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Jignutz

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  1. So true. There is a post pointing out the same issue from about a year ago... A simple data entry correction is all it would take.
  2. Tblast has a base dmg of about 36k. With affliction on the target it is a supercrit. With polarity shift, speed, and recklessness up it should be doing +40% dmg + 60% crit, on top of a crit damage of 67%, +12% from passive ability, and base crit chance of 38%. My deception assassin supercrits from much lower base dmg abilities do about 80k while Tblast does about 65k. https://ibb.co/gDqcPnZ The issue seems to be that the tooltip dmg is not the same as the actual damage. Below is from a target that doesn't have affliction on, so it is not an autocrit. Note that the normal hit is 18k, even though the tooltip says 36k. https://ibb.co/K7cTLsv
  3. Or worse, que as a stealther and never unstealth, wasting everyone's time. I and many others reported a guy on SF named "Thyylxndr" for the past couple of days.
  4. I prefer running group content with people I know, and am looking for like-minded players. I'd especially like to get a pvp team going, or at least a stable of people that like to pvp. Unfortunately most guilds in SWTOR are nothing but an xp bonus and a chat channel. I was just starting MMs as a healer on Imp side when I quit a year or so ago, restarted recently on Rep side for the story lines and quests I haven't seen before. I'm open to playing either side. I've done a few SM ops, and would like to get into ops on a more hardcore basis. I'm usually on around 5pm - ?? CST weekdays, and mostly have the weekends free. If you aren't in a guild like this, do you know any guilds that are?
  5. You are foolish and have poor reading comprehension. Identifying a problem is the first step in solving it. For example, me "complaining about pvp" is what got several people to mention their theories on why it is bad, which is another step in fixing problems. A big part of the problem that I mention is that a vast majority of players simply aren't interested in group PvP. I think it's likely due to a vast majority of MMO players only being interested in numbers on their character sheet. All they need to do is max out those weekly quests, and pre-mades tend to make things slightly slower due to not logging in at the same time, waiting for early birds to get out of their current scenario, etc. I'm an old-school MMOer so utilizing a /friend network to find groups is nothing new to me. Each of my 4 mains is in a different guild and discord. I'm in several /chats which are constantly being spammed with LFG for NiM Nefra. Yet it is almost impossible to find PvP partners. I have been in a full group once so far. The players are the problem, but the only way to fix it is for the devs to make it so pre-made pvp is better at making numbers go up on their character sheet. Instead they've gone in the opposite direction by making losses count for the weekly, since people can just grind out numbers unthinkingly to an even greater degree. I truly wonder what they think the point is? I had 326 gear after 1 or 2 weekly resets, full 326 gear for my 3 other characters with another 1 or 2 weekly resets. AFAIK pvp doesn't help with gearing up 327+. Does SWTOR really get this many new players that need to gear up? Are they bad at gearing up? What is it?
  6. Too bad there are no PvP guilds recruiting, and all guilds that claim to PvP really mean that 1 or 2 guys out of the 100 online trying to fill that 1 dps slot for nim nefra might be interested in an unranked or 2.
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