You are foolish and have poor reading comprehension. Identifying a problem is the first step in solving it. For example, me "complaining about pvp" is what got several people to mention their theories on why it is bad, which is another step in fixing problems.
A big part of the problem that I mention is that a vast majority of players simply aren't interested in group PvP. I think it's likely due to a vast majority of MMO players only being interested in numbers on their character sheet. All they need to do is max out those weekly quests, and pre-mades tend to make things slightly slower due to not logging in at the same time, waiting for early birds to get out of their current scenario, etc.
I'm an old-school MMOer so utilizing a /friend network to find groups is nothing new to me. Each of my 4 mains is in a different guild and discord. I'm in several /chats which are constantly being spammed with LFG for NiM Nefra. Yet it is almost impossible to find PvP partners. I have been in a full group once so far.
The players are the problem, but the only way to fix it is for the devs to make it so pre-made pvp is better at making numbers go up on their character sheet. Instead they've gone in the opposite direction by making losses count for the weekly, since people can just grind out numbers unthinkingly to an even greater degree. I truly wonder what they think the point is? I had 326 gear after 1 or 2 weekly resets, full 326 gear for my 3 other characters with another 1 or 2 weekly resets. AFAIK pvp doesn't help with gearing up 327+. Does SWTOR really get this many new players that need to gear up? Are they bad at gearing up? What is it?