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Mhorham

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  • Location
    Canada Eh!
  • Interests
    Actually Role Playing in RPG's
  • Occupation
    Im making your Asprin!
  1. I'm really excited to see what the the guys who made that game are doing with ESO. These Mythic guys BioWare absorbed are not the DAOC Mythic team. They are the team that got put in place when Mythic got bought out. But overall I think BioWare is getting a pretty clear message from the fanbase as it leaves. The exit poll I filled out when I unsubed this weekend really seemed to address those concerns. Only problem is I think they are in a playoff round and down three games to none. Its pretty much over at this point unless they somehow sell a million new coppies going into the winter to some undsicovered continent.
  2. they have a nice little exit poll and will ask you what it would take to get you back. It will come in a e-mail and was worth answering at least to let them know where they went wrong in development and who to blame and boot off the EA development team. I'm just taking a peek around to see how fast this ship is going down.
  3. anyone running on the warzone hampster wheel deserves what they get anyway. lack of faction based competition in the greater game world = lack of long term viability in the games core design. Here is hoping ESO makes a better go of it. I've given up on swtor now
  4. got to agree with this but I'd also add they are probably fighting James's Boss who openly HATES on open world PVP. I just unsub'd before my renewal that was due on the 18th and been playing this game since before guild beta started. I gave them all the time I could afford to waste, but they just kept going in the opposite direction from what I wanted to spend MY money on. And no. not going back to wow because I haven’t been there in several years either. That was a big part of the problem for me. This just became the same stupid gear grind and that is a total waste of my time. PS no you can have my stuff. none of you left here are deserving.
  5. Mhorham

    Do it again.

    My guild has camped half a dozen different bases multiple times on Jung-ma and never recieved a single word about it. And that's on a RP PVP server. I call BS on these noobs. Hell we have had advertised events hosted by fan sites doing exactly this for hours at a time. And we call this a patroll. We do it on a regular basis. I am not falling for this premeditated smear campaign.
  6. I beg to differ. When we dont get a significant response we right the night off as a loss and lament the carebearism of todays mmo genre.
  7. wish I had a like button for that one This thread is a good example of the difference between a Massive multiplayer and just a multiplayer. Your faction is supposed to be involved and work together to secure areas. Its a failing of the players to generate that level of social interaction require to remedy the problem. Not specificly the guys getting ganked but the whole damn factions disinterest in territory control. And BioWare my be at fault here for removing any tangible reward for actually doing what the game design calls for. Which is respond to Tat in force and eliminate the threat.
  8. i'm thinking the ranked WZ's will be where people are trying and the regular ones will be there for everyone else to face roll through. Or work through to get into ranked WZ's. They do have story mode for ops that are pretty simple and acessable. Looks like they are doing the same thing with WZ's.
  9. sounds mostly like diluted game systems and a loss of direction to me. I smell the slide to ftp right around the corner with this much focus on trying to please Everyone and Anyone they can drag into the game. Not preaching doom and gloom here. Just coming to the realization that the mmo landscape has forever changed from the premium gaming experience I enjoyed a decade ago, to a competition for the generalized mass audience. Honestly I have no crafting endgame and less coming with buying augment slots. And there is NO open world pvp in sight which pretty much kills doing anything but grinding gear progression in instances (WZ or OpS). Those are representational of multiplayer games like BF3 and Counter Strike. They do not take into account Open Persistent worlds that are THE defining feature of MMO's. The game is totally dependent on little segmented instances of 8-16 people.
  10. I think Mr. Vogel hates open world pvp. There is probably some some technical roadblocks as well but I could see the remnants of an open world reward system when I was in beta but it looks like it got sidelined in favor of shoving us all into ilum and Warzones. Then ilum failed to work right so they yanked that too. There was a lot of great ideas and support put into Mr. Ohlen's thread a while back, and I did hear Mr. Erickson say something about open world pvp drops on the guild summit. But I think there are some hurdles to get through with pvp development due to the pve centric nature of the game, the company and community. In all honesty I see swtor declining as pvp oriented guilds continue to pull out of swtor. The guild I am in is holding strong atm and we help keep our server active but without pvp support from BioWare we cant hold out much longer.
  11. yep mine too. Just needed to get expertise up over 1k asap.
  12. doing hardmodes in a all trooper guild just fine. Nice to have a sage heals now and then but we can get by without. The idea that you can only do stuff with "The Optimum group" is a bunch of crap but the followers eat it up like candy.
  13. Where are we at with the reintroduction of open world pvp reward in swtor. I think James got a lot of good feedback from his previous request for input from the community, but I have only seen the removal of incentives that encourage non-instanced pvp in swtor. Is there disagreement about the worth of open world pvp at the Production lvl in the studio?
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