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sennahcherib

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  1. I wish I could also skip sov and EoO. Sov has no interest at all, it is a waste of time. EoO is just boring, and again the same villain + again a mind meld + the tedious boss fight, even worse than the last fight against revan on Yavin. The interesting part of the story is done by Kira and Scourge, the treasure hunt (body)
  2. I just quit playing, it was almost unplayable. the connexion bar is full and few seconds later I have a red X. I tested my connection, and it has no issue (optical fiber)
  3. I did this mission 4 days ago with my lvl 80 juggernaut (320 gears). the enemies were beatable, but there are 2 problems, as soon as we open the door (the door is bugged sometimes btw) 1- Malgus is too weak, doesn't even heal himself. 2- groups of enemies are too big. for the first group, I used the imperial NPCs. I died when I tried to attack the second group, because the third group attacked me too. Malgus was killed quickly and I returned to the Imperial NPCs, followed by the enemy rep. ( this is the moment when I was killed) the other enemies were not a problem. the republic last mission is really, really easier.
  4. could you make this flashpoint skippable. this is of one the most boring and tedious flashpoint (mandalorians are uninteresting ) + it adds nothing to the global story. Being forced to do this flashpoint after the crappy mission Echoes of Oblivion, is really a pain in the ... thx
  5. I totally agree. I play to swtor for the freedom to be a solo player, after bad experiences in an other game. Doing vet flashpoint alone is a real challenge, and i like that.
  6. I tried your idea, but it was a failure. Finally, I used a trick (but the mission took a lot of time) with my sith assassin: I killed the weaks first -> force cloak + respawn malgus (the poor guy was killed at least 7 times:p), i waited the end of the cd, etc etc etc until the jedi master was alone. And some skills don't even work against them, for example "mind trap" btw, the first group has a healer, you must kill him first i don't know what the devs have done, but I read on twitter that players had the same troubles on Taris and Tatooine, with characters 70+ lvl. (against jedi)
  7. indeed, the final boss is not difficult to defeat. the problem comes from the jedi masters and the big droids, too much hp (forgotten their names), and Malgus like I said, is very weak.
  8. I had a similar problem (empire), during the last mission when we team with malgus. the jedi masters are too powerful and malgus is too weak (he was killed 7 times, me 5 times) before I can finally complete this last mission. my character is an assassin lvl 78. I did this mission easily before the expansion with a mercenary lvl75.
  9. the last mission (empire) is too difficult currently. my character is lvl 78 with index 278, and i can't finish it. Malgus is killed too quickly, the jedi masters are too powerful (all of them) I did this mission with a lvl75 character before the expansion without problem.
  10. I don't understand why a lot of skills have been removed? (a lot of them were funny) I created my toons for their skills and now they seem to be half of what they used to be. As i only play solo (I hate multi) it is really disappointing
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