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rashencyberspeed

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  1. The Chapter Menu was added with Knights of the Fallen Empire. And I played it when it was initially released. You've NEVER been able to replay the early class story via the Chapter Menu. It's ALWAYS been only the Eternal Empire story. Not sure where you've gotten this mistaken belief that at one point you could replay the class story.
  2. Is the Rakghoul Event running? (The tunnels are only accessible during it. Lokin can only be obtained during the Rakghoul Event.)
  3. I've heard that back when the game was in beta, using the Shielding Technique actually DID cause you to suffer lowered stats in gameplay. But this obviously led to balancing problems, so it was removed.
  4. "Without precise calculations, we'd fly right through a star, bounce too close to a supernova, and that'd end your trip real quick, wouldn't it?" ―Han Solo, to Luke Skywalker, while being pursued by an Imperial Star Destroyer Yeah, the necessary calculations ARE a part of canon, whether you remember them or not. Btw, what scenes are you referring to? Because if there was no action going on, it's possible it was just a case of "the audience doesn't want to watch all the steps if they don't add anything to the scene." Not to mention that I don't remember any instance of there being "next to zero" time between them expressing the desire to go to hyperspace and being in hyperspace.
  5. Certainly makes me wish they had followed the model of Fallen Empire and Eternal Throne, and made it a repeatable chapter. Don't quote me on this, but I've heard that originally there was planned to be a part 3 of the Eternal Empire saga, but it was scrapped. The Echoes of Oblivion story and the events leading into it are basically an abridged version of what was planned.
  6. I dunno if this is in particular is a bug or not, but I do hope the devs make sure to keep up references to the Origin Stories. On another Consular-related note, the fact Akaavi is officially part of the story, if still not an available companion, for all classes gives reason to believe Mako will show up too at some point. I hope it will be possible for Consulars to acknowledge that they've talked to Mako.
  7. While how "evil" they are can vary, the following companions tend to approve their share of Dark Side choices: Jedi Knight: Rusk and Scourge Jedi Consular: Zenith Trooper: Vik Smuggler: Akaavi Sith Warrior: Jaesa (if Dark), Pierce, and Broonmark. Sith Inquisitor: Khem Val and Xalek Bounty Hunter: Gault and Skadge Agent: Kaliyo and SCORPIO.
  8. Level scaling is fine for the most part, but since your gear stats are still intact, it actually makes certain things on low-level planets easier. This mostly comes into play when you have a class story that requires you to go back to an earlier planet. (The two Sith classes are the most noticeable cases, since they both fight their final bosses on Korriban.) I think the best compromise would be to have level scaling be disabled when you enter an instance as part of a quest where you're expected to be a higher level.
  9. It's being made by Quantic Dream, the same company that made Heavy Rain and Detroit: Become Human. Those games are basically what can be described as interactive cinema with branching narratives. (Most notably, there are no "game overs". If a playable character dies, the story will continue without them.) I wonder how similar this game with be to their previous work.
  10. I think another possibility is that Renning has enough influence that his actual position isn't strongly affected even if you do help Malora. In this case, the way Malora herself is affected is the meaning of the quest. (I imagine it as her either leaving Renning on her terms through a surge of influence courtesy of Renning's rivals that gives her a head-start on her future career, or knocked down to the bottom of the barrel when Renning kicks her out and forcing her to claw her way up.)
  11. Malora recognizes you when she appears in the Empire version of Jedi Under Siege, and has different dialogue depending on whether you helped her or not. Clearly, BioWare doesn't want there to be a specific canon. I say, just do what you like and use your imagination as to how things worked out the way they did.
  12. I got the vibe that, until their final fateful duel, that Thexan was the "always someone better" to Arcaan. Because of this, I suspect that Valkorian had enough respect (but not love) for Thexan to not abuse him as badly as Arcaan.
  13. I recall there being a scene before a major chapter where, if you had a romanced companion, you would have a chat with them before heading off. I don't remember if Ashara is one of them. As for companions in general, let's not kid ourselves, they have indeed been taking a major backseat lately. This is the downside of allowing players to kill off old companions. If you're going to make a scene that features a determinant character, it goes without saying only a portion of people will see it. Thus, a lot of devs might see animating such a scene to be a waste of money.
  14. Considering the nature of them as player characters, I believe this is a matter best left for players to decide in regards to their own personal canons.
  15. Y'know, Cytharat probably could come back for people who saved him, seeing as he showed up on Makeb, which was after the story merge.
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