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SethDanny

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  1. That's because it's next to impossible to defeat 25 enemies on Ziost. You get 5 probe droids, an elite droid in the instanced area and for the rest you just have to kill monoliths, and they are only a handful on the planet, and the devastators are pretty challenging too. I know you can complete it by not picking up the probe droid loot and spawning them infinitely this way, but that experience is very tiresome and I'm sure nobody would enjoy that for such a small reward. I believe it was intended.
  2. I tried to do it but I gave up. I'm a long time player and i realise that on the PTS my character is weaker because it's missing the legacy perks and stuff, but dying 3 times in the first 2 rooms is not fun for me. I play a smuggler healer and a maxed out Shae Vizla as companion. Not being able to sneak around the mobs because the hounds smelled me is exactly the thing that made people hate the KotFE chapters - forced fights with tons of mobs. This didn't look like a story mode flashspoint, the big waves of mobs made it feel just like a vet uprising. i was able to reach the boss, but dying in 12 seconds after dying a couple of more times because the adds i skipped were still there just made me ragequit immediately. I understand people like engaging challenging content but make story mode feel like an easy mode for the people who just want to see the story, because not being able to finish content is just frustrating.
  3. Before I start, I just wanna say the rewards are bad, very very bad. First time i thought "hey, they could be useful for new players" But they are not. Getting a 1k credit certificate after 5 days or 3k after 12 days of playing the game is not even worth the trip to the vendor.. You should really up the rewards and make people feel encouraged to log in daily and spend time in the game, because let's face it, they won't break the game. Certificates of 25, 50, 100 and 150k would be a bit worth it in my opinion. But since the economy will forever be screwed, you can't buy anything with that. Think of incentives, like playing the game for 28 days gives you some cartel coins. 100cc wouldn't affect your microtransactions, but it would mean much for a new player, and most games i played hand a lot of the premium store currency for free. The premium crates... i hope they have something really worthful to make people WANT them, you know... I know it's just extra free stuff, but if they would at least act as the old command crates that rewarded gifts, gear, pets, mounts, etc rather than the renown crates that are 90% of the times worthless. Most other games have daily login bonuses and usually the rewards are pretty generous as you progress. As for the questions: Were you able to easily locate the Login Reward system? Yes Do you feel the addition of the Subscriber Weekly Bonus provides additional value to your subscription? Not if the rewards are worthless. People would give it a first try and just abandon doing after the first month otherwise. Does the reward structure feel good? Do you feel that items near the end of a calendar are of higher value? Not really. You should include a small batch of cartel coins as incentments. Any small bit would make us feel worth it a month of playing. In general, which rewards are the most/least valuable to you? People would probably say the 5 cartel certificates are great... they would win 60 a year if they would log in every day, and that is not much at all. For me they are not, as I still have ~250 left after already buying everything I wanted with the certificates from the hours of gambling in the Nightlife Event. The most interesting for me is the satchel of dyes, because i probably expect it to be more than it will be when i open it. The most worthless are the credit certificates. After spending some time with Login Rewards, are there any aspects of the system which remain unclear to you? Yes, the subscriber rewards section because it's empty right now There are 3 Login Reward calendars to go through. In general, how do you feel about this? Do you feel it will help in keeping the Login Reward system fresh and exciting? No
  4. Same. Hope this means they plan to add strongholds on a regular basis, and there is actually a chance to get Vaylin's former castle. I had great plans for it.
  5. It would also be nice if they increase the npc count, which is currently 20, I think. Change them to fixed decorations, like you did with pets and biological mounts. Not being able to get your alliance members under the same roof is sad.
  6. Yes. There were two models in the game. One was Master Oteg, Jedi High Council member and Fleet Admiral, commanding the Telos in the Revan arc. The other was the holographic version of Master Vandar Tokare from the first KotoR, the head of the Jedi enclave on Dantooine.
  7. It would be a great QoL improvement for collectors if there was a GTN search filter for not showing the already unlocked items. I guess it could communicate somehow with the collections feature. For example, every time I want to check on the new mounts that appear or have been discounted, i have to scroll through more than 200 pages. If there was an option of showing only the mounts i haven't unlocked, it would take seconds. This also applies to pets. And it would also be great to be able to filter only the decorations you haven't yet unlocked instead of having to choose a category every time and mouse over to see if you have it or not... It would save a lot of time and benefit the market greatly in my opinion.
  8. I would enjoy a floating thranta mount at least. They have the model from Alderaan, but they never considered it, I guess.
  9. I hope the arena tokens aren't only for buying static gear, or else people will have another useless token like the Ziost ones. I hope you intend to make the vendors have a larger variety of merchandise like mounts, pets, Bowdaar customizations, maybe even arena-themed decorations (like an arena champion trophy given at the end, a buyable holo of the former champion as a souvenir. or the holo table we see on Zakuul - that would be easy to make). Something to convince all players to participate more than once. I am a well geared scoundrel and will probably get Bowdaar instantly and I wish I'd be convinced to return motivated to do the weekly. (maybe a bit of radiant crystals given at the final weekly, like Ziost).
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