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Yoda-Sempai

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  • Location
    Oregon, USA
  • Interests
    Gaming, IT, IS, SQL, Weight Lifting, Swimming, Tennis, Baking, Rock Climbing, etc
  • Occupation
    Software Engineer
  1. Why isn't Bioware paying any attention to this? :sadface: Let's get this ROLLING!! If this thread is representative of the population, there's CLEARLY more support FOR this feature, than not. :|
  2. The most exciting thing about SWTOR from the beginning for me was the Class Stories... I got bored of grinding the same freaking side quests for every character whose story I wanted to experience. If there was a Legacy feature that enabled you to gain enough experience from Class quests such that you only had to do a little PvP and side questing (say 20% of the original demand) then I would have stayed in the game. As it is, I lost interest a LONG time ago because I got bored. I've had my subscription just sitting for nothing because I paid for 6-months. How sad is that.
  3. We seem to have completely forgotten about the 10s of thousands, probably even 100s of thousands who dropped $150 for the Collector's Edition SOLELY to have access to the CE Vendor!!! We have been absolutely neglected!! The items available on the CE vendor are crap, even compared to the Security Vendor who you only pay $4 to access.
  4. Are there any plans to implement In-Game Voice Chat? If so, when? If not, how can we convince you otherwise, because from my thread on the topic I've been seeing a solid 65+% support from those replying. Visual Feedback to players via party nameplates, etc, as to who is muted/listening-to-dialog/in-a-cutscene, and providing a universal solution to put all players on equal footing with voice communication which would enhance the experience of PvP/FP/Ops PUGS. If I may beg an audience, I would be elated to share my ideas on the matter. Strong with the force, this one is, says Yoda ^.^
  5. Claims like this hold no water unless the source is cited. Link it, or I don't believe it. Even if it is true, it seems to me there is enough support that we can hopefully give them cause to implement this feature anyway. Again, see my posts in my main topic "In-Game Voice Chat."
  6. Exactly!! I'm constantly having to say "brb" and muting for cutscenes and dialog. It's the nature of the voice acted game which makes in-game voice chat such an attractive feature PRIMARILY BECAUSE, and this is the point that all the nay-sayers seem to be missing, of the visual feedback to those in your channel of your status, i.e. muted or not, etc. I'm currently working on some mockups of how I envision the GUI indicators and voice management in-game. I'll post them up when I have them done. It's wonderful to see all the support for this feature. I was a bit discouraged at first, but from reading all the responses in this and other threads, I would say a solid 65+% of them are in favor of in-game voice chat
  7. I'm so happy to see this topic being discussed elsewhere on the forums as well. Here are a couple other threads discussing this as well. Getting more support for this feature would be wonderful if we could actually get the developers to build it into the game. In-Game Voice Chat Is there a in-game voice chat? and if not would you think it would be good to have? Give Light-Side Points for an UPVOTE!
  8. I'm so happy to see this topic being discussed elsewhere on the forums as well. Here are a couple other threads discussing this as well. Getting more support for this feature would be wonderful if we could actually get the developers to build it into the game. In-Game Voice Chat Voice Chat System Give Light-Side Points for an UPVOTE!
  9. By my count there are at least NINE inquiries in this week's Q&A by different posters regarding In-Game Voice Chat, WOOO!!! There are also a number of other threads floating around the forums. Yay!! Here are a couple other threads on the issue: Is there a in-game voice chat? and if not would you think it would be good to have? Voice Chat System Hopefully we can funnel all this discussion into this thread and get the Developers' attention. With enough support from the community, they might actually listen
  10. Thank you MaverickXIV, this is PRECISELY my point. It's the interactivity and integration into the game that would make this such a valuable feature. This is the first major MMO with full voice overs which presents exactly the problem you mentioned with constantly having to mute... "brb"... "back"..."brb"... "back" etc etc... It gets tiresome for everyone. Wouldn't it be lovely to simply look at your interface and be able to see that the person you wish to speak to is in a cut scene? Or see the name of the person speaking light up? It would be a marvelous feature, especially for leading successful and coordinated group efforts.
  11. Another thing I wanted to mention on this is that many multiplayer FPSs have voice chat built-in too and it works quite well. Why shouldn't it be part of this MMO environment? It seems only logical. Multiplayer is multiplayer.
  12. Ok, this is getting out of hand. Let's just keep it to useful comments. We're all entitled to our opinions. Stop with all the logical fallacies too because they don't help. Keep it simple and polite!! I NEVER SUGGESTED that voice chat should be mandatory or forced on anyone. Read my OP.
  13. ^ Gilbara also made excellent points about the logical fallacies It really is about community, and when pugging or running WZs, you gotta be able to communicate to the people on your team. This is absolutely necessary for reliable success. I'm happy to see so much support for this idea. Additionally though it's also important to have ducking or muting of the voice stream while listening to quest dialog. This should be accompanied with a HUD icon indicating that the person you are in voice with is in a cutscene so you don't get frustrated trying to speak to them and not getting a response
  14. EXCELLENT QUESTION my friend. Excellent question
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