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Mournblood

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  1. Or, you could just disengage from PvP entirely like I did. The game is actually better without it, imho. So much less frustration and toxicity, and you'll no longer care if Bioware is listening and actually addressing PvP issues anymore. In other words, stop expecting anything from them and you won't be disappointed when they fail to deliver. But, as I've said before, there are times when I miss it. Especially with quality players. Unfortunately, players such as yourself are very much in the minority of the player base at this point.
  2. There's several on XBox, such as ESO, STO, Neverwinter, ED, NMS, and hopefully more to come. But to your point, maybe other studios will develop for other platforms thereby leaving SWTOR uncontested, but if it was my decision to make for my studio, I'd make a Star Wars MMO that was cross-platform and put SWTOR out of business so that I had no other competition for that market space. I'd also make sure I took the time to learn from the mistakes made by Bioware so that I didn't make the same mistakes, and I'd keep whatever aspects were working and incorporate those concepts into my game. But that's just me.
  3. I think the other thread does a much better job of explaining this. TL;DR version.... 2023 ends the exclusivity of EA developing games for the IP. It does not necessarily mean that SWTOR will be shut down in 2023. What it does mean is that other studios will be able to develop games for the IP as of 2023, with approval from Disney. The inevitable competition opens the possibility for a SWTOR vs SWG situation, where one game essentially usurps the market of the other. Personally, I think this is a VERY good thing for this game. It will force EA to either dedicate more resources to making this game better toward attracting and retaining more players, or face the possibility of losing us to a competitor studio/publisher that makes an even better SWTOR 2.0 (or whatever it ends up being called). Essentially, EA can no longer afford to keep this game on the backburner while it funnels resources and revenue to other projects, assuming they want to keep this game active and profitable.
  4. I really don't want to get into pointless arguments on the forums, but this isn't completely true. Yes, the game itself, SWTOR, belongs to Bioware/EA, but the license that permits them to use the IP belongs to Disney. If Disney decides to give that license to another studio/publisher in 2023, SWTOR will be shut down. Who owns the actual game is moot because it can't exist without the license agreement to use the IP.
  5. The current licensing deal will eventually expire in 2023 and come up for renewal, at which point Disney, not LucasArts, will make the decision whether or not to renew it with EA. That's all I meant. And when that time comes, if I were a Disney exec making the decision, I would absolutely give it to someone else who's going to give it the love and attention it deserves instead of letting it languish on the backburner while the studio prioritizes other development projects, as EA has directed Bioware to do with this one. There's also the possibility, if you believe the rumors about EA's current CEO, that EA may not want the license any longer, as cited in this article from early last year.
  6. I'm going to be honest, as much as I love this game (mostly), it hasn't had the resources or attention it deserves since EA gutted Bioware's SWTOR team to work on Anthem all those years ago, and as far as I know, those resources weren't returned when Anthem fell on its face. I'd therefore love to see EA lose ownership of this game to a newer, better resourced studio to take things over. Whether that means improving on this game (which is doubtful given the architecture limitations), or closing this one down in favor of a SWTOR 2.0, I think it would be a very positive change. But if this game is making any money, EA won't let it go unless Disney forces the licensing issue. And I think an even bigger question would be, which other studio would get it?
  7. Gotcha. I was referring to elemental damage, primarily, which isn't mitigated by armor. Pyrotech PTs are a good example of that. And yes, Powerlode increases burst potential as it allows a PT to do Energy Burst (with 4 stacks of energy lode) twice in a row. Thanks for the explanation.
  8. I disagree. As I've mentioned earlier, I quit ranked after Bioware killed 8v8 Ranked. But some of the most intense, fun PvP matches I've ever had in this game were unranked WZs. And balance issues matter just as much there as they do in the Ranked formats. And for those feeling nostalgic about PTs, as I am, here's an old guild video I dug up. Excuse the poor video quality.
  9. Fair points, and as you well know, my guild played a LOT of matches against yours back then. But I would often find myself without a premade when I queued later at night when your guild tended to be more active, which didn't help. But back on topic, I was simply playing Devil's Advocate a bit here trying to illustrate the impact that a good Operative/Scoundrel can have on a match, especially if it's Huttball. P.S. I can't say it enough how much I miss both playing WITH your guild and AGAINST it. Some of the best unranked matches I've ever had, and lots of good memories there. /salute
  10. I appreciate the breakdown. I've admittedly been out of the loop. What was the very good DCD they were given in 6x? Was it specific to an advanced class? From looking at mine (who's AP), Kolto Overload is still the poor man's version of what Mercenaries get, and Energy Shield is still the same "meh" DCD it's always been. Are you talking about Power Yield for the 40% armor increase, which doesn't help against yellow damage that bypasses armor? As for Tacticals, I'm not sure which one you are referring to. AFAIK, the best two are Energized Blade or Powerlode, at least for AP. Maybe I'm missing something here?
  11. I'm referring to unranked, not ranked, which I haven't played since 8v8 Ranked. As for PTs, how exactly were they buffed in 6x? 5x? They were nerfed in 4x. When was the last time their advanced classes received a buff? I ask because I honestly don't remember at this point. I'm not trying to make this thread about PTs, because frankly there are bigger issues with PvP than just one class, but my point is that if Bioware can ignore an advanced class for that long, what indication do we have that anything else will change?
  12. That's all true, but the point is that PTs were left behind and that hasn't been addressed by Bioware in years. I've made several reasonable suggestions in years past how they can balance PTs with the other classes in PvP, but nothing has changed. They claim they are listening to player feedback, etc., but then you have situations like this. This is one of dozens of reasons why PvP in this game is in such a sorry state.
  13. When was the last time PTs got any real love? Last time I PvP'd on mine, they were the easiest to global because they have the worst defensive CDs in the game, and because of their burst potential, they are often the first to be targeted. AFAIK, it's been that way for YEARS.
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