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Edaros

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  • Location
    Norway
  • Interests
    Too many to bother listing!
  • Occupation
    Musician
  1. That's just simply not good enough. I know how to use the sit emote but we shouldn't have to, and that's the point. As i said before, there are other games that uses the same game engine where you can use your furniture properly. I'm definitely not going to give up on it just because someone, be it a fanboy or a white knight, strolls into my thread, telling me in a subtle way to 'deal with it'.
  2. This might've been suggested many times already but i'm still going to make a suggestion on it. Why give us all these cool furniture if we can't use any of it in a practical manner? Most if not all games with player housings lets you use your furniture. This is the ONLY game i've come across where that's not possible. The game engine is not the issue either because i've played other games using the same engine where players can use their furniture. There's already sitting animations from both cutscenes and emotes, why not use them and let us sit in our chairs/couches? After all these years, i would've thought BioWare had implemented these changes but coming back to the game, seeing that nothing has been done is a bit, sad.. Come on BioWare. Get with the times!
  3. I spent an entire hour clicking on the large ceiling crane and nothing. That's kind of the point. We shouldn't have to struggle to remove a decoration piece like that. If it was click-through, that wouldn't be an issue and we would've been able to simply click the hook directly through the decoration piece. It's a simple task to add such a feature to the edit mode. Granted they actually care about quality these days. I mean, when you go in-depth and look at how they've designed most of the stronghold, stuff doesn't even allign correctly, making stuff look out of place. Especially the floor tile hooks in many cases. I'm fine with that, though, but i'm not fine having to waste hours decorating only to struggle on certain pieces that cannot be picked up without spending hours trying to find a bug in the decoration piece that you can click through to access the hook. This is an issue that shouldn't even have to be an issue. They need to do something about it, that's all i'm saying. I've always stood up for BioWare, but for this game, i'm not gonna defend them for such a major oversight. The game has been left in shambles for years and for a game that is their bread and butter, they need to do a much better job maintaining it and making sure bugs get sorted and missing features get implemented. It's sloppy to say the least.
  4. Hi, so after decorating for who knows how long now, i've found myself getting more and more frustrated with the fact that if you place e.g a Factory Ceiling Crane up, you can't take it back down without clearing the entire room because the object is much larger than the hook itself, and there's no way to interact with the hook after placing it and exiting the settings window for said hook. This is a major oversight by the dev team that needs to be rectified asap, and the best way to do that is to make the decorations click-through while in edit mode so that we can interact with the hook to pick up the decoration piece instead of having to waste countless hours by having to remove all the decoration pieces in a single room, which also affects each adjacent room, meanin it could potentially cause you to pick up every single decoration placed in your base. As i said, this is a major oversight and one that i'm fed up with having to deal with. I love decorating my stronghold and my guild's flagship and stronghold, but i'm at my very limit as to what i find acceptable in terms of missing features in such a large part of the game. I'm sure something similar may have been brought up in the past but i for one couldn't find a post that covers what i needed to address here. As Yoda would've said. Fix This, You Must. I hope ya'll have a merry Christmas and a happy new year.
  5. Unfortunately, the game engine used for this game is a pain in the neck to work with. Many problems with the game has to do with the fact that the current game engine is horribly outdated and unoptimized and it reflects in how the game displays shadows, lighting etc on our characters. Shadows behave like a strobe light in certain cases, especially during cutscenes. Lighting sometimes have the very same behavior as well, and in some cases lighting effects just completely vanishes. I'm all for changes, though perhaps the biggest suggestion i'd have is to re-make the game using the latest Frostbite engine or Unreal Engine 4 (or wait for UE5). A man can dream, right?
  6. Not exactly true. In both games you have radial menus left and right to make up for the lack of a keyboard. STO alone has more than 40 buttons through radial menus and other features so it's by no means impossible. TERA Online is another game coming to the consoles soon as well that uses a radial menu system for lots of features. The only restriction is the hardware. However, if they release it on the Xbox One X, it would work, as the game on the PC isn't exactly that demanding in terms of specs compared to TERA Online or other newer PC titles out there, that still manages to run fine on the consoles. I mean if you look at the texture in SWTOR, it's pretty freakin horrible up close.
  7. Found a guild, so if a moderator could delete this post, that'd be great!
  8. Before complaining about Jugs, try playing a Marauder... They've been broken since day 1, and nothing has been done to fix their viability for pvp, fps, ops or solo play in terms of survivability. It feels like the devs were totally wasted when they designed the Marauder. Jugs really have nothing to complain about.
  9. You're not the one ruining it. The developer on the other hand is by making PVP gear on par with PVE gear, or better than PVE gear. PVP gear shouldn't be a valid option for fast entry into the hardmodes. Getting into hardmode should require some PVE dedication. PVP gear should have primary stats lowered to the point where it's worthless in hardmodes, just keep the PVP stats as they are,, that way people will have to acquire proper PVE gear before doing hardmodes, like normal people do. As i said though, that's not your fault, it's the developer's fault for not thinking ahead, nor clearly enough when making the stats on the PVP gear.
  10. If my connection is ISDN, the servers are running on a 54k modem.
  11. The servers have been unstable ever since the launch, pretty much like their customer service...
  12. For mine, i went with Habran Til'thran.
  13. Errrrr... Right... PVP gear SHOULD be crap in PVE and best in PVP.... PVE gear SHOULD be best in PVE and crap in PVP... Sadly as it is right now though, PVP gear is better for most classes/roles than what you pick up from running HM FPs. If people want a free ticket to do ops, they should just go back to the good old welfare mmo that is World of Warcraft. The only ones ruining an MMORPG would be the whiners, crying when a certain aspect of the game gets balanced.
  14. Then get a better computer. Now, shush.
  15. Most people don't bother getting her that high until mid/late 40s for a reason, and that reason is. There's no point to it. I'm stuck with Mako on my BH and he's lvl 29 whilst affection with Mako is at 8140.
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