/signed
I totally agree that making things that are Bind on Pickup/on build with requirements ruins that game. In this case more than ever. A nerf is not what is needed here at all. Currently there is no market for anything built after 50 because of this. So crafting in any profession is totally useless after this point except for personal BoP crafting. This is the envy issue that is causing allt he fuss. Same thing with speeders on cybertech, why are they bind after being built when there is a speeder tab on the GTN.
1. JUST MAKE EVERYTHING BIND ON EQUIP WITH NO SKILL REQUIREMENTS.
2. ADD MORE HIGH END THINGS FOR OTHER CRAFTING SKILLS THAT ARE RAID GEAR QUALITY.
If everyone has the chance to get something without having skill crafting reqs., then its fair for everyone. This is the only thing that is not balanced right now. Nerfing the items themselves will make crafting not worth the trouble for high end items and ruin the idea of maxing crafting in the first place.
Bioware, if you take incentives away then you ruin your own game. After you get into raid gear than the Rakata Medpack will heal you for maybe half after the HP buff from the gear.
So are we hearing the whole truth about it being OP at end-game???