Jump to content

HypSpec

Members
  • Posts

    236
  • Joined

Reputation

61 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Here are my 5 things: Make CQP system more balanced, alt friendly, and enable players to earn points doing content they prefer by making Rampage, Activity Finder, Heroic, and Mission Pinnacle/Eternals (including crafting versions) available every week. Increase the rewards associated with MMFPs to grow amount of players wanting to queue. Bring back 'retired' items associated with events newer players could not participate in (e.g., Victor's Trailblazer from DvL) and potentially via CM (unlock to a special vendor) to drive more top line revenue. Add more appearance options in CM - there been very few added since I started playing in Dec '19 and so much more potentials for hair, cosmetics, and skin colors. Fix all holster disappearance issues. 3 of the 5 suggestions (1, 3, 4) would drive more CM spend by players so these changes have an ROI in driving incremental top line revenue, and you can argue for a modest bump in addressing #5 as I suspect some players are disenchanted with some prior purchases and may think twice about any new holstered blasters. Here's to the devs getting more feedback and hopefully we see some of these and other suggestions brought into the game we love.
  2. +1000 for this. I have also asked to bring back some 'retired' things like Victor's Trailblazer so bumping this. Or, maybe do a slight variation on it for an upcoming GS (and perhaps change the sound I guess) Edit: Actually just listened to a Youtube of it and I think it sounds great.
  3. I accept the role of Emperor/Supreme Chancellor of Conquest with humility and a great sense of responsibility. I pledge to return the power you have graciously granted me as soon as this crisis has been averted. 😁
  4. I am in support of the comments left so far, and I too see this as a short-sided mis-step by the dev team. As someone reminded us of earlier, the lifeblood for the game is subs and CM purchases. The more alts we create and use, the more likely we are buying and spending CCs. While I do not feel compelled to conquest every alt every week, or have the time, I do try to conquest 8-12 per week as my playing time allows. With the big nerf, and still with some of the cqp awards being unbalanced, I am likely to conquest less alts, as a result play less alts, and ultimately not be spending as much on new weapons and outfits. Feels like a classic example of trading one 'problem' for a bigger one. I hope they reconsider. One way I keep mentioning to make the conquest awards more valuable and efficient use of the time we have to play is to keep the following available EVERY week instead of rotating: Rampage (Pinnacle and Eternal) Activity Finder (same) Heroics (same) Missions (same) It's still grinding the same ole content but easier to hit the 100k target for those who do not have a lot of playtime available or run a lot of alts and enables you to play more of the content you prefer. TL/DR: as cqp rewards are nerfed, we conquest less alts, we play less alts, we spend less CCs
  5. While there are classes that would generally perform better than others in the scenario you describe, the implants and your knowledge of how to maximize the capabilities of a class are more important. Also the build you create in the talent tree is key to how you can perform in certain situations (single target vs aoe, defense vs dmg, etc). The comment from @ThanderSnB is on in that Jugg/Guardian are really tanky and can do great aoe, but I main Op (Lethality) mostly and can solo vm fps but could not do nearly as well without the implants as they provide special abilities and bonuses. Also purple > blue > green in that the more dps you do, the quicker things die which does more for survivability than health, heals, or dcds overall imo. I would prioritize the implant quest and upgrades to them asap and then see how things go before considering which class would be the best option.
  6. I am not a fan of going to 6.0 bonus sets unless it would be easy to acquire them. While the implants did not fully cover the sets/abilities, it is very easy to gear alts from a common set(s) and this would be much harder to do with bonus sets. I have a common gear set (with a few additional pieces to manage differences in implant tertiaries) for all my DPS, but would now need to get a ton of new bonus set pieces. Also, a down side is the amount of augs/aug kits that would be needed to equip a legacy with a lot of alts. I would like to free up the legacy hold space by having those sets on toons or their own hold for multiple specs, but it needs to be easy to acquire them in any transition back and without some relief on the aug side, it would come with more downside than not.
  7. Are you talking about VM or MM? For VM it may be just its length, but as you said, it is really not that long. For MM, I think it is due to two bosses. The first and third ones (I think it is the 3rd where the group has to line up during one channel and immediately separate) can be tough for some groups. The mechanics are not that hard but often one or two people in the group are not familiar and the group struggles with coordinating, especially with the impatience that is often shown by some players. Add in the sense of length and some may just opt out right away.
  8. Agreed. While there has been an uptick in MMFP queue (somewhat shortening avg time in queue) I think it is likely due to players farming Rakata accessories for Hyde and Zeke. Once most players are able to acquire 340 mods, then we'll see times increasing again. Sill too long today though. I too would like to see the devs find ways to incent players to run these. It is decent content with a lot of variety (29 vs number of ops) but the payoff is just not there for most. Even with cheevos in mind the gap between 10 completions and 25 across 29 instances means an eternity in queue to get just a few that far.
  9. 100% here and far greater than gear rating. Check out the guides, get the right tactical and gear, and practice on the dummy until your fingers are cramping. THEN, get into ops or mmfps and try to maintain what you can do on the dummy when you have to move and navigate mechanics. Invest the time to really understand your passives (buffs and interactions) because it will help you when you have to go 'off script' and making the optimal choices. When you can consistently stay on rotation or recover quickly you will be doing your best damage and can go up from there if you can still upgrade your gear pieces (and augs).
  10. Yes, I was referring to OP stating they wanted a comp on Heroics, but yes, more so OP was pointing at more than one comp to effectively have a 'solo' team for group content as far as fps are concerned. Interesting idea but not sure of the feasibility or level of dev work that would be required.
  11. I don't really play different content when GS is happening. I sometimes will look at weekly and knock out content I may not play much otherwise. I am fortunate I guess that what I commonly play retires GS levels pretty easily and I am done around 70-80 days before the season ends. That said, +1 the idea of cleaning up player inventories!!
  12. Interesting idea here. One thing though is that you already have one comp on Heroics, so I am assuming you are looking for more than 1? Heroics: We already have one so adding one or two more would mean most Heroic 2's would become too easy than they already are. It would perhaps open up Heroic 4 for solo play which could be cool. However some are such that they require coordinated actions and you would need to be able to have greater control of the comp actions (e.g., clicking on multiple quest objects at the same time). Flashpoints: We already have some that feature more than one comp on the story side (e.g., Secrets of the Enclave), but sounds like you are looking for the ability to run VM or MM solo with multiple comps. I think it would be interesting to explore roles/strategy among multiple comps so I would welcome the idea if it could be made available. That said, many if not all VM are soloable with one comp, so I think MM would be the real opportunity here. Controlling Comps: This I see as the main challenge. We would need a comp panel for each and likely more granular control capabilities. What kind of coding would be needed to support this? I am not that technical in understanding the limitation of the engine, coding involved, or impact to loads, but I suspect there would be a lot to figure out and constitute a major dev effort to make this happen. Another opportunity may be MM Chapters for KOTFE and KOTET, but again not sure how doable that would be. Overall I think it is an interesting idea for BS to consider.
  13. Is this really, again, about having issue with undercutting? or the changes to GTN better enable those listings selling first than before? I would agree it is favoring the buyer experience (not unlike an app that compares and books the lowest hotel room rate). But why should the changes favor seller 'businesses'? Supply and demand says if more sellers like yourself bow out and number of dyes dries up, sooner or later those sellers will see the opportunity to jump back in and prices likely return to 'normal'. There is no unique value behind crafted listings other than sellers doing the work buyers won't. If someone has done the work and selling low, there is nothing wrong with that even though it is disrupting established seller's expected credit yields for time spent - that is free market right? Really trying to understand point of view here, not criticize in any way. What am I missing?
  14. The simple fact is that most players want to get the highest gear possible regardless of which content they play, and regardless of whether it is needed for that content. NiM players that say "why should they have the best gear when they are not running the most difficult content?" is at best missing the point (they want it because it is there), and at worse a justification for exclusivity - advanced raiders have cheevos to show for it that everyone can see, do they also need to be the only ones running around in 339 right now? What was the issue with 6.X and everyone being able to get 306? If it is 1% of the player community saying everyone else should have inferior gear, then why? Let their cheevos speak for them, they should not need to feel better about themselves with exclusive gear levels. Bottomline: more gear to grind = more players subbing and playing, which is better for everyone.
  15. To max frags as a solo player, I would: (maybe some you have done, maybe not) Conquest as many alts as possible Join a guild so you get the conquest reward at weekly reset Max your stronghold bonus so you conquest as fast as possible per alt Study conquest point rewards so you can maximize efficiency across your alts (43k+ for rep increase/day and 16k+ for companion influence/day as examples of quick big points) Try to hit 100k without wasting extra points and then switch alts Daily and Heroic weeklies can add up fast - grindy at times but enough to keep things mixed up a bit (Heroics + both enemy defeated per planet and dailies like Ossus and CZ are real fast with good conquest points and some frags) You can trade in Commendations and other currencies you pick up on solo content for frags (conquest gives you Commendations too) To lessen the number of frags to collect, take one alt all the way up on Legendary Implants as they go from 6000 to 2500 after. Use Hyde and Zeke quest to avoid upgrading pieces with Commendations and frags. Hopefully there are some things here you can do to accelerate getting frags.
×
×
  • Create New...