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ptriz

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  1. There are a lot of abilities that don't use the colors Charged burst, aimed shot, quickdraw just off the top of my head. I think speed shot uses both colors though.
  2. As DF, I went for enforcer gear for more energy. Enforcer and Field Tech set bonuses seem pretty underwhelming to me, however.
  3. Once I got to Risha, she was all I used. Once I got to Guss, he was/is all I used. Risha was awesome for downing mobs quickly but everynow and then you still weren't sure if your combined DPS was fast enough to survive. Guss was/is awesome for surviving but progress is slower. I always kept both geared with my hand me downs. I think this left Risha a little vulnerable, but Guss keeps on kicking like a champ. Once I got some end game gear, I keep Guss in PVP gear until I need it.
  4. You have to be careful using those fillers. If you use all of them, lets say after your first WS, your next WS will run you dry of energy. I like flury of bolts because you are doing at least 500 damage every 1.5 sec. I suppose throwing one of those in would be alright. I sometimes like to throw speed shot at them and imagine that the player on the receiving end is panicking bc of all the pew. But I never use aimed shot in that rotation, maybe for a quick burst to finish someone off. Also I don't think i've ever used Sab charge in PVP.
  5. Shrap bomb > vital shot > wounding shots > flurry of bolts until CD on wounding shots is done > wounding shots again. You could even wait for another wounding shots CD and use it again as at this point your weaker bleeds will be ticking (after the main bleeds expire). Flourish shot is also useful as it reduces your targets ability to be healed. If full DF, hemorrhaging blast is up for debate for either putting at the beginning of your rotation or after your first bleed or 2. Also there is debate about the efficacy of hem blast and how it affects other skills. The biggest difference maker for me was to never stop shooting and to stop chasing kills. Flurry of bolts all the time if you are doing the above rotation. I usually only chase kills if I happen to tab to a target that is ready for Quickshot then I flurry and thermal grenade until they are dead.
  6. Don't over think the role too much. You are ranged dps, be just that. DF doesn't change your role in a group. In PVE end game, you will find that mobility is not as much of a requirement than PVP. Cover will always be your friend in PVE since mobs base their attacks around threat/aggro (mostly), whereas real people just want to kill you bc you are a sitting target and squishy. So if you are looking for advice on how to be DPS in a full group you can go to the roles section of the forum for details but essentially: - Don't pull first - Keep damage up - this includes managing your energy properly - Take down adds - Aggro dump when you can to prevent pulling aggro from your tank Lately I've been DF/sab. This is essentially DF minus hemorrhaging blast plus shock charge. This is how I approach a boss fight. Cover > flourish > shock charge > shrap bomb > vital shot > crit relic > wounding shots (at this point I am around 40% energy) > flurry of bolts spam spam spam. By the time wounding shots is done with CD, I am back above 60% energy so wounding shots one more time. Flurry flurry flurry. If everything is timed properly, shrap and vital will end and be replaced with weaker versions of themselves thanks to Nice Try, just in time for another wounding shots. You should always use flurry in between Wounding Shots CD and applying bleeds. Sometimes while waiting for wounding shots, if my energy is above 80%, I will also use Speed Shot. Keep an eye on the timer of each of your bleeds. Once they are done, reapply. On the second rotation through I will generally throw down a XS Flyby. I don't like to do this right away to avoid pulling aggro. By the second rotation, tanks should be well ahead of me in threat. If I know there are adds, I will save Flyby for them.
  7. In a PVE setting, the mobs are not dynamic enough to force you be mobile. DF is fine for damage output. In PVE I use cover quite a bit to mitigate damage and interrupts. There is no point to be exposed if you are just going to stand there. So there are not problems with PVE, just no use for mobility.
  8. I felt a bit underwhelmed by the ending. I've started my Inc alt. During beta I only got to play Inc until about lvl 15. I was getting wrapped up in working my way to the top already, even at that point. It was really exciting. I also agree with a final title....Crime Lord would be good if
  9. Having the availability of the A300 limited to 1 per customer, really favors the Scoundrels classes. If anything it should be the other way around - as in, make it available as dual wield with option to only use 1. It is by far the coolest Smuggler gun in the game.
  10. Sad I read your post about 3 time before fully realizing you were asking me Recruit Field Medic's Blaster I think it costs $50k?
  11. But the beauty of Flurry is that it is free. Yes it misses more, but spam the crap out of it and you kind of mitigate that.
  12. "A gun rack?? I don't own a gun - let alone guns - that would necessitate a gun rack."
  13. There is a smuggler fashion thread somewhere on here. I think it is on page 2 or 3 by now. It isn't dedicated to orange gear, and I don't think it is complete. Also I hope/think I have this right: With 1.2, your set bonuses travel with the armoring mod of a piece. I believe the pieces (PVP) are only moddable starting with the Battlemaster and Warhero sets. So if you had your Battelmaster Cape, you could take the Armoring, mod and enhancement, and put it into any orange chest piece. You lose the set bonus if you take armoring from the chest and put into any other non-chest piece. So chest armoring must go into chest armoring slot, helmet armoring must go into helmet armoring slot etc to keep the set bonus. Since Battlemaster gear can be modded, you can buy BM gear from a different class, gut it, and add the mods in the appropriate slots and keep your set bonus. For us medium armor users, you are looking at Jedi Sentinel or Guardian, I forget which one uses medium armor - chest piece looks like Iron Man and the set is called Weaponmaster, or any jedi robes since they are light. I got bored of the cape look. I like the Iron Man-ish armor. It goes well with the cowboy hat IMO. Wish I had a screenshot for you. Right now I am using the recruit Weaponmaster armor - taking a hit in cunning since the armor isn't moddable, but I got a guildy that has the schematics for the set. Now I just need to get valor 70 to use it. Disclaimer: taking mods out of PVP armor gets expensive. I believe its 20k per slot.
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