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Gamemaron

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  1. 1) Inventary: Not being able to close the inventar with "I" is a problem. This needs to come back 2) Stats: We need to be able to see our stats at one look, without clicking through 3 sub-sections. Just like how it was at the start of 6.0 3) Inventary: The light blue lines around the icons in the inventary are jarring to look at and create an effect that makes one actually dislike looking at them (see one of the posts above). The empty-space between the single inventary-places are a waste of space. Or: The old inventary was good. Way better than what we have now. Return the inventary to the way it was. 3.1): Inventary & Char-screen: We need to be able to hide the inventary in the char-screen. Definitly. 3.2.): The Character Screen takes up way, way, way, waaaaaaaaaaay to much screen-space. As in absolutly to much 3.3.): Because it's waaaaaay to big the chat overlaps with the Char-Screen, meaning, to get to the tab most on the left one has to move the to big Char-Screen 4) The Outfiter: Outfits are automaticly switched once you klick on one outfit. This means that, if we want to have a look at different outfit, it will be shown in game immediatly. Some people might have outfits they only use for special associations or don't want to show around to everybody. So please do not auto-wear a selected outfit ingame, have us manually click to actually wear it. Just like it was 5) Char preview: Zooming in to preview your cloths lets you only zoom in on a static axis towards the belt-area. If you want to zoom in on your boots you can't do that, as you cannot move the char in the preview-window 6) Making a new Character (Zoom): The zoom range needs to be adjusted. We need to be able to zoom in further. I had to stand up an get my nose as close as 10 cm to the screen to properly see the eye-colour. And the different zoom-levels do not yet work properly. It's to cluncky 7) Making a new Character: The icons for what we have selected (faction, Original Story, class) are missing. They need to return, or at last something to inform us of our selection needs to return. Selection of a chars looks takes time and having to go back a step to view what it was you selected for class, or to confirm that yes, you really clicked the correct class, is annoying as hell 8) Making a new Character: Weapons are not shown correctly for the first (auto-)selected class of each origin-story
  2. There is not that much to see. You get the area, if you fall down you land on an invisible plattform with 4% HP left, have yourself a nice view on the underside of the area. If you walk further you will fall again, this time an "invinite" on with a fade-to-black. You will have died from fall damage and wake up back on the ledge. Related bug: It seems that this happens when you decline the option to switch your primary combat style on a char with opposside alligement. Related to that: There seems to be a bug where the option of switching pirimary combat-style on a char with 10k light/dark points and zero dark/light points isn't even offered. Had a full Dark V Jedi-Guardian, could only select the secondary combat style (and then ran into the bug of not even being able to change between primary and secondary one back on the fleet). But, and here we come back to the topic at hand, I got the Mission to switch combat style due to oppossing alligment again - and landed back in the "switch-area" without any cutscenes playing. Btw. setting a loadout before selecting your secondary combat style seems to be the fault. For Force- and non-force classes both. If you do this, you will be unable to swap between your primary and secondary combat style once you have your second one selected
  3. Right now, on Tulak Hord, there are two players (one of each faction) who have been spamming their links in the chats on several planets again and again and again since the weekend, and offering 30. bzw. 65.Mio for new Subscribers to klick on their links. Do they mention that they are getting Cartell Coins out of this? Of course not. I even saw someone posting his ref-link in the lfg-channel (the custom endgame-channel on Tulak) The reaction of the rest of the players on these planets? Extremely annoyed, extremely pissed, and super grateful that this sh*t will finally (finally!) stop with 6.3 And this, the scenario described above is one of the reasons they are taking the ref-links out and most people (well, except for those scamming the others) are just “Thanks! Good riddance!”. Nobody can tell us that THIS was how the program was meant to be used
  4. Good radiance, finally. Goodbye ref-link-spam in the chat, you will not be missed. Shooting down people who tried to screw over new players got tiresome years ago. On the other hand, does that mean that does of you who got screwed over as new players who hadn’t had a plan of how this game works, can now get out of these links and the people feeding cartel-coins of us for years without having to have our subscription lapse for 90? Meaning that a 1-day lapse would now be enough? As Customer support said they (sadly, oh so sadly) couldn’t do anything in that regard like, oh, cancelling the link-account-connection for example. (I have a Guild-leadership and a raid-group to take care off and therefore can’t just pause everything for 3 months, but would really, really, REALLY love to finally get out of that link)
  5. After the last patch the amount of renown points for quests seems to be incorrect. I was doing the daily-missions when I noticed a significant discrepance between the renown-points shown to be granted on the "accept quest-reward"-panel and the renown-points shown to be granted in this yellow text in the chat. Went to Ziost to confirm it there, and yes, the amount is incorrect. Thats what I'm talking about in detail (I made screenshots of everything): Note: Character is renown-rank 695, has a 100% renown-boost running and the +10% renown-points enabled in the legacy (and (in case that still counts) the +25% bost for all caracters from getting every class to command-rank 300 prior to 6.0) Now into the details: How it should be: Renown points before accepting quest-reward: 94.076 Renown-points to be granted according to quest-reward-panell: 24.818 New amount of points should therefor be: 118.894 The reallity: Renown points before accepting quest-reward: 94.076 Renown-points to be granted according to quest-reward-panell: 24.818 Real Renwon points granted for the quest: 13.906 Then an additional amount of 4.454 points granted for ... something (I have no idea for what exactly) New amount of renown-points: 112.438 That are 6.456 renown-points missing! And it wasn't only for the Ziost mission. Same was the case for the Czerka-Dailys, the Onderon-Dailys. Hell, propably even for the Czerka-Weekly (Porblem only got to my attention after accepting the reward for the weekly, so I don't know) and the guild-conquest-reward. Additionaly the wrong renown-points have been shown time and time again in the last weeks in the german client at last. There were instances where the quest-reward-panel would show numbers like 9.08 or 17.03 or something else odd as the renown-points to be granted and then granting around 13.xyz points instead. The 4.454 points seemd to be granted for every daily mission done, I have no idea where they are from. An no, they aren't from any conquest-missions done. I've looked that up.
  6. For anybody who is interrestet here is where the same discussion is going on in the swtor-reddit. To make it short: They don't like it either. and (the title of the second like is a little misleading. It too is about the new character sheet not the inventory)
  7. Funnily enough (no, nothing about this is funny) the WIP icon seems to be English client only. But BioWare: it's called "Aktueller Hüllen-Verstärker" not "Hülle-Verstarker" Hüllen and not Hülle! At last keep you April Fools joke grammatically correct!
  8. That's because the new amplifier abomination turnes invisible then. Note: INVISIBLE not gone. You can therefore drag the character sheet around when you click on the now invisible amplifier window and you can't drag the character window all the way to the right side of your screen because there is still the invisible amplifier sheet blocking that. Yeah, so not gone. "Invisible" but still taking up space. And you can't even scroll in on the main screen or rotate your camera while your mouse is lingering on the now invisible amplifier window! Are you for real?! Please, whoever designed/build that, I know a lot of professors that would start grimacing if you put something like that in front of them. So let them retake a few lessons on design, realisation - or let a proper software engineer have a look. They are there to help you developers avoid results like this!
  9. I can only repeat what I already said in another thread a month or so ago regarding the new character-window: 1) Make the amplifier-List collapsable/hideable 2) We need the second stat-panell back asap Now, fully implemented, it looks even worse than I thougth. My first thought upon seeing it was "What is that for a monstrosity?" - Takes up to much screen - The character-puppet is too big, too prominent, just too blatant. (Not even the caracter puppet in the preview-window is that large and for a good reason) - The puppets background looks like it was taken straight out of Windows NT/95 - The fact that the character puppet in the character sheet has a rather pixelated graphic at the edges because of how zoomed in it is doesn't help the Windows NT/95 feel (yes, I'm playing on highest graphic setting) - Did I mention the non-collabsible amplifier-window? - Or the fact that the new window takes up 2/3 of the screen? (1080p too btw) Edit: yeah, I'm well aware that simplifying designs (and robbing them off anything that made them unique and distinct) seemed to be the (worse and worse) go-for right now, but please at last try to keep the UI functional if you're already insisting on redesigning (and in the process taking away what made swtors UI so distinct) what already was a very good UI. ((Btw does somebody know why one keeps getting logged out as soon as one moves to the forum but staying logged in into ones account at the same time? Had to edit this from mobile as two different browsers refused to show me as logged in at the forum))
  10. THIS, THIS and THIS! If the Amplifier window opens every single time one opens character sheed I promise you, people will start cursing in annoyance in two seconds flat. I know I definitly will. And, other then that: Please give us a chance to get the second stat-panell in the character-window back. Seeing the percentage of your alacrity - or shielding and absorb - is, you know, actually quite important. You don't have time to resort to switching panells if you want to look something up quickly in a fight. And not only in a fight, one doesn't want to have to switch panells everytime one switches out a piece of gear to get a good look at the changed stats. Oh, and this too will annoy a lot of people very fast. What do we even need a bigger character puppet for? To preview our gear? That's what the preview window is there for. (And if your changing the char-window for the future implementation of, well, maybe something like the includation of weapons in the Outfit-Designer, then maybe say so? - and still give us the second stat-panell back) Please, BioWare, stop making the UI worse and worse. And spare yourself the sh*tstorm the new, non-collapsible, Amplifier-window will bring.
  11. As of 9.February 2021, the Achievementis still broken. 3 others and I ran the Uprising on MM on 29.Januar 2021 without activating any trap and none of us got the Achievement. I ran the Uprsing again solo on Story today (killed the boss 10 minutes or so ago) without triggering one trap and didn't get the Achievement - again. I'm saying again as it wasn't my first try without activating any traps to get the Achievement. And another group of my guild ran the very same Uprising on story around an hours ago - again without activating any traps and still not getting the Achievement. Will that be fixed with the next Update? Or, more preceisly, will that be fixed without the Uprising getting back to the near unbeatable level of difficulty it had prior to 6.0? Btw. great that I have to revive a 2 and a half year old thread for a bug still hasn't been fixed despite the last report of said bug having been made just one year ago /sarcasm Edit 11.February 2021: Oh, look at that. As soon as the bosses are killed within 3% of each other the Achivement works. Still, one shouldn't need to kill the them at the same time for the Achivement to work (on Story at last)
  12. See title. It's the same bug we already had one year ago. Can't acces any in-game mail, all of it just vanished. On Imp and Rep side alike EDIT: Relog didn't help, on Imperial and Republic fleet everybody is complaining about this, so everybody mail vanished
  13. Should be around 1 in the morning then. Difference is around 8 hours I think
  14. So, I was running some h2 for levelling with a friend of mine and noticed quite a few strange things with the XP. Normally (or as it should be) you get more XP when you are in a group. Nope, not here or not anymore My Char was a lvl 13 Commando, my friend first a lvl 70 Shadow, then a lvl 18 Guardian Here is how the XP-gain on my little Commando changed, depending on who I was grouped with (as seen on silver enemies on Taris h2) XP-gain alone: 837 xp XP-gain with lvl 18 in group: 485 xp XP-gain with lvl 70 in group: 215 xp Shouldn’t it be the other way round, as that one gets MORE xp while in a group and not LESS? I made screenshots of this, because I just couldn’t believe what I was seeing. And befor you ask: Yes, we reseted the phase more than once to test the xp-gain with the exact same group of enemys The same happed on Coruscant in some other h2 (to the point where I got only 30xp when grouped with the lvl 70 instead of 900xp when alone), and, after the Shadow went from lvl 69 to lvl 70, I got none XP anymore at all until we disbanded the group and formed it new. That all is something that is definitely only happening since 6.0. At lvl 14 the xp-gain was: Alone: 822 or 873 XP With lvl 18: 512 XP With lvl 70: 228 XP Or, in other words: Don’t group for h2, don’t play the Multiplayer-Part of this MMO for levelling right now, it will only work for your disadvantage and slow your levelling process down significantly And now, please don’t tell me this was an intended change because if it was: what the hell where you thinking?
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