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Marmeladix

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  1. You want to know? Like you care?? ??? Well, my "thoughts" are overflowing with ... joy... once again (darkside kind, of course) and maybe I'll pour it full someday, but for now I'll jump directly to the conclusion: If the end of march next year will not find me having at least one full top tier set, the equivalent of at least one of the 16+ sets I had earned and will lose without any reason or guilt, except that I still play this game a few hours every day, I'll finally say forever and ever "Farewell Bioware!". So my sincere request is this: please make it harder to gear up than last time, not easier!
  2. The merc's of Bioware lack of reaction on this topic is for me a 50% confirmation of what got intuited. This must be it: The brilliant minds of the ones that developed it, look at the real fraction of the total active population that use „The New Rishi Stronghold” for pvp, see that is 0,01% , yet they register it as 100% ! How come? They never planned it to be used for private matches. They never expected to be anything more than what it is proven to be. They never hoped for something else. (Most likely they are even making fun of the ones that use it like that.) The purpose of this sh was never to be functional and used, but just to fulfill their contract with the cheapest investment and involvement possible. „The cheapest investment” is: some the graphic part + a minimal programming = a ”big”/„large” sh. „The contract” is: subscription billing <> new content. Devs did their part. If it is not being used as designated, it is not the devs fault. The players are choosy. Moody. The haters are never satisfied. Nevertheless, the devs are brilliant and the "The New Rishi Stronghold" is a Bio-marvel! :jawa_tongue:kisses girl
  3. ty all for the reply (I'm still waiting for the forum mode_rator to graffiti the subject with any trash materials at hand, or will he just work hard around to push it beyond page 1?!) You are right. Of course I would not dream for a disclosure of the actual numbers, but some percentages presented would be nice to see. I would not really expect even those to be 'too accurate', yet would be only fair to present some proof of the claim that „The New Rishi Stronghold is a success”. To be franc I do not expect anything of the sort from Bioware. The subject's aim is that by raising the issue, some1 BIO_ maybe for a split second would tilt one eye above those statistics. If by any chance less than 0.1% of the players use „The New Rishi Stronghold” as was intended, well ... their whole work is worth about the same. Imop. (I for one confess to have visited one purchased by a guildie in the first hour after the release, have spend about 5 min running around&chatting ... took me that long out of politeness mainly, tested the exhaustion area, respawned and that was it for me. For now I have no kind of 'desire' to own or play pvp in one.)
  4. The New Rishi Stronghold must have been developed with a great amount of planning and working and for sure Swtor team deserves acknowledgment for the accomplishment of it. Bioware did something significant, is worth credit for it and should claim it. The greatest impact of any new content is in the first period after releasing. If Bioware consider it has passed the initial time frame for the novelty to sink in and to settle the silt, I for one would like to see the statistics. Bioware being proud of its ingenuity and satisfied by its refined product, as surely is, should present to the public the primary numbers. How many players have purchased it, how many play pvp in each arena, how many dropped regular or ranked pvp or gsf to play in the sh, what amount of time do players spend in there on pvp, what type they prefer ... something, anything, everything. Please Bioware show us! (here I'd write a piece of my mind, a chunk of it, only since my sith sorc carry the title „The Vicious”, a Bioware creation of course, to lay it out in the open would contradict Bioware's policy of language on forum and the post would be erased, of course ... so use the same imagination deployed for „The New Rishi Stronghold”, to figure out what I'd compliment to you personally! and WHY!!!)
  5. Marmeladix

    Test

    (my closure) (This is not at all on the subject, except it has to do with a Bioware lure/bait and a hook. A mentality. A way to tackle issues. A pattern. A style.) Due to internet access via a dynamic IP, I have been using for a very long time the logging into game method of mail confirmation. (I admit - regarding myself - that sometimes consistency equals stupidity and I should have bailed out much much sooner.) Using that way of logging I noticed time and time again, way too many times, how faulty that can be, in how many ways that can be dysfunctional. Something is just wrong. It „functions” like the connection is not made through solid and continuous cable and optic fibre. It's like that number is carried by some old confederate sailing ship > so if the wind blows along its route, it works in a satisfactory manner, but if the wind is contrary, well ... quite a few times I had to drop my intention to log into the game after more than 2 hours each time of re-re-repeated failed attempts. The 5-10 min. delay were just countless. And normal. Expected. On the other hand, lately I moved to the security key app logging method and it functions excellent. Period. The use of the security key app, grants +100CC and access to one special dedicated vendor with some unique items. It is something. A significant element imop is when it was introduced this security feature. An other element to consider is that in all those years of continous use, despite so many updates and patches, I have never noticed any kind of improvement of the mail confirmation logging service. None. Zero. Now why would Bioware do something like that? Why would squander 100 CartelCoins/account/month, potential real money in fact, quite a lot assembled, unasked for? Comparing the 2 methods and functionality, seems to me evident that the virtual email machine Bioware has developed or just integrated, was a problem since the beginning. A fault. A failure. For me as user and recipient of Bioware's payed service, it is less important now how did the error occur, who was the professional/s that made it and why the problem could never be fixed to work proper every time. For me today significant is HOW Bioware fixed it. (Because I must acknowledge Bioware merits to identify the problem and take the appropriate measures to solve it. I do.) So solved they did HOW? Bioware wrapped it as „enhanced security”. It had nothing to do with security, but with functionality. Imop. Then, after introducing of a perfectly functional alternative, in order to pull ppl away from mail confirmation logging, Bioware lured and baited and hooked ppl with the CC and the vendor. Was and is quite a lot, deployed just to draw users away from that dysfunctional poor quality service feature that Bioware produced and put in use and maintained and never improved upon. The problem was solved, for the alternative works perfect. Sure. How? Not by repairing or by replacing, but by displacing! Yet I notice in all this the same mentality. Same way to tackle issues. Same pattern. Same style. Same business solution. Same one for me or any other that dares to ask for wz fairness, who brings up the problem of Cheat Engine users or whatever kind of cheat software is used in pvp environment. Wich is? (what letter comes after C from „cheater”? Is D.) Deny. Deceit. Disapointment. (and what letter precedes C from „cheaters”? It is B.) = Bioware
  6. Marmeladix

    Test

    (All the above where an introduction, my point being here.) The unbalance in wz is established to be a necessity. Unbalance creates a dynamic, generates interest and re-calls ppl to play the game. But how about the cheaters ? Well, the cheaters can only unbalance a wz. So cheaters in fact operate in favor of what Swtor developers designed from start that wz environment must be. Is more than too obvious that this is the way that Bioware perceives cheaters. (They are not the only ones to do so, of course.) This is why there were never and never will be any decisive measures taken against cheaters by Bioware. Do you know how they think and act? It must be something like this: Cheaters are in fact better than casual players, for cheaters never report other cheaters, neither cry and complain and ask for impossible. Cheaters never bother us in any way. As long as they do not generate too many complains from other customers, let them do whatever they want. (If Jeezee would have been a little moderate, he would even now still be nr.1 in wz.) So casual Swtor players and Bioware customers, pay attention: you either go cheat only „walk lightly” at settings and you will have no problems at all guaranteed!! or you can forget that ever will be a balanced wz environment thus take it as it is or leave it!
  7. Marmeladix

    Test

    More than that, they do not only consider themselves as not guilty of any wrong practice or deceit or cheat, but they are even convinced that they made the right choice. They are confident that is in everyone's best interest to unbalance by default the wz. Also and for the same purpose, for them it is normal to forever maintain with each change the classes and specs unbalanced. How come? They made some easy counting like this: One may play 5 wz and loose 5/5, but if he plays 20, in worst-case can be lost/won = 15/5, while if he plays 50, he will be minim at 30/20, while at 100 wz will get at least at 55/45, then after 500 ... So somewhere, in the big numbers, at some point there will be some sort equity for all, yet we'll also obtain a most needed leaderboard. No one will be injured or wronged, but all treated right and almost equal for the equal money they pay to us regular. If they play enough. Beside that, you think that other pvp games are any different regarding unbalance? The approach of the other developers in the industry may be and sure is different, but the essence is the same one. It cannot be in any other way because this is what customers request. They did bet that customer psychology behaviours is to purchase more based on wrapping looks than on the content. And you know what? They were right and I agree with their initial decision. Not entirely, but still ... they were right and I cannot argue against the logic that they did follow.
  8. Marmeladix

    Test

    None of the parse programs will reveal the rigged wz unbalance. Those only use the data that at some point are in the user's pc, only the balance shifter is never there. Do the test with any parse and the numbers will be even, while the results in arena will be totally different, as predicted. This is why no parse was ever officially developed by Swtor, although since they included the feature „log to file”, so it would have made sense for them to follow-through with a parse program of their own, yet those were „3th party” programs, and Swotor devs had no kind of finger into the cookie jar... This is the reason the wz dummy was left so it cannot be set like the pve one with some modulator - to cover the possibility that some passionate could discover that wz environment is rigged. Thus all the proofs of the deception are automatically erased, those never will exist into user's PC, so they can at any time deny all, contradict everyone that says „wz is unfair” with all sort of bougus explanations, they can every time ask for evidence that they are sure no1 from outside can ever provide, yet the results in wz are obvious and not just whisper, but scream how big Swotor cheats his users-customers.
  9. Marmeladix

    Test

    I figured a long time ago this is what they did, in the expertize period. Then, we all had exactly the same gear, reached about the same experience and the minute differences in skill tree points were not big enough to justify the big disparities in results. How did they do the unbalance? It may be in the raw dmg values or in critical values. In any case the wz trick had to be kept secret from the customers, so is done on the server. On the server, beside the data stream coming from each player in a match, with the stat points and rating and any of the 4 types of damage dealt and the buffs and debufs and the healing and the reactivity of the defences and the armor and... after all those input numbers are normal introduced into equations, for one of the team there it is added a modifying factor. Something. An edge. It acts like a hidden debuff for „the underdogs” team or like a secret buff for the „top dogs” team. After the math operations are done, the results are send back toward the players pc's. Imop it modifies the armour response. I presume the modifier reduces armour efficiency for „underdogs”, so each type of damage „penetrates deeper” into them, than into the „top dogs”. I estimate the rigged armour reduction to be around 10-15%. It may be an increase of armour, I cannot know for sure since those numbers are never on display, but the effect is the same in any case. That designed unbalance modification favoring one team may be intermittent, but I bet is continuous. (If I may, what that alteration factor does, is not that different from what an injector does, like Cheat Engine for example.) Its presence is removed from the data, it does not show under no statistics. A player could figure that the calculations do not end up, only if he would see all the data and have the real function/equation that are used by the program, not what is advertise as... by... on...
  10. Marmeladix

    Test

    The decision to 'arrange' so the wz environment must have been a business decision made in the planning stage of the game. Must have been based on simple basic customer psychology, something like this: If in an arena wz each team is perfectly balanced and each char is equal with the others, all will hit in vain, no1 would prevail, no1 would win, no1 would lose, no1 will kill no1, the match would stagnate, would be a boring standstill and in the end there will be 8 unsatisfied customers. The perfect balance is static, is unappealing. But if one team would win, then there will be only 4 unsatisfied customers, while the other 4 will be satisfied. All will have a reason to continue. A dynamics will occur. The 4 that lost would get ambition to play on in order to win, while the winning 4 would be motivated to play on in order to repeat the success. After a certain number of matches, each player would have won and lost, so the unbalance generated dynamic would keep the things rolling. Thus THERE MUST BE UNBALANCE! (is written in caps since this unbalance is the law for wz, is the 'Holy Bible', the first of the '10 Comandments' for pvp) Unbalance will emerge naturally, but at least at launch/start all will be almost equals and we cannot risk starting on the wrong foot and disappoint all, so let's make sure that there is unbalance. Let's random make one team „top dogs” and the other „underdogs”. ...
  11. Marmeladix

    Test

    The Swtor wz environment is rigged. Always has been. This setup will remain as it is, unchanged, as GCD remains unchanged, no matter what <'nr'.'nr'> patch or update pretends to change the status. I bet my account on it. I also bet that a heavy shrapnel rain will pour below, but only if the administrator will not just delete my thread, as previously did with other topics. Do the test and make public the results, only not by some moderat-influence-rator's team! I dare you!!
  12. Marmeladix

    Test

    Test > Verify > Confirm The test of the wz environment should be done under the following strict parameters: - 8 lvl 70 ppl form an ops and que for wz until they get to face themselves in an arena; (except for a few main hours per day, the q-sync should function like this pretty fast all the time, at least on the server where I play) - the 2 teams of 4 must have the same classes in pairs facing each other, like sorc vs sorc, mara vs mara ... ; - the weapon/s must be the exactly the same crafted one for each rival pair; (4 times 2 crafted 228 for example or 220 would do fine since the price of mats for those is almost insignificant) - the gear should be the exactly the same crafted one, but there is no need for full 14, just a few would do, for example the armguards and belt should suffice; - the spec should be the same and the utilities should be exactly the same, or better yet - no utility at all; - once the match starts the pairs must face each other in duel strike distance, performing no kind of movement for the duration; - the pair should use only one exactly the same basic ability, a GCD one, alternatively hitting, trading strikes one-for-me/one-for-you/ ... counting each, so both have exactly the same total(+1) until the end. The above parameters of the test are meant to eliminate almost all possible variables and reveal the fairness of the wz environment. Exactly the same test should be also performed in an open world pvp area for comparison (like the contested area on Ilum, since is totally void for certain all the time, except of the event week, like this one) or even in any dueling zone. The chars generated numbers could also be parse oversight and the test could be repeated. The anticipated results of the test are: - in the arena, each member of one team will be finished, while each member of the other team will still have significant hp left; - in the open world pvp environment, the pair of contenders will be equal, neck-to-neck each will drop hp, until the +1 strike will make the difference between who falls and who stands; - test conclusion = the wz environment is rigged!
  13. Marmeladix

    Expertise

    Expertise in pvp worked in favor of the legit players, because we all had the exact same gear, with no difference of rating and much less stats points distribution difference than now, so it was much more easy to spot a cheater, thus even those +++++ were more moderate and careful how much they abused, even the reports were somehow more made and more taken into consideration by ??? than now... but who would want more of the cheaters exposed/more reported? Anyway, the ship named Expertise belonging to Swtor Company has been torpidoed by USS Bioware and no1 will ever pay to bring it afloat again. So on behalf of the devs, I beg you stop pi___ in the water to make it more murky than it already is! But, as a side note, in this thread and in others too, have you ppl noticed what the mode_rators are saying through their teeth to the discontent ones? Here is the message translation: You are complaining about changes that were made in your best interest, only you are just to...(something) to realise that.
  14. About the portrait, yes is a new hack > seen a player having the gear of his comp... he changed to that just when the speeder was about to pop > and he never lost health and beat down all > so he did play with his healer comp program on, invisible, but healing him.
  15. So now you do find cheating something worth to look into? Is not anymore "ridiculous" to address as an issue wherever and however one can, huh? Last notable cheat I've seen one day ago, one I've not spotted at all in the last year and a half, was a +++++ capping all Denova 3 points before the door force field opened and the match started. Second place I'd give to a mara: we were 3 on top of him and he still stood his ground, holding us to cap, and just when he was about to die, he pumped up his hp to full, but this is not so unusual. In rest only a whole lot of Speedy Gonzales offsprings (although the rodent is not a Disney char, he is always present in Swtor !! + the devs side with the cheaters > I testify for it!), a few almost as fast as the infamous Jazee. As a side mention, rather lately I've noticed the cheaters do not bother to guard an caped point - only casual players are still guarding...silly folks!!! - from that I understand that beside a speedhack, that allows them to intercept any attempt to steal or conquest, as they do of course, they also use a wallhack that makes even stealthers visible on the whole map... those 2 cheats are very old news, but not guarding at all is not. = This is a pointless subject, no1 that "matters" will ever do anything significant about it, is a waste of energy imop.
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