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Ekyam_Drakon

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  1. > It was so awesome! My squishy lightning sorcerer managed to kill "The First" without losing a singhe hp; "Snowblind" losing 12%hp; "Lucky" losing 60%! With no comps or tacticals... It was fun getting revenge on those wbs by myself; which reminds me, I gotta go get "Trapjaw" for the time I naively clicked a blue thing in the desert not knowing what would happen. I don't think this is as intended.
  2. GENERAL > A typo on Lightning Sorcerer "Suppressive Current": "detnotes" which I'm guessing should be "detonates". > Couldn't find Sorcerer tactical vendor (I confess I might not be the best at looking for things but it wasn't near the other ones). > The "player/guild players/mail/daily rewards" toolbar that usually stays top left of the screen kept showing up middle of the screen whenever I had to go through a loading screen. > Items from conquest weekly crates are getting the "This item will permanently bind in *timer*". > LVL 35: "Unlimited Power" as a choice doesn't seem worth it. Granted it gives a nice boost but since you can only use it once every 5m and only lasts 10sec the other options as passive effects seem to be much better in the long run. Feels like raid buffs should not be a choice - for the above reasons and somewhat limited use - or maybe add it as a choice between 3 different raid buffs? > LVL 70 & 80: The options feel so "meh" for top levels. I'd expect the higher levels would open better skills given the "work" we have to put to get there. Maybe swapping the skill upgrades - LVLS 15/30 - for those skills on those levels would be a more interesting move? Like you get the skill earlier then after all the leveling pains as you get stronger you can customize/improve them. Feels a bit more rewarding and give those later levels better options instead of getting the skill and 5 levels later improve them. I do get that "Force Mobility" could be too powerful lower levels so maybe replace 15 & 30 for 60 & 70? LIGHTNING > LVL 30: Feels to me like only "Insulating Blast" is really worth it, especially end game/boss fights. "Off Balance" and "Dark Embrace" are pretty much useless under those circumstances and don't really offer anything worth taking on lower levels. We can have a degree of "error" while learning the game, but my point is that once we reach the top it'll make the objective of customization pointless in this case since only one option will be worth taking it (check Corruption for the opposite feedback). "Dark Embrace" really has potential to be a customization option, though. Maybe, instead of bonus damage to "stunned target" change it to something like "has a 25% chance of dealing bonus damage"? Something like that could make it a contender with "Insulating Blast" because it would work under every encounter rather than just the ones that can be stunned, aka, not bosses. CORRUPTION > LVL 15: I think these are the kind of options we should have (in contrast with lighting LVL 30 above). They give a noticeable amount of customizations that can change the gameplay a bit. I think that's all. Not much of an "expert" player so just giving the impressions I had with the classes I play most.
  3. Hi. Could you please change the DvL bosses mechanics so they would disappear only after their HP hit a certain %, say 50% or even 75%? I'm asking because DvL boss groups are a bit of a pain to form, usually taking quite some time to get enough for a try and it feels that effort goes to waste and is even penalized due to actions of others. I've joined 3 groups already that had to be scrapped because some random pulled it. Sure, it may be an innoccent newbie pull fin some cases since we can usually take champions on planets with our comps, but DvL bosses are also pulled due to malice. I get the idea that if a group tries and fails they can't just try again and must wait the next time they show up, which is why I ask if they could only vanish after their HP hits a certain %. I highly doubt a single person - or even a small group - could take the boss' hp down to 50% or even 75% so changing would still mean dire consequences if the group failed but would also account for these cases when a single person pulls it and despawn it.
  4. Yes. > It's a lot better now, thx. Kinda, but leaning towards "no". > The limited imposed number of dailies and weeklies really slash our options. We can't really choose what objectives we want to do and being able to complete them with "friends" will be highly unlikely. The refresh option is a real improvement and if you really want to limit what we can do - I think I understand the reasoning behind it, but it is ultimately still an imposition on our playstyles - it was a great addition. Also, multiple ways to complete an objective is also a great way to try and give us a bit more room under said limitation. However, picture this: "Hey buddy lets do our POs today?" "Sure, I got 'PO: Defeat Coreward World Enemies' and 'PO: Defeat Alderaan Insectoids'" "Oh, I got 'PO: Black Hole Daily Missions' and 'PO: Galactic Starfighter'" "Let's use refresh..." What are the actual odds we get the same POs as the person/people - or as you called it, "friends" - we actually want to run those with? Refresh, as good as it is, it's a gamble... we may or may not get the same POs. And yet again we must either run 4 POs if we want to "being able to complete them with friends" or find randoms with the same POs. Anyway, it seems Daily POs will most likely be a solo activity. Unless the meaning of the question was if we'd be able to run our POs with people helping us without getting a thing out of it, in which case the answer would be yes. That's why I said in other posts that giving a list with daily and weekly POs that we could actually choose from would be ideal, since them we could actually group up with "friends" and do the things we wanted to do together. But since you really don't seem to want that, keeping them limited and randomized - and even more so with the refresh option - that's the last time I'll mention it. Yes. Yes. Yes. It's great but also potentially more limiting (see above) Yes. > This may be way too early to ask but regarding the decoration rewards it was great making them award 10 each but if the seasons are planned to be recurring, wouldn't that make the decos be wasted rewards in the future? Maybe increase the limit to 999 and leave at that? As I said, low priority, I'm just wanting the game to be live fore years so > Really wish I could cry for more tokens this time but if everything from the season vendor will be given to subs, I think that's solved. > I'd ask you to reconsider reverting the points awarded by logging in. Honestly, subs don't even need it but that's a real help to F2P that will already have to put in a lot of work to reach the end, don't make them work even more. > I still think the original cartel rewards should replace those crappy new ones: "Silver Cartel Weapon Crate Contains 1 Silver quality Cartel Market weapon from a selection of previous Cartel Market Weapons currently not available for direct purchase. Silver Cartel Armor Crate Contains 1 full Silver quality Cartel Market armor set from a selection of previous Cartel Market Armors currently not available for direct purchase. Silver Cartel Mount Crate Contains 1 Silver quality Cartel Market mount from a selection of previous Cartel Market Mounts currently not available for direct purchase." Honestly, the change made the reward feel so much like "trash" - just pointing out the reality of it, the weapons I got for instance are already so accessible and cheap that anyone can get it and destroying them (thus the "trash" comparison) is in many cases worth more than even putting them on gtn. Even if the original intended items are in there with low odds, as a reward it's not great. Please reconsider this. Since it's the second time I bring this up, it'll also be the last > Given that the rewards calendar is already well stablished, I'd ask you to consider switching them on the drop down window we get when logging. Get the bigger section to GS and the smaller one to the rewards calendar. That's all for now, thanks
  5. Yes. Yes. Yes. > The new tracking helps quite a lot, thx. Yes. > The new merged POs are quite nice as well. Yes. > Based on their descriptions. A few: > This really needs to be addressed asap. Edit: Unless this was intentional, in which case disregard. > I think having the POs chosen for players can be seen as a bit constricting. The first week there were lots of POs showing up by mistake but it feels it would be better to provide a handful of dailies and weeklies so players could choose the ones they wanted. I know this may go against what appears to be a little push towards making players diversify their game experience but given previous experiences here on the forums, it seems the effect will most likely be "devs forcing people to play what they want". Also, what happens if a F2P gets the "Operation Weekly PO", wouldn't they be essentially locked out of that one? That would cost them an entire weekly, which given their limited point earnings is a lot. Particularly, I'll play whatever but it does seem it would be better to have options rather than limits. > I still think a separate tab for POs would be best, but the way it is now its an improvement. Kinda. > The gifts rewards for subs few kinda "meh".; it would be more appealing for F2P than for subs who can just grab Commander Compendiums and level the comp up in a sec. Still, subs who wouldn't wish to do that would also benefit from the gifts. Although, if giving F2P that were in the expense of taking some of their current rewards, I'd leave as is. > The initial idea of giving "Silver Cartel Weapon Crate: Contains 1 Silver quality Cartel Market weapon from a selection of previous Cartel Market Weapons currently not available for direct purchase." was sound. It would allow for those old weapons to find their way back in the game and not be charged 1B each (usually). It seems that was replaced for a very BAD weapons crate. I got 2 this week and all it gave me was common bronze weapons. A real let down lol. Those weapons are easily bought btw, so it feels a lot less like a reward. Using as a filler, it would be nice but please bring back the silver ones as a true, end of season, reward. > Everything else is pretty good Pretty good. > Adding season's rewards that we previously had to buy with tokes for subs was a good call. > Silver weapons should be back (please) *see previous reply* > There should be a nice, juicy, end reward. "We got to level 100 and... 1 token!?" Feels a bit anticlimactic lol > After 100 two levels keep showing up - either 95 and 96, or 5 and 6. Confusing. >More tokens!?? Sorry, had to say > (EDIT) Nico is still not unlocking on collections. Can buy and use multiple copies on the same toon. Yes. > Thank you Yes. Yes, levels 7-51.... *counts fingers*... making that 45 levels. Fair pricing. Yes. Just something to consider. > Is the pricing level fixed or as it is "credit skip will exponentially increase the cost of the next one", meaning it'll only increase if I use it? Example, if I miss days 1 and 2 for some reason and get back to the game and use the "Catch-Up system" I'll have to pay x and y credits to get to day 3 and keep going. Alternatively, if I'm playing every day until day 50 and then miss two days and use the "Catch-Up system" will I pay the same amount (x and y) as I would if using for 1 and 2 or the pricing is fixed for levels 51 and 52, meaning I'd have to may (z and t)? Basically, will I have to pay more because the level is higher or will the pricing be by use? I do hope it is by use
  6. I read the posts and it was that way last week; even though many POs showed in the CQ list only 2 daily ones were on top and only they counted. The issues were I got the same POs all week PLUS the one David addressed in the folow up post about the weeklies not being filtered up. This week is different. ONLY 2 weeklies are being filtered up and no dailies. The dailies that do show up do not count once completed. So, while the weekly issue appears to have been fixed NOW I get no daily POs at all.
  7. UPDATE: Got to level 4 today and finally unlocked the token! I don't know if it was an intentional PTS feature, so we could experience and test the rewards out, or if it is a BUG, so reporting if the latter is the case: Token can be claimed infinitely! Really hope that feature is in game! What? NOO!?? Kidding aside, a few rewards "issues": > Nico did not show on Collections after using the communicator. > "Nico Okarr's Duster", "Altuur's Infiltrator Customization", and weapons I tried on comps also did not unlock on Collections after use (they are on a timer even after use, so maybe that's it?) > The new SHs are nice. However, looking out the window gets a bit weird. On SW, including Swtor, all ships are usually on the x axis and watching a bunch on the y axis was It's even more expressive watching from the Imp SH since there are ships both on x and y! :eek: Not a bad thing, btw, simply unusual watching them this way. One last thing, 1 token per reward is far, far too little. I'd suggest a bundle of 5-6 per rewards. Being optimistic? EDIT: Some people, and pretending I'm being altruistic and not talking about myself, really like multiple decos... As is, it's kinda hard to get most things, let alone multiples
  8. Yes. > Adding the page as a tab with the Login Rewards page made it easier to find. > When clicking the Daily/Weekly objectives (check mark spots) and being sent to the PO page (cq page) was helpful. > I liked the overall look and hope we'll get a bit lore description (instead of just the progress numbers) and art (instead of the black spot lol) for the GS there. Still, thinking bonus and being greedy here. > Would suggest adding a link on that side page we usually get when we log (the one with login reward, mission log link, CM daily sale). There're 2 links to the login rewards so would be nice if 1 was for the GS page (sorry, kinda new so no idea how that side thing is called ). Yes. > As I said before, being able to click the Daily/Weekly checkmark area and being sent to the objectives was helpful. > Did not like the POs mixed with the CQ objectives. Nothing game-breaking but kinda messy and bit confusing. > Would be nice if POs/GS got their own tab near CQ. I liked them. > Particularly enjoyed the new additions, such as Galactic: Defeat Insectoids. > However, I've found many of the POs are not working properly. They can be completed but are not counting as the daily, thus not awarding points. > Only 2 of my POs so far counted as dailies, the Defeat Enemy 2 Taris and Corellia. For some reason, those two are not grouped up with the other POs; they keep top of CQ objectives no matter how I sort it. All others I tried, including the the insectoids ones (both the dailies and the weekly) did not count. > Regardless, and again, I liked how they encompass many diverse areas of gameplay. After reading David's post, and understanding (I think) the numbers, I believe it's not bad at all. > There's a large breathing rom to miss objectives, which is not a bad thing. > However, this may result in the GS losing becoming irrelevant too soon for more active players. Taking the 150 days as base that would give around 20 weeks for GS 1. In that time SUBs could potentially make 1560 points and F2P 1040 (and now I realize David had the weekly count already in the post... all that math I did ). Anyway, I understand that means we have ample time to reach the end and I like it. However, as I said, that also means GS will become irrelevant and almost half the points (sub case) will be wasted. With that in mind, I'd like to suggest the possibility of adding a way to trade those points for rewards. I still don't know how many tokens we'll get - and do hope that reward isn't 1 token - but still doubt many would think more would be a problem. So, something like, every 30 extra points after reaching the 800 would award more tokens (yes, pushing for multiple here lol). I think that would be a nice way to keep players engaged and performing the tasks even after they are done with the season and an incentive to F2P to subscribe since the amount of extra points is expressive. Not much for now. > Only thing I can think of is [Tython: Defeat Enemies 2] isn't working. Not the PO, but the CQ objective itself. I get 1 fine but no matter how many I kill the 2 count doesn't go up. > Took screenshots of the ones not working. If needed, pm me.
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