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Direach

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  1. The clipping issues with the Tribal Champion cape are well-documented. I want to point out another persistent clipping issue with the armor set: the belt clips through the belt buckle on every body type, in any situation. I know this is no more likely to get fixed than any other similar issue, but it is happening.
  2. There's a new (or continuing) problem with Resolute Guardian armour. On the Resolute Guardian Greaves, and all items that share that model: Guardian's Exalted, Jedi Battlelord, Jedi Stormguard, etc, the crotch plate can no longer be dyed at all, and the accent stripe on the plate, which used to take a Secondary dye, now takes a primary dye. Because of this error, it is currently not possible to match the chest and legs of the armour, even in the default colour scheme. Please look into this.
  3. I've been strongly supportive of this game over the years, but the gearing via GC system purely sucks. I don't see how it could be really fun except maybe for someone who plays 1-2 characters exclusively, and plays every form of content in the game regularly. For my own part, as someone with 20 active characters, who mostly plays solo or infrequently runs FPs and Ops with friends, I don't expect to ever make much gear progress on any character. Before, I could craft gear and run heroics and such to get all my guys to 216 (in KotFE), with the odd 220 here and there from loot or high-end crafting. Now, I have no idea. I can't even craft reliably anymore since the schematics are all drops.
  4. Since everyone who plays KOTFE gets T7 as a companion, it would be great if you added the Imperial Astromech unit as a customization option. This is what it looks like: Imperial Astromech Unit
  5. As I said in another thread: one chance cube, at most, per pack is fine. Never more than one chance cube per pack. We buy new packs for new stuff, not old leftovers.
  6. I don't believe that anything I say, or have ever said, gets read by anyone who gives a crap, but I'll say this anyway: This was the most disappointing hypercrate yet. Out of 30 packs, I got 38 chance cubes. Worse, the stuff I got from the chance cubes was more interesting than what I got from the packs. I used to happily buy two or more crates every release, but they've managed to put a damper on my buying enthusiasm. I have no problem spending the money, but when the payoff is mostly old items, it's just not very much fun. Bioware: Buying new packs, and getting only old items and companion gifts, is NOT FUN. THERE SHOULD NEVER BE MORE THAN ONE CHANCE CUBE PER PACK. I don't object to the cubes, but when the majority of a crate is old items and companion gifts, you are not giving us value for our money. It is MUCH wiser to resell the packs without opening them, and buy the new items with credits. But that's not fun, either. Give us some fun for our money. Ease back on the chance cubes.
  7. I posted this back in December. Akk Dog Tank stance ability Power Charge is STILL NOT WORKING CORRECTLY. Has a 4 meter range instead of 30 meter, like every other tank charge. Please fix this, all you have to do is change the range value of the Power Charge ability. I'd really like to be able to use my akk dogs for tanking.
  8. I suggest that instead of Platinum, we name the new ultra-rare category 'Unobtainium.'
  9. It's not the rarity that is the issue; there have been plenty of rare, desirable items before. It's that they made such a huge deal promoting it, and it is significant: a new modification slot for many weapons. That's more than just a rare weapon, like the Arbiter's Saber, it's a whole new type of customization. But instead of making it generally accessible, or offering some kind of "basic" Weapon Tuning as an introductory mission reward, the first one released is a Rare drop from Cartel Packs that you have to pay money for. And on top of that, it can't be replicated via Collections. The team at Bioware isn't stupid, they know how insanely expensive those will be on the GTN. Even if people TRY to price the Weapon Tuning items reasonably, they will get scooped up and flipped for far more. It smacks of cynicism and exploitation of the fans and players, and it is a very poor showing on Bioware's part.
  10. I am very, very disappointed with Bioware over this. After trumpeting Weapon Tuning across every social media platform, and being fully aware that this is a cool, desirable addition to the game's customization, not only did you go ahead and block them from being added to Collections, but you doubled down on their artificial scarcity by making them Gold rarity in the Plunderer release. This is just pure, bald-faced avarice, and it is shameful. I have bought at least one of every crate since the Cartel crates were launched, but I am not going to buy any Plunderer crates, or packs. The decorations I want, I will buy for credits. I have always been strongly supportive of Bioware and the SWTOR team, but this is too transparently greedy for me to overlook or explain away. This does not earn goodwill, and it alienates long-time fans and supporters. There is absolutely no reason to make this first Weapon Tuning so scarce, except to drive up sales of packs and crates. Well, this time, I'm not going to support you.
  11. Please, please, please... do not make this first Weapon Tuning release Gold rarity in the packs. We've chased so many carrots, and spent so much on crates and packs, please don't make this vanishingly rare. Silver rarity will still be expensive, but not 20M or more. It doesn't cost you guys anything to throw us a bone now and then. If we can't have hood-up and hood-down versions of chest pieces to use in Outfit Designer, if we aren't going to be able to craft weapons that no longer drop and aren't sold ingame, at least don't bleed everyone dry when you introduce something new and cool like this.
  12. Yeah, they're marked as Bind on Pickup even prior to creation. I hope that's a mistake, otherwise what Artificer is ever going to make more than two relics, and those only for his own use?
  13. Please, please, please don't remove the hood-down Jedi Knight Legacy 60 armour chest, or make it unavailable. It is NOT the same as the Remnant Underworld Knight's chestpiece, and is not available any other way.
  14. Akk Dog Companion in Tank stance Power Charge is meant to be a 30m opening attack/gap closer. This power does not activate except within close range of the target.
  15. I've had no difficulty soloing all the planetary heroics on my various characters. I'm an experienced player, I know my abilities and how/when to use them, and I know when I'm in over my head. That said: there are some improvements that could be made. I don't think the problem lies in the companions at this point so much as with the wildly imbalanced heroics. Many of the now-Heroic 2+'s seem to have simply had some group sizes reduced, some golds converted to silvers, some silvers made into regular, or removed. But I don't think that was enough tuning. A lot of these heroics are pretty obviously former H4's, modified as I mentioned above. But they can still be very tough on players. The worst part is that they're not FUN to solo, and that's why they need to be tuned. Nobody minds a hard fight, but when the entire heroic is nothing but hard fights, it is a lot less fun. Especially when the reward is no better than if you ran into a cave, killed a few lurkers, and ransacked Agent Mynock's body in under 2 minutes. A few examples of current Heroics that should be examined, and possibly re-tuned to make them more player-friendly: Corellia: CorSec Crackdown Voss: Cyber Mercenaries Voss: Rock Eaters Belsavis: Breakthrough Belsavis: The Tyrant Belsavis: A Lesson is Learned Ilum: Poisonous Strategy Makeb: The Viper's Nest Makeb: The Observer Makeb: The Specialists Makeb: Savage Skies Makeb: For the Record/False History (practically impossible with just a companion because of the trap mechanics in the rooms) Or, if you don't want to change the heroics, at least consider offering better rewards for the former Heroic 4's, and some of the tougher/longer H2's. Any mission where you have to kill 25-30 strong/elite mobs, for example, should yield a better reward than killing a few klor'slugs or talking to a droid.
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