want to play longer. By your own words, if they're playing a variety of content and sitting in a seat engaging with your game, what's the issue? You previously complained about low session times, yet you're literally complaining here about people in your game playing content. So I have to ask dude, which one is it? Do you want people playing or don't you? Because it's oxymoronic to complain that people are playing your game while also complaining about low session times. Those two things don't go together like you think they do. So if I'm reading this right, hypothetically speaking if I wanted to do the Makeb daily quests for the patrol, or other choice of patrol areas, I would be able to essentially unlock it on one character, then swap to another on my legacy that hasn't yet gotten to the Makeb daily quests and then do them. If that's how it works then alright you have my attention and this would be a welcome change. It's a start, but I have to ask, what exactly took so long for stuff like this to be unlocked? For that matter why was it locked to 49 and below to start with? This and the daily area thing above on their own are not enough, not by a longshot. There is still a MASSIVE disparity between points available for PVE objectives vs what's available for PVP and GSF objectives. As I've said and will continue to say, the universe will die of heat death before you ever see me in PVP and GSF. I have no desire to play those game modes but hold no ill will to those that do. However simultaneously as I said above, if you want low effort stuff you can quite literally sit AFK in some of those matches and just talk or what have you and get full bars of conquest. Assuming 5k per heroic that's 20 heroics to max a toon out. Assuming 2k per heroic that's 50 to max a toon out on conquest. Who in their right mind is going to do 50 heroics on a toon to max their conquest? Talk about insanity. Now I realize that most folks will supplement with some of the higher payouts to knock that number down, but good grief dude. This is supposed to be a game, not a second job. Next the line in bold there just stinks of an attitude of "take these crumbs and go away peasants". It's arrogant, rude and condescending to no end. This is not enough on its own again, not by a longshot. People were already engaging with your game to earn rep tokens to start with, but apparently that wasn't good enough even though you didn't have an issue with it for years. Then you complained about it not being enough and punished players for playing to standards you all set, then belittled and outright gaslighted the players by calling their play "low effort". Then you complained about "low session times" and in the very next point complained about people playing your game at all and doing a variety of objectives to complete stuff. Dude you really need to hire a publicist or step back and think how what you post sounds over pure text, because quite frankly this is one of the most outright disrespectful posts I've ever seen come from a game dev towards their players. Whether you intended it to be that way your not is irrelevant to how people take it. Quite frankly I don't appreciate the condescending tone of your post nor do others here. If you're really listening as you say, then first you need to apologize to the players for belittling them and talking down to them. Then you need to revert this nerf completely. People are straight telling you that you got it wrong, and trying to convince them they're the ones who are wrong isn't the way to go.
  5. As a guild leader and raid leader, you can pick and choose who you allow in and who you don't. Juggs are fine as they are and don't need to be nerfed. One person disliking juggs is not a valid reason on its own nerf them. If one wishes to get rid of a meta, you buff the under-performing stuff because it's not being played for a reason. Nerfing the stuff that's actually performing save in very VERY specific circumstances is not going to want to make people play something else, it's going to want to make them quit. If you feel you are still too strong, play something else or as the above poster said, strip down to 324 greens. I will never understand why some want to demand something be nerfed for everyone else because of their personal dislike.
  6. What business is it of yours if they're hitting conquest on 30 toons or just 3? How are you harmed by it? Are they able to steal resources from you? How does this even remotely effect you in the negative? Did they farm those points legitimately? If so what's the issue? Who are you to try and dictate how many toons they should or shouldn't be able to run. I'll never understand why people in this game or any other are so threatened by the idea of someone farming their tail feathers off on multiple toons when it has literally zero effect on them as another person. At best you're talking 750k credits assuming you get one of those 25k credit vouchers on each of those toons. I can sneeze 750k in this game. 30 toons means a butt in the seat farming, engaging with the game, potentially spending money, and helping keep the game going.
  7. This is another reason that removing the rep bar from seasons was a foolish decision. It completely nullified this issue and allowed rep dings. This could easily be solved today with an infinitely recyclable rep. Every so many tokens pops a level and gets some novelty thing like a cheapo cosmetic item, maybe an actual loot item if they wanted to go that route, or something. Consider it a rep supporting their faction kind of like prestige. Would give someone something to do and folks love to pump numbers as high as they can so there you go.
  8. Says the guy complaining about other people complaining. So by your own logic, when can we nerf GSF and PVP into the ground since you can literally get paid for doing nothing?
  9. Either that or bring dark vs light back finally and let folks farm whatever tokens they want full time.
  10. THIS. All of this. The rep token at least for me is the straw the broke the camels back in a long line of dumb decisions they've made. Combat styles forcing you to pick and choose between powers you've had since the start of the game or just after was a big one. They steal 5 abilities from you just to quantify it, then let you pick which one out of 3 they give you back is not new or exciting content, because you're still missing 3 powers while they pretend they've done us a favor, when in reality it's less game mixed with recycled content. That's not new or exciting. What's really infuriating with this rep nerf isn't strictly the fact they nerfed it needlessly, it's that they tried to stealth nerf it in before going "oopsie we forgot to list it", then on to essentially say "yeah we nerfed it, heck you gonna do about it" all in the same post that was nothing but a condescending word salad of corporate double speak insult to the players that was Eric's post. If they really believed the whole "every change effecting players should be communicated" bit then they would've made sure something that important was listed and double or even triple checked the notes before going out. "oopsie" is them forgetting a bug fix or something minor. That was just them being plain underhanded hoping it would slip under the radar and getting caught with their hands in the cookie jar. Now the only reason they're dragging their feet is because they're hoping that if they wait a little bit people will forget and it'll blow over. It could be fixed in 5 minutes if they wanted to, they just don't want to. If they hadn't pulled the underhanded route then tried to dev-splain it away we wouldn't be in this mess. Of course some people just don't want to see that.
  11. There's a clear way to win here, revert the nerf like it never happened. There was no valid reason to nerf it to start with. As another has already pointed out, if that's the new standard for game development the entire industry may as well shut down since no development can be had. I despise pvp with a burning passion, so any update revolving around it is useless patch data and a wasted update to me. However I'm not going to rage out at the devs for making a pvp update or demand it be nerfed purely because I'm not the target audience for that stuff like others have. Now while not every update is going to please everyone, again there is a clear win here which is reverting the nerf. While you may not be able to satisfy everyone all of the time you can absolutely do something about it when a large portion of your playerbase is saying "this is stupid and needs to be reverted". Contrary to popular belief of some people, devs are not always right.
  12. Dude go eat a Snickers bar and breath before you bust a blood vessel from all that rage. In order to "get 43k in 30 seconds" I had to farm that token out before hand, either from heroics, FPs, or another source. Last season I used Dark Spores to get tokens. In order to get those rep tokens I had to farm out the Dark Spores first. If I farmed out 10 FPs to get 10 tokens, it makes zero different whether I turn them in now or over the course of 10 days, I still did the work for those tokens. You not liking my ability to do that doesn't make it invalid. I've been doing that "something else" for years now instead of doing pvp because quite frankly I got tired of dealing with people who share your same elitist attitude. Yet even though people go off to do our "something else" here you come whining about how us using a rep token needs to be nerfed because you don't like it all while you throw a hissy fit because people suggested pvp be held to that same standard nerfed since you can go afk and still get full bars of conquest for doing nothing. It's really a simple concept, if you're going to demand how I prefer to play gets nerfed, I'm going to also demand your preferred playstyle be held to that same standard. This further reinforces that you don't know what you're talking about. If I want to benefit from the Socialite 1 and Socialite 2 objectives I have to run a total of 8 FPs. In order to progress those 8 FPs I have to actively be engaging with the game. On the other hand you can sit AFK in multiple Warzones or GSF matches, do literally nothing and get paid multiple times what I do even though you did nothing to earn it. Saying someone "only spends 5 seconds consuming a rep token and logs out" ignores the previous farming required to obtain said token. It's no different than saying your doctor shouldn't be paid his normal rate because it took him 5 minutes to diagnose and treat you even though he had to go through years of medical school to get there. So point still stands, when are we nerfing the pvp objectives since you can literally do nothing and get full bars of conquest? By that same logic I'm going to ask this. Why should you be able to sit afk in pvp and get full bars of conquest while the rest of us have to actively engage with the game? The reason ranked was taken out was because you could cheese premade teams and win trade to boost your rating as a big one. You talk about "why does the game cater to x group" and here you are demanding they cater to you specifically and nerf everyone else who doesn't play like you, and boost conquest requirements to 250k because of what exactly? Congratulations, you scored higher on a leaderboard in a video game. Am I supposed to be impressed by you putting up more points than me or something? Whether you like the reasons people cite for it being an issue or agree with them or not, does not matter. You're free to dislike their reasoning, but your dislike of it doesn't make it invalid. You're one guy with one opinion on a forum and the game doesn't revolve around you. Your way is only one of many ways to play the game and your way is not the only correct way.
  13. Saying you were wrong was not an insult, but simply stating reality that could be verified. Nothing more nothing less. I also said that you either don't understand still or don't want to understand because that's the vibe I get from it. You keep pushing back and saying that my calculations are off even though it's been explained to you why they are what they are. Previously you had stated my calculations were wrong because you only get points from FPs at 80 if you do MM and to count the 8k per veteran is counting points that don't exist. You also keep saying that the numbers are incorrect but don't explain exactly how they're supposedly wrong. It's not enough to simply say something is wrong, you have to provide evidence of it. Is there an objective triggering that I missed, is there a bug giving more/less points that it's supposed to? It's long been established that you get points for killing mobs that would give you XP, and you also get bits of conquest for completing heroics, FPs and similar that's not actively listed. You can look this up and even put in a ticket to ask them if you wish. Simply because something doesn't appear in the mission log list does NOT preclude it from giving you points. Now for the final time, when I did those calculations it was under the guise of what an average person COULD do in a specific time frame, not specifically what they WOULD do. In order to benefit from Socialite 1 and Socialite 2 I am required to run a total of 8 flashpoints. My first one of the day gets me the basic 8k for the daily bonus on top of the normal amount of points I get for said flashpoint. The final 7 flashpoints are going to reward normal amounts of points for their respective instance. I did that test this morning to verify your claims of it not giving out points unless I was on MM, which was a simple test to do. Start with a fresh toon, run the instance, look at results then subtract the listed objectives from the final total and whatever is left is what came from the FP itself. In this case 5,222 is what was left that came from the Cademimu itself. Thus the notion that you don't get points unless it's MM was verifiably false. That 5,222 also fell within the 4k-8k range that I specified for FPs. Those 8 FPs have to be completed to trigger other objectives, just like those GSF or pvp matches have to be completed for them to benefit from their specific objectives. Refusing to count those numbers for those FPs would be disingenuous on my part as I'm basically painting a false picture and making it appear the disparity is wider than it actually is. So if that makes me wrong in your book then so be it.
  14. If you want to further kill the game that's a great way to do it with foolishness like that. So by your logic when are we nerfing the pvp objectives into the ground since you can literally do nothing and get paid full bars of conquest? Rep tokens don't just magically appear in your inventory, you have to actually farm them out. How about you stay in your own lane and farm stuff how you like to farm it instead of trying to dictate to others how they should be allowed to earn their points. Simply because you personally don't like how someone farms doesn't make it invalid. Whether a person did the work to generate that token last week or last year, they still did the work required of them. Only people I see whining are pvp types that are somehow convinced a 43k token is a problem when they can get paid for doing literally nothing.
  15. In this instance yes, you are verifiably wrong about several of the things you have listed and do not understand or don't want to understand why the calculations were ran as they are. Since you mentioned only counting facts I went into the game this morning and did a run. The FP was a Cademimu veteran with me being the only level 80 in there and the highest guy being level 32 after that. So the run took longer than it would normally take, about twice as long in fact if I was running with guildmates. You can see from the screenshots below I went in on a toon that hadn't touched conquest for the week yet and started out at zero points earned. Afterwards you can see where he was when he was done. Now at the end of the run he had 33,899 points having popped a few objectives in there, plus the points from the flashpoint itself. Working backwards we can do the math and figure out exactly how many points were obtained from the FP itself. Take our 33,899 and subtract the 4 objectives that were completed in there and we come out with 5,222 points obtained from the FP itself putting it within the 4k-8k range that I specified previously. Cademimu is rather sparse on mobs compared to other FPs or that number would've been closer to the 7k-8k range. So to suggest that it's only MM that gives points at 80 is objectively and verifiably false. 5,222 is just over what you get for doing a heroic on a planet. So to say it's not comparable is just untrue. If we assume for sake of argument all 8 of the FPs only gave the 5k points, that's 40k conquest just from the the FPs themselves. THAT is why I included that stuff in my calculations. When I said you not liking your options doesn't mean it's not an option I wasn't speaking about MMs, I was speaking of you forming your own group to bypass the time spent in queue. If you have a group of 4 people you don't have the long wait times you would otherwise. I just showed you what I got from doing a veteran mode at level 80 so the idea you have to do it on MM is objectively false. If you want to do your farming on MM then go for it. Otherwise I don't bother with MM anymore than I have to or unless I'm with a guild group. You are the exception and not the rule. I've already said several times the calculations were what the average person CAN do if the goal is to generate points, not necessarily what they WILL do. Do you not understand what averages are? If I want to represent the largest number of people possible in calculations I'm going to use averages. If 30% of the playerbase does less than what I list, another 20% does more than I list, and the middle 50% does exactly what I list, which do you think is going to give the best snapshot of what people are doing? Now out of everything I listed above, how much of those calculations you choose to do is entirely up to you. The calculations are merely a theoretical amount people could accomplish to complete the higher payouts in pvp and pve. In reality some will do more, some will do less. At the end of the day the total amount of points from that run fell within the ranges I specified. So what's the issue other than I didn't take your specific playstyle into account?
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