Jump to content

Humbe

Members
  • Posts

    24
  • Joined

Reputation

10 Good
  1. My wishlist. Might update it later when I remember other bits. Hood that can be manually taken on/off, or auto-off in cut-scenes. Hair under hoods Being able to override aspect ratio. The correct aspect ratio is not always found by assuming pixels in highest available monitor resolution are equally wide/tall, so you can just divide the pixel counts. (I had to manually mess with monitor driver to remove my highest available resolution from windows) I love all the phases that adds to immersion and put your toons in the middle of it, making me seem important. However, in those solo story expansions, it would be nice easier be able to identify where you can log off to take a break without losing progress. Many armors that used to be available seems to be gone, and I see companion options no longer being available (Shae Vizla). If you want to make money on CC store, why are you removing stuff I might be willing to buy? Especially huge creatures like the mammoth's on Hoth should be visible at more than 20 meters away. I understand you might want a max distance for PvP balance, but most of the content in the game is not PvP. Would be nice to adjust max distance for PvE content. When facing a bad *** jedi having killed the emperor, I'd expect some of the grunts to not dare attack, flee, surrender, or at the very least die quickly. Level shifting so you need to hit them 5 times with your saber before they're done, and spacing them out in a long queue to be killed in order do impact immersion. Might be ok if you board an enemy vessel, but when travelling the surface on the planet, especially outside a warzone, you should be able to get around without pulling lowbie mobs everywhere. Fewer fights that mattered more and not grinding lots of queues of grunts would be good I think. Would be nice with more facial looks available. You want your toon to look ok, which makes a lot of the available options a no go, and then you might have issues creating 10 toons without some of them looking pretty much identical. Great with more companion choices than the ones you were originally locked to, but you don't need all, so would be nice to make the ones you want to play with easily available within the bunch. For instance, choose who you get bunk space on your ship, and let those be the ones that appear on your ship, can do crew missions, the ones that give you companion quests and can be romanceable and so on. Allow romancing multiple companions. (Good that same sex romances are now in game. Would be nice to backport to older companions too. Could potentially make it optional in preferrences if anyone want to avoid same sex flirting options to appear) When companion is switched out due to story plot, switch back to your original companion automatically when that story bit where that companion is required (or should be there to fit story) is over. All the story bits should be soloable (at least content below latest expansion). Almost all are already anyhow, and as we have many different class stories, most people solo through story anyhow. No purple quests should require groups. Be able to see all, or at least a lot more than 5, of my toons in the login screen, and allow me to set my own custom order of toons in the login screen. Clean the cartel coin system some. Pretty confusing to know how it works. Don't want to spend real money to find out. I can spend X CC on that armor, but how much must I pay later to get it on toon #2? If I buy more inventory space with CC, will I save 5000 credits on other toons to buy the first extra row, or will I save the credits of buying the most expensive one? How about buying stash tabs? What did I use those 500 CC in my ledger for some years back? How to find the important upgrades among the throng of small options like having another hairdo available. What will I lose once my subscription is done and I want to play preferred a while? If you want to sell haircolors, tattoos or hairdos, let me see them in character creation before I decide to buy them. Levels feels silly when your level is automatically increased when doing high level content and automatically lowered when doing low level content. Level is almost just a way to not give you all available skills immediately. It's nice to be able to just go through story quests and not have to grind stuff you're not interested in to be able to continue story, but it's kind of silly to get gear fitting a level 35 at 75 because you gain levels silly fast and are max level before you're half way through the story. Especially if you do some side-quests and heroic parts too. Might want to reduce XP gain so the XP boost items and legacy upgrades might actually be worth anything at all, or at the very least adjust gear gotten to fit your level. Oh.. And stop small characters from walking around as they had 100 pounds of extra muscle in cut scenes. They look rather silly Strange though, as walking outside of cut-scenes is just fine.
  2. I don't get why people not experiencing the problem has to try and argue that there is no problem. It's possible to care about problems not hitting 100% of the population. I don't feel the exact same pain myself but I understand the issue. It's a virtual world, where you want to immerse yourself, so you want to have some control of things that matter to you. The 5 companions you were locked to originally, made the companions diversity too dependent on the class you were playing, and it there weren't enough slots to have alternatives of both sexes and all classes of companions, but with todays approach that tons of companions are available to all, I'm surprised there aren't more male jedi characters you can romance. If it wasn't for the voice acting, they could have made a companion customization that changed the sex, but with the need to do the voice acting twice I guess that won't happen. That would would be a possible backwards compatible change though. Personally, I've got more issues with not being in control of who my "closest" companions are that appear in my ships and in story bits, now that I've got 20+ companions, and the ones that are in my ship no longer matches towards who I'm actually using. And romancing one toon shouldn't remove your options towards other toons later.
  3. Thought of this myself.. I love the robes out in the wild (as I don't see that hair is missing in hood from those angles), but when having a cut-scene, I'd like it to be with hood down.
  4. Of course, as a light side Jedi, I won't join the Empire to crush the Republic.. But with new leadership in the Empire that seems better than before and the recent alliance, I'd like to keep the peace between Republic / Empire if I can and give them a chance to see if they can improve/behave. I wouldn't expect it to work. So I'd like an option to not be the one that declares war on them, but trying to meddle peace until they prove they won't have it. If they didn't want a third path in the story, they could have just added a 3rd peacekeeper option, and followed up with the republic falling in line and the Empire refusing right after, forcing you to choose the Republic or go dark.
  5. Having fun playing SWTOR again after having been away for a long time.. Fun to experience the various stories and new expansions having come.. While there are many places in the story, where you pick 1 of 3 chat options, you realize that the option you picked wasn't what you expected it to be, the first one that has really annoyed me is this on Iokath where you have to pick Empire or Republic. I get that they don't want to implement a 3rd path for the Iokath story just because it takes time, but they could have written this better if they want to limit to two options. I want a third option to tell both sides to yield to the eternal alliance, and neither of them gets the superweapon. If both side yields, we should be all good. If neither side yields, I'd want that third option of saving the superweapon from either, but if they only wanted to implement 2 stories, then have a neutral option, but let one side accept it and the other not, so we're forced to pick sides based on that. Ended up picking Republic with my Jedi just because I was afraid of what the long term effects would be picking the other side.
  6. You don't.. You can stop paying, and use a pay per view solution. For instance one of those online movie services. Anyhow. TV has been harder to monitor as there is one way traffic through satelites. To play this game you have to connect to Biowares servers so it is easy as cake for them to monitor how long you're online. Why are all so keen on trying to find excuses for why Bioware hasn't done this already?
  7. It's not a question of whether I can afford or not. I refuse to pay monthly for a game that I'm not playing. If they want to keep it monthly fee that's fine. But then I'll be leaving once my activity goes down, which isn't now, but sure to come. I'm sure there are more like me, so I just wanted to communicate that if they wanted players like me to hang around for more than half a year, they'd do well to adjust payment plan to accommodate for that. Why should this not fit if you play at home at your desktop? Or why should any law prevent you from offering a product priced based on time you use it? For Bioware it's all about how they earn the most money, and they would earn more money, if people that started to play so scarse that they refuse to pay the monthly fee, could pay less when they played less, rather than quit and not play and not give them a dime.
  8. Summary: Alter payment model so one pays for time played, capped at a monthly value. Just wanted to add a suggestion for a change to your payment model. Currently I'm happy levelling and experiencing your single player story, and the game is new. I play a lot, and don't mind to pay some money per month. This will soon change though. I'll be playing less, and I won't accept paying 10 euros per month for all the games I play unless I'm heavily playing that game. I'll thus unsubscribe when I stop playing a lot. And the chance of me paying 10 euros to pay for another month the next time I'd like to play a bit, isn't great. I understand that MMO's may need some money to keep developing the game after launch. But with current payment models, you'll only hang onto the most dedicated customers. What if, instead of paying for a month, I payed for whatever is the longest, of a month real time and 50 hours game time? Then you could hang onto some players that likes to play the game occasionally, while still not making it more expensive for the very dedicated players. I've played both WoW and LotR before trying star wars. I'll go back to play LotR a bit now and then, but likely not WoW as I need to start paying subscription again to do it.
  9. Heh.. Just because you had X fps in another game doesn't mean you need that here. I'm usually around 20-25 fps running with everything on max settings on a half a year old gamer laptop. That's plenty fps for me. Cinemas project movies in 24 fps, and PAL DVD standard in 25 fps. Why do people claim they need 30 or 60 fps for the game to be playable? I don't care rats *** about pvp so I have no experience in warzones, but the rest of the game works fine with 20 fps for me.
  10. I really don't agree with a lot of your points.. I agree that the character look customizations are very limited, and that there is many NPC's that looks very similar. Also, the talent tree system sucks in all MMOs I've seen anyhow. It's basically trying to give you an illusion of choice, while you don't really have one. The top level talent is designed to be so good that they know you'd want it. So basically, rather than having all the complex talents, one could really have one choice of which of the 3 ways you wanted to specialize, and that's it. In WoW, at some time, the top level talents weren't good enough for everyone to use them, so someone came up with a build that went half way down two trees. This turned out more powerful than Blizzard had expected, so they fixed the talent trees so you wouldn't want to do it. There is no choice. Only peace. As to the environment. I'm happy it's always day. I don't like to quest around in the dark. It's most often late evening when I play, but I want it to be during day most times I play. As to no wildlife. I don't really think the level 1 critters jumping around in some other games add much to the world. Never thought about them not being there. The questing is far better than any other MMO I've tried. (WoW, LotR) Conversation options are great. Would be nice if they altered stuff a bit more later, but that's hard to implement, and adds more content only some player will see, so I understand it's not that convenient. With companion attitudes and light/dark side at least it does seem to matter a bit what you choose, and it makes you more involved in caring about what the quest actually is. I don't know why you think the world is less open either. Some other MMOs have several separate areas for you to quest rather than just one, so maybe you feel you have a bit more choice, but all MMO's I've seen have areas intended for specific levels, so I don't see the big difference in openness either. Also think it is easier to create a good quest chain like the class quests, by having everyone do the content in the same order. As to the combat bits, I agree it is confusing with all those abilities. I don't want to have 20 buttons to push during combat. And just mapping abilities to enough quick slots that can be reached is a problem. But the UI will likely be improved later so it gets easier, and one can always ignore some abilities too that doesn't add much for your build. If they add a bit of macro support later, maybe one can have multiple skills on one button too. Have no idea whether I'd be interested in the max level content, but having fun levelling at least. There's lots of stuff that could be better, but the game will also continue to develop, as soon as the devs are not flooded with launch/stability issues.
  11. Gotta say I prefer human as they look now. But I don't really see it as a problem. Humans seems overrepresented in the movies too, so doesn't look like a bad fit.. Didn't like the look of any of the other races.. Though Twi'lek is alright. I was a bit surprised not seeing races like wookies and the race yoda is.
  12. I understand the frustration, but I like the fact that it's random overall.. Maybe they could just adjust it, so for every failed attempt you have a bit better chance to get it the next time, to model that even though you didn't understand it, you got a bit closer to doing so? That should at least mean that you get a bit shorter strings of very poor luck.
  13. Perfectly ok for a sage to roll on this. - A sage can go DPS too. And just because you're healing in that instance, doesn't mean you'll be healing the rest of the time. - The accuracy bit looks like a very small portion of that item budget. - Why prioritize based on optimal use of item budget rather than who gets the bigger upgrade? So many people making too much fuss over gear. As long as you're gonna use it yourself, no matter if its best fit or not, I'd say you're qualified to roll.
  14. I'm 33. Qyzen isn't optimal as I'm tank specced myself, but the healer is doing limited heals too, so I'm torn between which one to run with. When running with Qyzen I can basically just run into any regular pull. Qyzen holds his own and keeps a mob or two away from me while I finish the rest. While running with the healer I need to mind him a bit more as I need to protect him a bit more than Qyzen. Fighting elite mobs, it's also a toss. Using the healer, I get some healing, but not very fast. By manually controlling Qyzen's and my own taunt to divide damage between us, I feel like I stay alive for about as long as I do with the healer. As I love to solo and seldom group I'd love for companions to be close enough to players such that I can solo some two man stuff. I feel that's tricky unless I outlevel the content quite a bit though. But I totally understand that they want us to group up and cooperate too. Try running without a companion and you see how useful they are. Allthough not close to as powerful as a player, they are a great utility.
  15. I've also been noticing this.. You can adjust some graphics settings.. I think the game runs smoothest (requires the least resources) if you run it in the default full screen mode. But then the game takes over one of your monitors and if you alt-tab or activate stuff on other monitors (I use two), the game disappears and you have to wait for a while while your computer switches your display back to your desktop. When going back your computer has to switch back to the fullscreen 3d accelerated mode and this seems to take a bit of time. However, there are two other options.. You can run game in window mode and you can run it in window mode without border. Running it in window mode you can alt-tab or move the window away to use apps below it and the like. Running it in window mode without borders, you have trouble using the monitor the game occupies (as it uses full screen and seems to force itself on top), but you can use other monitors without issues. (Though only one application can use some of your graphic card acceleration at a time) Playing in window mode seems to take up more resources though, but if you have resources to spare on your computer that's an option.
×
×
  • Create New...