Jump to content

Warjoke

Members
  • Posts

    23
  • Joined

Reputation

10 Good
  1. There is no need to change anything regarding guilds, guildmanagement. Go to a starter planet and wait for a random invite. Sooner or later you end up in a big guild. This is the way it is handled in this game. Random invites are the way to go ! Advantages: 1. Players and bioware dont have to care about anything. 2, You will end up pretty soon in one of the biggest guilds (important for achievements). 3. Bioware can totally neglect developing/working on guild/management and guild conquest. 4. Bioware can totally focus on important glitches/bugs, issues like: " in the moviescene xyz my companion looks weird. Can you fix it? " In the last 3 years i only experienced ONE improvement regarding guilds/management. And this one is maybe unnoticed by the majority of players. But several downgrades ( guildconquest ). And 7.0 wont be the big deal for guilds, especially the small ones, family driven. It wont have an impact on hardcore players (conquesters), but will hurt casuals (the price for flagship plans already went up on Satele Shan). To give you an idea about the conquest changes in 7.0 .The new personal goal will be 100k points. This wont have an impact on me, but hurts casuals for sure pretty hard. They made cq so easy, now they make it harder. For example: I can make 1 mil cq with my first toon after the reset (guildroster, this is not the same as the personal one ! ! !) in something like 2hrs 15 mins, if the conquest favors me. If it is a bad one i can do it in 3,5 hrs or something. Yes, 7.0 changes will increase the gap between rich, hardcore players and casuals. Could talk about this issue for hours, go deeper into it, but it would be a waste of time. Bioware wont even consider thinking about it. You see, no need to add or change something. One future improvement i could imagine, all players are added automatically to 1 "serverguild". Would solve all problems regarding guilds. I already stopped active recruiting for my guild, as it is pretty pointless running one. I stopped even racing for the 1 mil cq. Was kind of a sport for me and a guildevent. Except you want to decorate a flagship. If so, consider the credits/plans etc you need, then think again if you really want to punish yourself that hard. If they would make flagships accesable like normal strongholds, this would solve this problem too. And delete another one of my ingame targets. There are not many left yet ... My personal impression, the way i see it. If you find sarcasm, you can keep it.
  2. ...finished. All former closed rooms are now open ( 4 on crewdeck, 1 command deck). Visit the new added " Room of Thrones " (command deck) and the others. What do you think ? The "BEST" decorated one? We would be happy about a comment or two
  3. ... will <Enslaver> lead the public listing (flagship, Rishi sh)? We hit 1 mil prestige on the public listing on june 8th. The entire guild ( small, but awesome people ) pushed and worked for this target, like we do sometimes in conquest. Litterally out of nothing. The goal was reached within a few weeks. Our flagship is still under construction, as the patch doubled the number of decos. A decent decorated sh / flagship needs time. Everyone into decorating knows this. We hope we can finish the work within the next 2, maybe up to 4 weeks, and are able to open the 5 currently closed rooms. I will notify you, when the flagship is filled and all rooms can be visited. And i think there will be some stunning new scenes to discover ... Sidenote for gamblers: An underworld slot machine is near the spawnpoint. The casino is on the crewdeck, right door. There are several slot machines placed. The Rishi sh has them too! Meanwhile feel free to explore our Rishi sh, which could be considered finished (minor changes can always happen, when new decos are added ingame). Our sh can be accessed through the stronghold panels on the fleet and Rishi. Both, flagship and the Rishi sh can be easy found. Currently Nr 1 ranked. Dont forget to select guild! Short advertising for the guild, then i continue. <Enslaver> is recruiting. Our negative xp bonus is legendary. Lvl 75 can hit lvl 1 within a day! We dont have a flagship, we ride the bus. And we dont have a SH, we sleep in motels. Yes, we are inactive. Nobody on all the time. And yes, it is a trap ! Some guilds can be considered to be average, but claim to be the "best". We are a small guild. Granted. But for sure we can claim the title "best" for several things. Will keep you updated and inform you in this thread, when the flagship is finished. Maybe leave a comment here, when you visted one of them.
  4. My new best friend No, i am not upset. I said C U R I O U S. And no again, i said your guildname sounds W E I R D for an Imp side guild. I asked is there maybe a secret code behind it. And yes. Maybe my posting was too long. I am sorry for this, my new best friend. I try to keep my future postings shorter. Just for you. Btw, you mentioned random. You maybe know the guy flaming in fleetchat? Seems it was the same guy doing it again yesterday. And i still have no idea who and why. Hint: It was about an old, forgotten thread. And it i think there is a kind of coincidence. My old thread went up, someone maybe well shaved advertises a guild, and someone starts flaming in fleetchat. A new experience for me tbh. But i am sure i can solve this miracle with the help of you, my new best friend. You guys dont have a stronghold too?
  5. Hi , my new best friend on this server, follower of my old thread! Some questions i have: Do you guys have a flagship? I was not able to find one on the public listing. I confess, i just took a look at the first page. Pretty massive amount listed there. Maybe i havent seen it, or it has a different name. I am a deco addict and i have visited many, litterally a ton of flagships and strongholds. And i am really curious about yours! If it is listed there, make it easier for me to find it. Just give me the rank range on the list (and/or maybe the name). Why this guildname? Sounds a bit weird to me. Maybe for some others too. It must have a deeper meaning. Maybe it is a secret code or something. Somehow it reminds me on a guild and their famous weekend parties. Their guildname pretty indicated their target. Havent seen them around for ...wow, must have been one or two years. You took over their part? Just in a sneaky, hidden and secret way? Without public weekend party? Maybe a closed all week party? Maybe this are the mentioned guildevents? Is this the reason i wasnt able to find your flagship? Enlighten me about the meaning of your guild name. I am really curious. The longer i am thinking about it, the more i am like: Hey!, Why not start writing a book about it. So many questions ... just because of such a guildname. Could be a simple reason though. And the next and last question for today. Your maingoal is to get really famous on this server? Hint: You are on the way Got some nice screenshoots from pub fleet chat. Made 2 or 3 hrs after someone mentioned an old forgotten thread of this forum on imp fleetchat. Made me smile and laughing, but i am getting lost in details again. Going to stop now, already wasted too much time, although i got a lot more questions. In case you want to answer all those questions as pm. I could imagine several reasons why you would want to do that, feel free to do so.
  6. Is bioware still watching this??? No idea. I just logged into the forum to take a look, because someone started a kind of a flamewar yesterday in fleetchat against me. Looks like i found out who. Bioware doesnt care, people dont care either. For me this case was settled months ago. Not worth any more minutes to spend. Seems like you want to warm it up. But thanks to you, i found out that a reply was deleted and i got a notification about it. I dont have really a clue why, but, hey, not my forum, i have to accept that some postings are unwanted. This forum seems to be more for other, cosmetic purposes than game important things. I have accepted it. This just makes me asking, why, seriously, why does someone want to start a flamewar in fleet genchat? And , lol, really, about such an old forgotten thread? Must have hit a nerve.
  7. Now would be the perfect time for it. 7.0 is closing in. Conquest seem to be controversial. The target of it should be more specific. Some think it should work as intended, the name implies, others say, it shows the activity of a guild. And activity is conquest. So, change the name CONQUEST into ACTIVITY. The list of conquest, conquered planets should be renamed to : ACTIVITY LIST Every week, the most active guilds win a planet. The more people a guild has online, the more points. Additional points should be given for the use of the chat. This has many pros, almost nothing to say against. 1. This rewards randominviting. 2. You dont need skill. No need to waste time on objects/quests, introduce/teach people. Just be you!, Just be online! Just randominvite ! 3. Everyone can run a guild. Randominviting is easy to learn/do. 4. It def rewards those who focus really on "activitycontent": randominviting. 5. Wintrading could be a problem in this scenario too, but this one can be easy solved or made harder. Just remove the mute possibility in the roster for ranks ( the only thing i could imagine making wintrading possible. In this scenario you cant really shut up people) 6. People not wanting to bother others with randominvites, are unimportant as they are right now. so, no changes here. They will not argue about it. ad1: this point seems to be very important. ad2: Makes it really starterfriendly. No need to learn anything, know anything, nothing. Just be able to download the game and log in. Add rewards for using the chat. Imagine, new chatters, you can call them players too, can contribute 100% from the first day on! NO GRIND ANYMORE ! ad3: Randominviting is easy, management is easy. Nothing really to care about. Just sort out people who dont log in within a week and use the chat a certain amount of times. And it will reward those who are the best (with randominvites). Hey! You def need skill for this! The guilds doing the most randominvites will win the activity list! Ok, points you get for using the chat must be balanced: What is more important: randominvites or using the chat? But this is just a detail. Maybe switch priorities every week. 1 week, randominviting, 1 week chat. ad4: Goals change, there is no need to work on something, just get enough people online, have a big chatty environment, and you are good. Imagine, no need to do the same every week. Just talk about anything you like! I can imagine special events like: How often a certain word is used in the guildchat. How many randominvites are sucessfull in a 2 minute timeframe. And many, many more. For example: Big points for 25/50/75/100 randominvites a week! This way multiguilding is supported too! And def rewards the most active players! The "development" of conquest the last years points toward this scenario. For me, conquest is at a point, it can be called almost dead (server: Satele Shan). No real point to worry/care about (ok, i started a last, desperate try). Bioware? Which ideas do you have about conquest/activity ? The one i described ? And in the current situation: Guys, dont start a guild and try to compete in an old fashioned way. Doesnt work/pay in this game. Times changed. You want to know how to have success as conquestguild? Go back to the start of this posting. The secret of an "active guild" and big points is there. Working with people to improve their game, knowledge, support them, is currently a waste of time, effort and credits. Dont ruin yourself.
  8. Some arguements are adressed in the wrong way. Just doing GSF, waiting for a match, then saying i needed 2hrs 15 minutes is the wrong way to adress the problem. You need 4 matches to finish the pinnacles for the 4 shipclasses. A match usually lasts 15 minutes. This are 60 minutes, or 1 hour to complete this. Waiting, or being online, i would not call playing. Additional, you can run Pve content, while queuing. And it doesnt stop you finishing pve -quests. GSF gives def too many points. And tbh, when we talk about conquest, lets take a look back. 2 or 3 years. THIS was conquest. You had to go for the quests, points werent for free like they are right now. Just randominvite tons of players (visit Satele Shan serverforum for the thread i started there) and you can say it is a conquestguild? I have experienced a ton of players who dont have the slightest ideas about conquest. Even some with legendary status. But they all deliver points somehow. Without any idea about it ! ! ! And i meet such people ( i am GM) very, very often. Some come from the big "randomcollectors". They give literrally a "censored" about people. Current conquest favors them in any way you can imagine. Back to the problem GSF. As mentioned, if you do it while going for other PVE content, you can get an insane amount of points in such a short time. AND, what hasnt been mentioned too, maybe some people dontt even see, there are different missions, different amount of points to earn every week. Some weeks, you can earn heavy points with PVE, granted, but GSF ALWAYS skyrockets your points. Doesnt matter the conquest, the impact is even bigger, when you dont get many points from PVE content. The impact grows even bigger, when you look at the average playtime. And what you described , what you did, this is far, far away from what an average player can do. FAR AWAY. I give you an example: With some1 experienced grouped, i can run the entire Tatooine heroics in somewhat like 15 (best time) to average 17 to 18 minutes (all bonus quests too! ! !). I solo them in around 20, 21 minutes (bonus quests done too ! ! !). I dont know the exact amount of points, but usually you finish cq with a "tat run ". i would say, an average player needs around 30 minutes. I would not be surprised if some people need up to 45 minutes. Why can i say this? Because i have run them several times in a group AND was WAY SLOWER than soloing them. You can finish personal cq with a full run, you will get more points than needed. So, i would say (depends on CQ too, a thing noone mentioned here ! ) you can get something like 60 to 70k. Same for Cz. A good time for a solo run is around 7 minutes. Group run can be def faster. Not much, but still. How many players can run it in this time? Hmm cant really say something about a time, but when i talk about the time i am able to run it, there are many people who cant believe it. So i would say, considering the amount of quests, people not running the weekly very often, they need at least 15 minutes. Cz finishes your personal cq. Pretty exactly with 50k. So, we have around 45 minutes playtime for an average player. He has something like 110k to 120k personal cq. 15 minutes left. Lets say, he starts another weekly on a planet. For sure there is no time left to finish it. Maybe he finishes rampage2. I am generous: he earns another 50k. So he has earned 160-170k cq. Looking at this numbers, i would say, not many can do this amount of points. (remember, i am GM, not monitoring what people do, but i have some ideas). And i am not speaking about other weekly missions like Section X(22 -25mins for me, cant really say, heard people talking about 1 hr), Black hole ( around20 mins, others up to 45 minutes). There arent many out there doing them this fast. Tbh, i dont know one. Those missions would drop the conquestpoints per hour significantly for an average player. Back to GSF, finishing 4 matches (the 4 pinnacles), earns you in exactly 1 hr playtime (could be less though! ) more than 300k points. I dont know the eaxct number, i dont really spend attention to it. Now compare the playtime and tell me WHY GSF doesnt give many points. And dont compare hardcore gamers with casuals who are online 1 or 2, maybe 3 days for some hrs a week. Again, online time and play time, are 2 different things. All above: with 150% sh bonus. A thing many, many players dont know about. And it is even worser, when they come from a "randomcollecting and selfclaimed conquest guild", they have been in for some weeks, maybe months and got kicked for a reason.(this could be the reason for another thread). Many people dont have an idea about conquest! But they collect points! Again, compare the playtime (of an average player) for PVE content and GSF and add the knowledge needed about conquest/quests. You earn without skill/knowledge more than 300k the first hr playtime!. NO AVERAGE PLAYER WILL DO THIS WITH PVE QUESTS ! ! ! And this every week! And even hardcore players will have troubles putting up such numbers in the first hr ! (granted: depends on the conquest) So, considering what an average player is capable to do in pve, the points for GSF are def way too high. And i would like to have the times back, when conquest was something for specialists. You really had to work towards it. Not getting points like candy from people who have no idea what they do. The time, when it was difficult, sometimes really painful and needed a lot of time to finish cq with 10+ toons a week. I run in my guild a competition every week. The first ones hitting 1 mil cq are rewarded. YOU DONT DO GSF? If you would have to compete just with hardcoreplayers, you wont be able to compete in. nuff said. Bioware, stop pushing a content, many players, including me, dont like.
  9. Yep, it is sad: No real arguement. Worthless. Has anyone a link or can tell us what Bioware says? How long do they usually need for a response? Has anyone some experience how such things are handled? And the time it needs? I mean , things are obvious.
  10. We dont need an entire soccerteam to beat a soccerteam. You dont seem to have seen much. I would say Kort has , i would say 3 times our numbers online at least. When we push, they have maybe 1/3 rd more points, not 3 times our points. And this just because of the massive randominvites they do. When we won Taris, we had just 13 mil points less than one of them. No punish you say? So, just keep on going, like nothing happened? Could be a solution. If someone discovers an exploit, just continue. Nothing happens until the exploit is removed. Really? We are not a conquestguild, not focusing on conquest. Rofl, just shows you have no idea what you are talking about. I have screenshoots of the guildhistory of 1 guild, showing how they act. They are very impressive. btw: 1 posting in this thread is already missing.
  11. HAHA! First reaction of them: they dont show their agreement open anymore. But still, the problem multiguilding, randominvites, and the wintrading in the past (?) are NOT solved yet. Or?
  12. Adressed to those defending what i attack: Is everything allowed, what is NOT specifically forbidden? Basically the concept is ok. I worked on the guild, i grow it, we can put out numbers to be somewhere around the top 5 if we push hard. No, it is funny, challenging. And i am sure a lot of guilds, beating us pointwise during weeks when there is nothing to win for us, fear to compete with us, when we have the chance to win a planet. No, i basically like the conquest the way it is. Some suggestions were to increase the number of guildmembers. Would be 1 more reason to stop running a guild. Why? Management is a true nightmare right now. The worst i ever faced in a game. 1000 members/toons are 42 !!! pages on the roster. Just to be mentioned. There are "shared" legacy names, and , and.. Things i mentioned in another thread. And, surprisingly, got no answer or statement from Bioware. Guildmanagement has seen NO improvement the last years. It got worser. The 1k member cap is ok. Adding more planets: Wont solve the problem. Just read my first posting again, and again, and again. Maybe there is a point you will get it. But having more often more planets available would be nice, IF this problem is solved. What def has to be worked on: multiguilding, randominvites. I mean, imagine: clicking on other players to grow the guild, maybe search the planet just to invite people. This is the only way to grow a guild to be competitive? Because it is possible? Really? Maybe a solution would be, the player wanting to join a guild has to apply in some way to one and not just clicking the "yes" button to avoid more invite spammings. What i hear, it is a nightmare to run unguilded on starter planets, if you havent autodecline activated. What does Bioware say?
  13. Holmes, you arent in the guild for a long time i would say. And yes, i dont force people to do conquest. And yes, it is a pretty chill guild. But when we go for a planet, usually the entire guild works pretty hard towards this goal. And arguing, that we have at the moment not many points, i mean this is priceless. What is the difference between rank 2,3,4 and 5 in the list? It doesnt matter. So there is no real reason to go for high cq numbers right now. When we won Taris, we were 13 mils behind the numbers of the mainguild of one of the 2. We were a top 5 (maybe even 3, cant remember) guild with cq points on this server ! And i am totally aware of the fact, that many players have toons in those guilds. Just to get the titles. And they have toons in guilds like i run one. But you are not hitting the problem in your post at all. Btw, if you feel uncomfortable, feel free to leave the guild. And take your friends with you.
  14. A guildmember, supporter, whatever? Being part of one this guilds, you are automatically involved. Because you are part of it. And i want to make it clear: I dont want to punish the members/players. I made public who i am, my function, what i do. He didnt. This is the reason why i asked how far he is involved ... And it is just a question, not an accusation. So, lets put it this way and ask the question in a different way. Who is he? Which guild is he in? What is his role there? And we are back at the start. And if someone has followed the conquest on the server the last months, and doesnt see anything ...erm yep. ...then i have to agree and yell with the majority ...what do we shout? the earth is flat? or something else? There is only one truth? I ask everyone, enlighten me. what is the truth?
  15. No comment about wintrading ...interesting. I am curious how far you are involved. Your comment states: Nothing to see, nothing happened, just continue. And i am totally aware of the fact, that there are some who want to continue acting like the 3 monkeys: no hear, no see, no talk = no troubles. I will take a closer look at the gamedescription. The official one. Published by Bioware. What do they state there? Join a guild. Nothing said about randominvites, nothing said about multiguilding. But: Work together in a guild towards a goal. Work on a strategy. Randominvites are a strategy? Really? I wasnt able to find anything about randominvites, preventing other guilds from participating in conquest, nothing about wintrading for planets. Maybe enlighten us. Place a link from an official Bioware statement, or the TOS. And taking no action , would reward them. You really want to reward them?
×
×
  • Create New...