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Sebasownz

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  1. Depends on who you are with and against. As a sniper you cant carry people who aren't that good, because you'll have to focus on your own survivability as you cant just roflolclick undying rage on low health.
  2. Rating means nothing these days, no. Though you are using the rating system against Aerilas (Correct me if I'm wrong) to prove your right.
  3. What about giving Operative in concealment a kind of force camouflage ability, of course not used with the force but maybe some kind of tech? 45 seconds cooldown, a speed buff, a use of Hidden Strike and not dropping combat? Maybe give a debuff to our current escape from combat that locks out Hidden Strike for 8-12 seconds so we cant have a third one.
  4. The three classes that already aren't of much value inside RWZ are getting another group-friendly ability removed. That isn't a balance change.
  5. The Gosh Darn Snave appreciate it if you refer to him as "The Gosh Darn Snave". Thanks in advance.
  6. Or maybe go to another planet instead, its obvious that the majority of players will go to Hutta/Dromund Kaas or Ord Mantell/Coruscant.
  7. Am I the only one who also notices the interrupt of Operatives/Scoundrel is the worst in game? We have a 12 second cooldown on it and a range of 10 meters.
  8. Thanks for waking him up.. *looks at the two new threads of Basaz*.
  9. Who cares? The people who play fair and face these "Hardcore teams". Calling out one single player as the bad guy isn't silly. It is the beginning. You are indirectly saying that you approve and are ok with such macro's. Shame on you Watcher-Six. You got trolled.
  10. You asked in the quote for proof, I gave you proof.
  11. According to the voice clip it is a hundred ticks per button press, which is not perfectly fine. He said he has bound it to the key G. The G of Gerikke.
  12. I think we all know that Concealment isn't valuable enough for RWZ. While it is one of the few Skill Tree's that is really focused on PvP. We shouldn't be worried about Operative DPS in PvE. Right now they are fine, Lethality is great for Operations. Concealment on the other hand, isn't good for anything at all but to tickle some healer and be killed. Here are my idea's, lets start from the beginning in the talent tree: - Concealed Attacks: Increase the critical chance of Backstab and Shiv by 16% - Pin Down: Add to the 2 seconds immobilize a 5m increased range to Sever Tendon and a 8 second cooldown (If the slow get cleansed, you can just play Benny Hill Theme). - Ghost: In addition to the movement speed, reduce damage taken by 25% for 10 seconds. - Waylay: Increase the armor penetration of Hidden Strike and Backstab by 10% - Revitalizers: Reduce the cooldown of Stim Boost by 30 seconds. Keep the 2% health restore over the duration - Jarring Strike: Add a 100% crit chance for Hidden Strike while in stealth. - Acid Blade: When Acid Blade expires or is removed it adds weak version of Acid Blade (like Lingerin Toxins in Lethality) for 9 seconds. Stim Boost: Restores 20 Energy over 15 seconds. This will give Operatives a slightly better rotation and more control over the battlefield while not to weak.
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