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Roccobb

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  1. As long as some items remain that will NEVER be wanted, ie ugly mustard yellow/yellow dye, then there is a possibility that I will continue to lose my bet against the rng. Some items have absolutely no monetary value, because they do not sell. So yes, there is a chance, even though I get an item, it is a worthless item, therefore a gamble. I have items sitting in my bank that have been there since cm packs first came out. Every once in a while, I will try posting them on the gtn, and still get nothing.
  2. Seriously, there are people that create 40 republican characters on 1 server? Or 40 empire characters?
  3. I doubt either of us are going to change our minds here, no matter what the other says. But, using the example I did earlier in the thread about dye packs, I bought them specifically to sell on the GTN. 100 Cartel each pack. How much is 100 CM worth in credits? I don't know. But my results show having such different quality results, makes it a gamble. I received 2 dye, that I sold for over 2 mil credits each. I received 2 dye, that I sold for around 200k each. I received 1 dye, that I was unable to sell at 20k. I spent real money, hoping to receive quality items. I am not whining about the 1 that didn't sell. I think my gamble paid off. But, was the chance real that I would have received 5 of those that wouldn't sell? Was the possibility there for me to receive 5 items that would sell for around 200k? Was the possibility there for me to receive 5 black/black or 5 white/white? Absolutely, the chance was there. So it could have been a complete bust for my goals. That, my friend, is a gamble. Because an item sitting in my inventory taking up space, is worthless. I may as well not have it. I am hoping something changes, and ugly mustard yellow/yellow suddenly becomes in demand. Until then, I admit I gambled, and I still won. Don't worry about what others call it. I don't call it gambling to make it seem bad. I don't call it gambling to make it sound like a lost cause. I call it gambling, because for my purposes, it is gambling.
  4. So it has been a while since I saw crystals up so high that my companion can't get to it, but in the endless swamp, they are all over.
  5. I read in the post-stream notes they talked about PTS for the new wz. Such a great idea, and if they did that for each of these new chapters, then they would know about these problems before they hit live. They could have started the PTS in January, and each month release a new PTS where we can find those bugs for them. I would rather the "mystery" of the new chapters be ruined for me on live because I ran PTS, than my experience on live be ruined because of horrible game bugs. As long as they don't allow full PTS, then I don't see any delays beyond what they have stated.
  6. To me, chance = gamble. What does it matter how I refer to it, or how others refer to it? Does it affect your life or how you view the game in any way?
  7. I don't see why they couldn't, they have done it in the past. In fact, didn't they just do that with this last patch? My premade 60 gear was BoL, now it is BoP. They didn't create whole new armor, they just changed the info in the table. And it wouldn't be too much work to make a macro to go through the existing table, make every item bound to be unbound. Again, they have done it in the past.
  8. I will admit here that I have not yet had time to play since chapter 10 came out. However, except for rescuing me, I don't see Lana as a pivotal character after I am rescued. Theron is the reason the alliance formed. We would have got that bloody ship off the ground without her. If I lost some alerts because she is dead, then that is what it is. Except if I remember right, republic doesn't get alerts from her, do they? I would accept any consequence of letting a character die. HK died no matter what choice I made. Arcaan won the fight, even though I was at 95% health and he was at 25%. Choices don't matter, only the story they want to tell.
  9. I remember playing those games where you drop the nickel in, and try to push all the nickels off the edge. If you succeed, instead of getting all those nickels, you would get an equivalent stupid little item or snack. I consider that gambling, even without money as a reward. I consider those little stuffed animal torture devices at grocery stores gambling, because you might get a reward for your money and time, or you might not. That is what gambling is. Are you guaranteed a win? For these cartel packs, I bought 5 dye packs. First one I opened, I got black/black. Whoo hoo! The next one was White/??? I can't remember the other color. The next 3 were complete crap, one of them that mustard yellow/yellow dye that I wouldn't give to my worst enemy. So 2 dyes, I sold for over 2 million credits each. 2 dyes, I sold for about 150k credits each. That mustard yellow one, I went as low as 20k and never sold it. That is gambling.
  10. I fully expected, and wanted Lana to die because I denied help from this horrible storyline emperor. (Sorry, they should have made a whole new character. Not some make belief that the emperor was just some puppet of someone who has never been heard of before. Worst possible story telling ever here. but anyways, back to my point.) I was willing to sacrifice the only "new" character, so my knight could remain pure. That would have been a serious consequence from a choice I made. And I was just fine with it. That would have been a choice that matters. Edit: At that option, I actually sat there for 5 minutes, deciding what I would do, thinking it would matter.
  11. I remember having to restart a 100 hour saved game of Morrowind from my first playthrough, because I killed an important quest-required npc early on. Later, they did patch it to where if you attack them, they do not die, just become unconscious. As for all the things listed on the article, I wouldn't play games anymore that brought that stuff back. I don't know why I didn't have a problem with waiting 20 minutes for a shuttle on SWG with 20 other people. Maybe in my younger days I had a higher tolerance for others. Maybe back then, the other players were good people I didn't mind being around. But, I can tell you, 5 minutes on fleet right now, and I only want to turn off chat. So I can't imagine sitting around and having to listen to these dummies. I remember on EQ getting d/c during a fight. By the time I was able to reestablish a connection, my body was no longer where it died, and I lost a lot of stuff. I don't think I ever logged on again.
  12. If you don't do HM ops, do you need the best gear? I seem to do just fine doing everything besides ops with ONLY 216. But, by your reasoning, getting the best gear in the game is not optional, even though it is unnecessary, unless you are doing the quests to get the best gear. It's circular.
  13. People who play pvp will play it, and those who don't, won't. I cannot imagine anybody saying, oh, I can only play 3 matches a week? I am not even going to give it a shot. Or if they do, they are the same type of people who want everything for nothing, and I don't care what they think anyways.
  14. Every time they increase the levels, they just move skills I had at 50 to the new cap, because apparently, my characters are stupid, and cannot remember how to do it. Honestly, I have yet to see a plus side to increasing the level gap. I am going to do x amount of stuff each week anyways. Whether that is spending all week doing nothing but wz, fp, or questing, I am going to do it. I am not going to do it to reach a stupid max level. These devs have proven that with level increases, they are too incompetent to do them correctly. Whether it is balance issues, the inability to create new skills, or whatever their issues always is, they ruin the game every time. I don't want another level increase. Ever.
  15. 20 minutes the other day. I did skip dialogue since it is my 3rd inq character, but still. And I got your sarcasm, lets just get sarcasm correct.
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