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velvet_illusionZ

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  1. Haven't you told us there will be no precision on pvp gear?! yet there IS precision on pvp gear....bioware ***? can't you guys keep your promises for once ffs? is it pure laziness or just another of the thousands of bugs this so called expansion has to offer?
  2. Rarely have I read so much nonesens! guardian mobility is trash as it is right now, making blade blitz a must have in all content, there is no debating on this. blade blitz should stay baseline with a lowered cd to bring it in line with other escape skills. reflect ist mandatory as well, no debating about it! enure should be buffed to be a flat 30 % heal, no fake heal nonesense....awe also is kinda must have in pvp...they totally destroyed guardian dps with their brainless pruning...
  3. and nerf freaking conc ops for gods sake! like give them some real nerfs-its about time!!!!!
  4. you are totally right-its beyond ridiculess how bad juggs are balanced compared to other dps classes.even when they try to right some wrongs they can't help themselves but screw up....give dps juggs some oomph to our burst, our autocrits should hit harder not weaker than maras cause we can't stealth out meaning we can't disengage a fight like they can, so our burst should hit like a truck to make them viable, same logic goes for vengeance...buff our freaking dots! and while you are at it-give us blade blitz back baseline with a reduced (20 sec) cd and freaking buff the worst dcd in the game (endure pain/enure) allready. get rid of the nonesense fake heal ******** and make it a flat 30% heal with a 25% DR baseline-this is needed, dear defs, if you really intend to nerf grit teath the way you are about to do!!!!
  5. can you elaborate which questions on dc are being asked and dodged?
  6. sabre ward only gives you a 50% dodge chance against melee and ranged weapon attacks-aka it doesn't do anything against yellow tech damage (ops do 95% tech btw), while evasion gives you a defato immunity against that type of damage for 5 seconds every minute on top of getting the same immunity for 1.5 secs every 8 secs....get your facts straight und l2p.... and even if ops get nerfed hard-its about time! ops were the top spec for ages, its time to let other specs get their fair share of spotlight
  7. even this comparison won't make mercs change mind in believing they are not overtuned und got nerfed way harder than anyone else....
  8. you complain caus your godroll has a 8s cd instead of four und you only got 1 hardstun without that unholy set which shouldn't have been created in the first place? lmao If you can't kite, chase with the tools you still have maybe its time to get good....no other class has a cd/escape with a gcd long immunity to most damage on a 8s cd....dude, ops should've lost at least one charge on top to make them balanced with most other classes, considering you still got stealth, self heal, shield, evasion with a 150% reflect of everything, brutal burst etc, ppp....this class is still as broken as it gets....
  9. thats cause pvp is harder to bslsnce thsn pve....bioware fails to balance pvp properly for years now...juggs will be terrible in pve and pvp alike....but hey ops are still fine, so no problem in "operatives of the old republic"
  10. final pts phase is down-no feedback about anything we said for months from dev side- so I guess we can assume what we saw is what we get....time to move on...bye bye "operatives of the old republic"....
  11. tomorrow will come the final stage of the pts-lets see if they finally made some changes based on feedback to make jugg dps viable again. if not, then I guess all we can do is cancel sub and be done with merc wars-operatives of the old republic
  12. saying that juggs only need mad dash back und grit teeth change undone and they will be fine disqualifies you from a serious conversation, cause they are not fine in 6.0 at all. ED isn't scaled properly scince 5.0 days, endure pain is completly useless, mad dashs cd is way to long compared to cds of other escapes, sabre ward doesn't negate damage it gives u dodge chance, reflect is capped, doesn't work against melee, we don't have 30% aoe reduction build in as you guys do in 6.0, etc, ppp.lets look at you, you got a self heal on all your defs, you can safe heal yourself on top, you got double rocket out, hydros, way too many slows and roots, freaking net+ a hard stun, heavy armor, you are ranged, solid burst, a knockback on half the cd as force push etc, ppp..... but yeah mercs are fine-lmao....
  13. that is the core of the problem- mercs are ranged, range is kinda a def in itself, which means that they got too many dcds + tools on top of being ranged. but the same goes for other ranged classes as well...range classes should always do less damage and be more squishy than melee, which they do not atm. this needs to change fundamentally. especially considering the amount of slows and roots ranged class have to make life miserable for a melee trying to get to ranged...
  14. but now with the official release date out I sadly have little hope left that the devs will do something positivly impactful to make the class viable in 7.0. too many other things that need serious attention in the 4 weeks left till release. Best thing would still be to delay this whole xpac.as the vast majority of the feedback is negative across all boards
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