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Strathkin

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  1. Okay I think I've confirmed (most) of those missing Strong, Elite, or Champion Enemy's are fully & completely listed above, most on two maps, that being: Alsakan Lowlands, with details above. Apalis Coast, with details above. Ulgo Pain Factory, Yet I've done all I can to identify it, can now only hope they slightly expand some of these, given they are of the correct House; and they also all Strong, Elite, or Champion Level enemies just as the achievement requirements states. I've also denoted some, that incorrectly are counting towards the wrong House as well.
  2. I always just run in 2560x1440, and you seem to get a bit better FPS as well.
  3. Yes, and for me Customer Service recently identified it required completion of Knight of the Eternal Throne now; this despite for years it unlocked after Chapter IX. So since I only had a few more Chapters to unlock in Knights of the Eternal Throne, I just waited till it was finished, then it did grant Arma Rasa as they suggested. So seems they changed it for some reason... This seems to align with what the "Community Droid" identified (aka Jackie) states; sadly however, Chapter's are almost always active, because as soon as you finish one; the next one automatically starts. I mean you can transport to Fleet, and then Reset the Phase. Yet for years people have long wished, they would change it so it would wait until you click start next Chapter.
  4. Yes I agree with this, while they did introduce Uprisings in Story, Veteran, or Master Mode; it be wonderful if they also introduced something similar for Star Fortress.
  5. I'd agree, it's kind of a silly requirement, especially given you can buy a Level 80 upgrade for your Character, and now start at Tython, Ord Mantell, Korriban, or Hutta with all your class powers fully unlocked. Be nice at least for those who are starting at Level 1, if they could at least have their Color Crystal so they appear as they like.
  6. Yes I'm quite surprised we never saw an announcement in the last few weeks, given that were well into over a Month of Spring already... I mean it's been almost 2 months now since the last Community Update and that was back on February 14th... SWTOR's Videos - Twitch March 14th, and now April 14th come and go and were already more than a month into Spring! I might have even expected a 7.5 update coming in the month of May, though it might not launch till Summer. Welcome, vernal equinox! In 2024, the first day of spring is Tuesday, March 19. Summer Solstice 2024 Thursday, June 20 While I'd be fine with this even being in early May, the Summer Solistic starts June 20th; so that is two major events in closer proximity, unless they plan to run summer even a bit later, as before they ran it earlier because of the larger gap from Anniversary. As @SteveTheCynic said, "Midsummer's Day" is at the beginning of summer not the middle. It would be nice if it was able to start in April, yet the 30th is quickly approaching, so where more likely looking at May 7th or 14th. Would be lovely just to hear a bit more about the event, even if they hold off all announcements for just prior to Launch.
  7. Then that is a BIG problem, and they need to FIX it. @CommunityTeam
  8. Oh alright, I've never had a problem with it, still that doesn't mean others don't... But yes, now I know which Mission they are talking about: Fortification (mission) - Star Wars: The Old Republic Wiki (fandom.com) Still it be nice to know exactly what part, they are having problems with, so Developers could either fix it, or identify what the problem is that might warrant them taking it out.
  9. Still it would be wonderful if they gave Z00M some Creative Companion Customizations, because she impersonates others, I'd love to see Several Cartel Market Customizations for Z00M!
  10. Yea, in Shroud of Memory, she impersonates HK-55... ...though that's just an animated sequence, still it be nice for her to have several different looks. Given she is supposed to be a master of disguise!
  11. Control Right-Click on your Weapon / Armor, that allows you to change Mod's without using the Terminal. Then if you want to "remove" an Armor/Hilt/Barrel, Mod, or Enhancement, this also includes Color Cystals you can just Control Right-Click again to "remove" them. You really only require Item modication stations for Augments; give that a try and see if that helps. However, as for your primary concern about it locking up, check your SWTOR Launcher, and see if a Repair option is given? [GUIDE] Client Repair Scan - Answer HQ (ea.com) Hope one of those helps you out, if not ask for a Guide on how to Repair your Installation by a Customer Service Ticket.
  12. Which quest is that, please elaborate on what Planet's you get the quest on, what Class is given this. It also helps if you identify the exact step, what it describes, and what steps your unable to complete... ...then people might be able to help or explain. Fortification Quests, Cargo Droid?
  13. This is for all those defeat accomplishments: Devasting House Thul Devasting House Ulgo Unsure if BUG, applies to House Organa: I completed that a long time ago; yet recently wondered why little progress on Republic side. I find this example in the Alsakan Lowlands, even applies to Heroic Area with House Ulgo, where most are Strong, Elite, or Champion Level. There also a few other examples in Apalis Coast, as well as Juran Mountain's, and several other map area's too! Examples include: Combat Droids of Strong & Elite Calibre for both House Thul & Ulgo don't count; also applies to other area's as well... Special Ops Sniper's of Strong & Elite Calibre for both Houses in Heroic Area don't count; applies to other area's as well... Special Ops Commander (Champion) difficulty in Heroic Area didn't even count; and that's in Heroic Area too! Assault Droid, of Strong & Elite difficulty in House Thul Area don't count; this applies to other area's as well... Artillery Droid, of Strong & Elite difficulty in Organa Farmlands (Apalis Coast) also don't count; this applies to other area's as well... Torture Droid, of Strong & Elite difficulty in Ulgo Pain Factory don't count. Ulgo Major, of Strong & Elite difficulty in Ulgo Pain Factory doesn't count; nor does the Ulgo Commander! Military Advisor & Training Advisor's from House Thul are incorrectly counting toward House Ulgo count which is even stranger! NOTE: Picture below, has two enemies, one is in the Purple House Ulgo Area (shown by marker) the other is in House Balisa (also shown) below; this was done to show they are indeed Strong, Elite, or Champion Level mostly. Though there is one other Area in Upper Left, shown as House Thul Area where Strong or Harder enemies don't count. Strangely however, they are correctly counting in the Apalis Coast when Strong, Elite, or Champion Level for the Houses. The enemy clearly say Thul & Ulgo, and their difficulty is definately Strong, Elite, and even Champion difficulty... @CommunityTeam
  14. @FreanSun Stay in your current Combat Style, then add a 2nd Loudout, then switch to the new Loudout before chaning Combat Styles! That way if you switch back to your primary it will also remember those... Call the first your Primary Combat Style, I often do that as "Loadout 1: Solo" for Single Target so for example I often do 4 Loudouts in Total: Loadout 1: Solo "Note your combat style & discipline, is show immediately below it" Loudout 1: Solo Loudout 2: Multi Loutout 2: Multi Loudout 1: Solo (Single Target) with Sentinel | Combat Loudout 1: Solo (Single Target) with Shadow | Infiltration Loudout 2: Multi with Sentinel | Combat --with variations to Ability Tree Loudout 2: Multi with Sentinel | ... Loudout 3: Solo / Multi with Sentinel | Concentration (depending on ability tree) choices. Loutout 3: Solo / Multi with Shadow | Serenity (depending on ability tree) for single or multi. Loudout 4: Tank or Healer (depending on Class) sort of thing, that way names are short. etc... ... That's just the format I use, but everybody has there own preference.
  15. I'd totally be willing to buy a few more Collector's Editions, and while the Original one offered in 2011 was wonderful, it's also now quite old even though it's now Cheaper at 2000 Coins. In 2022 they offered a limited time offering, it was only 3900 Coins... ...what I didn't like was they got away from the 1 Set of Each Republic & Imperial Faction Armor with Faction Logos on them; along with a few other Goodies, like Companion Modifications, and a few others items acquired at Vendors in VIP area! All Items Sold by the SWTOR Collector's Edition Vendors - VULKK.com While what everyone likes though is very subjective, yet big hitters are Special Forces like Commando / Troopers / Agents / Operatives; though Jedi Master's and Sith Darth's have huge popularity as well, especially if gear has Republic or Imperial Logo on them! Many would pay up 5000 Coins, if they just stuck with two really nice Faction Armors for similar classes, one for each side! Provided they had a Republic or Imperial Faction Logo's, &/or also a Squad / Division Logo on opposite shoulder pad. Those armors or garb are so very limited in game sadly, there's only a limited few available in Cartel Market, and vast majority are Alliance Armors and there's only 2! Below is an example of this similarly styled Imperial Commando Armor from 2011 Collector's Edition, just this armor is even nicer than the Collector's Edition variant, as it had similar logo on shoulders just it was only black, yet didn't have the Imperial Logo on the front chest. This is from the Squad you see Tavus send against you, during the Commando Story: I really think this is a missed opportunity, they haven't really realized... ...doing what they did with the Original Collector's Edition, going up to the VIP area to acquire various Items even if they cost a few Credit's.
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