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SteveTheCynic last won the day on May 9
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SteveTheCynic started following XP Disable item to help people level at their own pace , FPS Stuck at 60 and 30 , Hutta ++ well done. Thanks. and 6 others
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Sounds like the game is doing its own VSync processing.
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Well, I went on the PTS with an Impside character (copied from Live), and went to Hutta. Just the "normal" part of Hutta, mind you, not the 7.5 new part. I was suitably impressed. Job well done for the new appearance of the place.
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If you're getting punched in the mouth doing kickboxing (or almost any other martial art(1)), you're doing it wrong. I can't speak for hockey, nor even for the bizarre North American variation of hockey that happens in ice-skating rinks, mind you... (1) I personally favour jujitsu, but whatever. The cardinal rule of all martial arts is "don't get hit".
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Re: parts appearing in stealth. If you're fussing about parts, you're concentrating on the wrong thing. *Every* time I've stealthed with *any* character that could do it, beginning with my very first character, what we'd call today a Shadow, in 2013 (just before the release of patch 2.0...), the character's ***entire*** weapon was immune to stealth except if the character had it out when entering into stealth. In case that wasn't clear: this is a problem that dates back at least eleven years...
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Remove level shift or bring back Command/Reknown rank system.
SteveTheCynic replied to RevenantMac's topic in Suggestion Box
You know that "level sync" was introduced before the initial attempts at Command rank, right? -
Remove Travel Restrictions From Spaceports
SteveTheCynic replied to Traceguy's topic in Suggestion Box
They tried to fix it some time back, and whatever the fix was, it worked for a while then just broke again. Shame. I've been playing submax areas, and it's ... bothersome ... that I can't QT or whatever from the spaceport...- 1 reply
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Fix the montrals of the togruta model for players
SteveTheCynic replied to orichichan's topic in General Discussion
Dunno, "please fix this" sounds like a suggestion to me. And yes, I agree. -
And there's also the bad behaviour, long witnessed and commented-upon, of the game client when there are lots of players in view. (Coupled with some people's tendency to conflate server lag because of Internet stuff on the one hand with the game client's reduction in achievable FPS in conditions with lots of players around...)
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They'd just need to set up equivalents for the other sex - each hair item is probably four or eight hair items, one for each relevant combination of sex and body type. (Note: it's not as simple as making it larger or smaller, because the different body types have different head proportions. (For females, BT1 is narrower, then BT2, then BT4, but all three about the same size, then the BT3 head is taller and a different shape again.)
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XP Disable item to help people level at their own pace
SteveTheCynic replied to Guyverarmor's topic in Suggestion Box
Or level 75 so your 6.X set bonus armour continues to work. -
XP Disable item to help people level at their own pace
SteveTheCynic replied to Guyverarmor's topic in Suggestion Box
PvPers who are playing not-max PvP would use it to freeze themselves at the top level of their preferred bracket, allowing them to (over time, and not much time either) perfectly tune their characters to dominate the bracket. (Yes, the solution to that is that the module would not nullify XP from Warzones, nor from Warzone-related missions.) -
Wow. A shaggy horse with a warthog's head. Cool.
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Different Weapon Styles for Companions?
SteveTheCynic replied to GreyestJedi's topic in General Discussion
The closest you'll get now is Aric Jorgan, who changed from Assault Cannons to Sniper Rifles with the release of 4.0. -
MasterArticulus started following SteveTheCynic
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Let us buy the items from Dark vs Light vendors
SteveTheCynic replied to orichichan's topic in Suggestion Box
The Dark and Light tokens didn't come from the DvL event. They were a feature of the Dvl system that was introduced in 5.0, just after the end of the event. Bringing back the *event* would do nothing for earning tokens. And the event couldn't reasonably come back in its original form anyway because so much has been added since then. The proposed (er, by the studio) solution at the time 7.0 released was that they planned to bring back the DvL bosses, the ones that spawned when one side "won" the DvL meter battle. They weren't the original source of the tokens, but adding the tokens as rewards for killing the bosses(1) seems reasonable, subject to some reservations about server populations. (Besides, if they added this, people who wanted to be able to get the tokens would be keen to form groups.) (1) Remember, they are *DvL* bosses, not normal world bosses.