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Dyronis

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  • Location
    Earth
  • Occupation
    Bum
  1. Looking for a late night raiding guild. Work late. Needs to be after 10pm est.
  2. With the raising of the operations up to 65. Can we please get the bonus bosses in 8man. Very rarely people run 16man now anyways. Be nice if we can just do them in 8man now.
  3. Not too sure if this is the right place to be putting this, but I believe in the podcast they said something about GSF. Please make the ships account bound. Having to start new ships on a new toon is no fun.
  4. All of this. Plus, how about Accuracy being added to Soresu form. I don't know about you guys, but having crushing blow and saber throw miss really sucks. Unless something has changed, and we want Accuracy in our gear now.
  5. They need to call him Rudarth if they do release it. Such a great name.
  6. Thank you very much for letting me know this. I just found what you're talking about.
  7. Alright, so from what I am reading when I look at the ships you can buy from the cartel market. The description states that it is a mastered ship. -This ship is considered Mastered. Mastered ships gain a 10% Requisition boost in battles. Is that for the cartel market ones, or do the F-T2 Quell and S-13 Sting also have this benefit?
  8. http://i162.photobucket.com/albums/t275/Grievous36/Screenshot_2013-11-28_22_43_15_092242.jpg See how the armor cuts through the cloth on the back? Fix please!
  9. I agree 16man is easier. Check out all the 16man guilds downing 16man HM Dread Fortress and Dread Palace. Oh wait...there are not a lot at all. The biggest challenge to 16man is getting people on for it for a lot of guilds. That's where 8man has it easy. 8man and 16man have their strengths and weaknesses, but for you to state that 16man is easier? You couldn't be anymore wrong. This post is about Hard Mode first off. Second, i'm very curious about your statement saying that you have all the 16 achievements. So you have all the nightmare ones as well, or just the hard mode ones? I ask because hard mode and nightmare are two totally different groups. If 16man truly is easier why do guilds split into two 8man groups when nightmare comes out? Why is it guilds are downing it on 8man before 16man? Is it a bit more lenient on the dps? Of course, but what you're forgetting are the mechanics. When you get early deaths can you still makeup for it? Yes, but it's the other 1-14~ that you have to worry about that can screw you over. In an 8man there is plenty of room for you to move around. In 16man not so much. You have to worry about stepping on people's toes. Going back to my first statement though. For you to boldly claim that 16man is easier than 8man. No, just no. They both have their strengths and weaknesses. When it comes to raiding though. People take the easy route. People stack certain classes and what not. It's been like that in multiple games for a very long time. With that said don't you think that if 16man is easier it shouldn't really be difficult to round up 16 people and blow the 16man up every week? I mean hey if you lose a couple people during the fight why not? It's so easy right? Yet again there are only a few guilds downing the highest difficulty of content on 16man.
  10. I'm sorry Amber, but this is getting to be a bit ridiculous. Certain things like this should be getting hotfixed, and not waiting until the next patch. Especially when it will be affecting us for yet again another week. There really is no excuse for the wait. We've already gone through a few weeks of this. It's getting to be more than frustrating and more than an inconvenience to people who actually do 16mans, which isn't a lot, getting screwed over on rewards. I guess that's the problem though isn't it? We're just the 1 percenters. So our issues must not be important enough. Even if we do pay the monthly subscription to gain access to this content. This isn't just about the loot either. Although, it is a big factor seeing how we get little reward from doing operations because vanity needs to be added to the cartel market. I'm guessing that's why there was a lack of work done on the dread forged outfits. Seeing how both factions look the same. It mainly has to do with the fact that we had to power through a bugged Corrupter Zero for two weeks until it was fixed. Please relay these concerns. They're not just my own. I've kept my subscription going since day 1, and i'm going to keep it going. Not to mention I buy cartel coins. I want nothing more than to see this game flourish. I'd feel so much better knowing that as a paying customer issues like this will get addressed at some point, and actions will be taken to fix them sooner than later.
  11. He was dropping leggings for my guild before the patch. Not boots.
  12. So I have several people saying the Conqueror Relic of Reactive Warding makes you fully immune to damage for 6 seconds. I'd imagine this is a bug? Also, does the 'Absorb Shield' mitigate the set amount of damage per tick of damage for 6 seconds, or does it just block that set amount of damage?
  13. Can we get a bit of a better clarification on this? Just seems like PVP content. Which is exciting for it being in space, but any kind of PvE content to go with it? Be nice to blow up a fleet with friends.
  14. I'd like to start off by saying that I am mainly a Juggernaut tank, and I do play all 3 tanks on both factions. Tanking is what I do, and what I enjoy most out of most MMOs I have played. This post is mainly to throw some ideas out there to fix the spikiness of assassins. Here's two ideas I have myself. Just curious what other people's thoughts are. 1. When a damaging attack brings you below 30% of your maximum health, the cooldown on your Overcharged Saber ability is refreshed, and all damage taken is reduced by 25% for 8 sec. This effect cannot occur more than once every 45 seconds. 2. When a stack of Dark Ward is consumed you will be healed for 1% of your maximum health. With the stacks being 15 stacks it will be 15% total health being generated. That in itself may be a bit too strong, but again it's just an idea. I'm hoping to come up with something that will make the assassin unique. Just adding damage reduction and calling it a day just seems dull in my opinion. Please share your ideas.
  15. And then I read something like this and think. Maybe we should just focus on fixing assassins and shadows rather than nerfing something that isn't broken.
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